kadinx 12 Posted May 12, 2009 Hello Gents Recently and in some missions that I have made I get the following report in the arma.rpt file: "Generating ST on the fly is very slow" What does ST stand for and where should I look to fix the problem. regards Share this post Link to post Share on other sites
kadinx 12 Posted May 15, 2009 I am still clueless on the ST on the fly thing. I think I started seeing it when I use the preload camera or preload object command but I am not sure since it does not happen all the time with a pattern. I think I start noticing it on missions that do not have it. No other manifestation in game play or connection that I can notice, only the report on arma.rpt. I have never seen it when the mission is playing on Dedicated server. No report on arma.rpt of the client or the server's Share this post Link to post Share on other sites
.kju 3245 Posted May 15, 2009 message is caused by a p3d Share this post Link to post Share on other sites
suma 8 Posted May 15, 2009 To add: it is caused by p3d which was not binarized. ST coordinates are needed for normal maps. Normally it is Binarize which computes them. With non-binarized model they must be created by the game, which is slow. Share this post Link to post Share on other sites
dachevs 1 Posted May 16, 2009 Sweet, thanks for the info Suma! Never knew that. :) Share this post Link to post Share on other sites
kadinx 12 Posted May 18, 2009 So it is a problem of an object or third party map issue? Share this post Link to post Share on other sites
.kju 3245 Posted May 18, 2009 p3d is a model file. So object/unit/weapon. NOT mission nor island. Share this post Link to post Share on other sites
icebreakr 3159 Posted May 18, 2009 Suma: when using you default CA/Buildings I notice a lot of errors in your objects, log file is full of various stuff :) will you take care of that in A2 p3ds? Share this post Link to post Share on other sites