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Sennacherib

Thyria: sands of resistance.

should i release the next addons for OFP?  

98 members have voted

  1. 1. should i release the next addons for OFP?

    • yes
      77
    • no
      4
    • you alone can choose (don't vote that lol)
      18


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working all here, i'd downloaded and placed all the stuff into the addon file.. only probs are some errors ingame ( missing something ) but rest is working fine  biggrin_o.gif

btw d@nte, can u make the infantry a bit stronger? tounge2.gif they're so easy to kill with my spacemod units

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Quote[/b] ]I don't get this mod working.....  

What do you mean precisely ?

I don't have D@nte's units in the editor.

and have some errors about a scope.

addonse.jpg

i know that the anim.pbo belongs into the Dta folder.

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yes, i know abour the "scope" error, i try to solve it.

for the other problem, well, i don't know why you don't have the units in the editor, i don't have this problem huh.gif

Quote[/b] ]only probs are some errors ingame ( missing something )

could you tell me the errors that you have, I could sort out these errors. wink_o.gif

btw: i'm going to release soon a new cpp for the soldiers.

the WTU heavy tank, is finished. for now it has basic textures, but i want to put the tank in oxygen. it is more boring to use oxygen that photoshop.

As soon as, the tank is finished, it will have a download link.

72162539.th.jpg

tk1u.th.jpg

tk2zee.th.jpg

tk3n.th.jpg

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no bad errors smile_o.gif only these:

when start ofp: Addon 'RHS_Weap_JAM' requires addon 'LSR_R109'

and ingame: something with the groups class in your cpp ( no entry 'config.bin/cfgvehicles/cfggroups.scope' )

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yeah, i know for the "scope" error tounge2.gif for the moment i didn't find the error in the cpp.

for the "lsr_r109", i have put a link (first post), to dl the addon. wink_o.gif

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Quote[/b] ]for the "lsr_r109", i have put a link (first post), to dl the addon.

i know, already downloaded.. now it's asking for 'JAM_magazines'

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in the future:

- no lsr-r109

- no jam

- no inc_oicw

just the RHS t80 for the scripts; as my attempt to keep only the scripts is a failure sad_o.gif

etc etc

smile_o.gif

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W.I.P:

- WTU medium tank (2 versions with and without missiles)

- thyria map. old ruined town shown, very difficult to take. the tanks can run easily in the town

gcs0011.th.jpg

gcs0014.th.jpg

gcs0017.th.jpg

smile_o.gif

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Congratulations, this mod is very nice and model/textures well done. You, Goth Burner and Mr Duck have made wonderfull and recreative futuristic addons.

Do you plan to make opponents (thyrian ?) to your WTU soldiers ? Some droids / unmanned units ?

EDIT : typos

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there are 2 factions:

thyrian federation and World trade union. i know, this is a little bit confused as all is mixed.

i try to solve currently a problem (always the same) with the animations of the thyrian soldier. I reworked 3 times already the arms, for now the result is worse.

Quote[/b] ]Some droids

no, but i like talon robot idea. I tried the addon made by kastryia.And this is really cool. I plan to make something like this robot:

ugcv.th.jpg

WIP of the WTU IFV:

i need opinions about this one; thx in advance tounge2.gif

btw the front armor will be changed.

ifv1.th.jpg

[ifv3.th.jpg

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I love the look of that IFV and the tank also looks nice too, keep it up smile_o.gif

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thx, I wasn't sure to keep this hull. it's a modification of an old addon, made for my first scifi mod (the first idea).

a copy of the BMP-3 hull (modified to be futuristic) could be also cool. i don't know banghead.gif

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Really like the WTU tank (does it have a name?)

Also the APC is very cool BUT wink_o.gif I'd suggest increasing the size of the armour plate on the sides as it needs to look like it offers btr protection and it would also much up with design of the WTU tank aswell.

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no it doesn't have a name for the moment.

well, maybe i should keep this one as an APC with a new turret, and make a new hull for the current turret; this vehicle will be an IFV.

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WTU soldiers update ( i use the old swiss mod panzerfaust for the moment, it will be replaced later)

CHANGES:

- hard edges-soft edges done

- wounded textures (beta)

- textures update (still need some work)

- a new cpp

- muzzle fash added

- all the soldiers appear in the editor

http://www.gigaup.fr/?g=GNWYZW1I8Q

click on "télécharger le fichier" and right click on "commencer le telechargement" save target as blabla

page in english

http://translate.google.fr/transla....&swap=1

click download and right click on "commencer le telechargement" save target as blabla

I use this host because the download speed is huge  smile_o.gif

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Hey mate, thanks 4 the update smile_o.gif

like the rank id on the off and nco!

still missing muzz flash on the Fsl15 (u r proberbly aware anyway)

r u going to identify the medic in a similar way as nco?

Cheers Steele notworthy.gif

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Hey mate, thanks 4 the update smile_o.gif

like the rank id on the off and nco!

still missing muzz flash on the Fsl15 (u r proberbly aware anyway)

r u going to identify the medic in a similar way as nco?

Cheers Steele notworthy.gif

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Quote[/b] ]still missing muzz flash on the Fsl15 (u r proberbly aware anyway)

I forgot it crazy_o.gif

Quote[/b] ]r u going to identify the medic in a similar way as nco?

yes, I try different symbols and colors (also for the AT soldiers).

btw, what do you think about the wounded textures? enough bloody biggrin_o.gif

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No Entry 'config.bin/CfgVehicles/CfgGroups.scope"

we had that same problem over at the OFPWH40K mod, i believe it was Sengir that fixed it..

don't know what he done, but if asked he might remember. biggrin_o.gif

btw , very nice..

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btw, what do you think about the wounded textures? enough bloody  biggrin_o.gif

yeah sorry i forgot to look at them 1st time round  whistle.gif

I like them, the colouring is good BUT it might be abit too much blood seeing that they are wearing a Tortiseshell type body armour which tends to restrict blood flow within the space between the wound and armour. if you lessed by about 25% i think it would be spot on. Keep the head wound really like that one  tounge2.gif

Having said that i am creating more work for you and nodoubt delaying bigger (IE WTU Tank) things  crazy_o.gif

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in fact, i wanted "hollywoodish" blood tounge2.gif

Quote[/b] ]Having said that i am creating more work for you and nodoubt delaying bigger (IE WTU Tank) things

the medium tank is almost finished, i finish the texturing. And np, mate, i'm creating more work by myself. i rework currently a tank tounge2.gif

and i make also new weapons. whistle.gif

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