Goth_Burner 0 Posted March 19, 2009 working all here, i'd downloaded and placed all the stuff into the addon file.. only probs are some errors ingame ( missing something ) but rest is working fine  btw d@nte, can u make the infantry a bit stronger? they're so easy to kill with my spacemod units Share this post Link to post Share on other sites
bennie1983nl 0 Posted March 19, 2009 Quote[/b] ]I don't get this mod working..... Â What do you mean precisely ? I don't have D@nte's units in the editor. and have some errors about a scope. i know that the anim.pbo belongs into the Dta folder. Share this post Link to post Share on other sites
Sennacherib 0 Posted March 19, 2009 yes, i know abour the "scope" error, i try to solve it. for the other problem, well, i don't know why you don't have the units in the editor, i don't have this problem Quote[/b] ]only probs are some errors ingame ( missing something ) could you tell me the errors that you have, I could sort out these errors. btw: i'm going to release soon a new cpp for the soldiers. the WTU heavy tank, is finished. for now it has basic textures, but i want to put the tank in oxygen. it is more boring to use oxygen that photoshop. As soon as, the tank is finished, it will have a download link. Share this post Link to post Share on other sites
Goth_Burner 0 Posted March 19, 2009 no bad errors only these: when start ofp: Addon 'RHS_Weap_JAM' requires addon 'LSR_R109' and ingame: something with the groups class in your cpp ( no entry 'config.bin/cfgvehicles/cfggroups.scope' ) Share this post Link to post Share on other sites
Sennacherib 0 Posted March 19, 2009 yeah, i know for the "scope" error for the moment i didn't find the error in the cpp. for the "lsr_r109", i have put a link (first post), to dl the addon. Share this post Link to post Share on other sites
Goth_Burner 0 Posted March 19, 2009 Quote[/b] ]for the "lsr_r109", i have put a link (first post), to dl the addon. i know, already downloaded.. now it's asking for 'JAM_magazines' Share this post Link to post Share on other sites
Sennacherib 0 Posted March 19, 2009 you need jam3 http://ofp.gamepark.cz/index.php?showthis=8810 Share this post Link to post Share on other sites
Goth_Burner 0 Posted March 19, 2009 ahhh ok thnx i hope your full pack won't need so much other addons? Share this post Link to post Share on other sites
Sennacherib 0 Posted March 19, 2009 in the future: - no lsr-r109 - no jam - no inc_oicw just the RHS t80 for the scripts; as my attempt to keep only the scripts is a failure etc etc Share this post Link to post Share on other sites
Sennacherib 0 Posted March 31, 2009 W.I.P: - WTU medium tank (2 versions with and without missiles) - thyria map. old ruined town shown, very difficult to take. the tanks can run easily in the town Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 31, 2009 Congratulations, this mod is very nice and model/textures well done. You, Goth Burner and Mr Duck have made wonderfull and recreative futuristic addons. Do you plan to make opponents (thyrian ?) to your WTU soldiers ? Some droids / unmanned units ? EDIT : typos Share this post Link to post Share on other sites
Sennacherib 0 Posted March 31, 2009 there are 2 factions: thyrian federation and World trade union. i know, this is a little bit confused as all is mixed. i try to solve currently a problem (always the same) with the animations of the thyrian soldier. I reworked 3 times already the arms, for now the result is worse. Quote[/b] ]Some droids no, but i like talon robot idea. I tried the addon made by kastryia.And this is really cool. I plan to make something like this robot: WIP of the WTU IFV: i need opinions about this one; thx in advance btw the front armor will be changed. [ Share this post Link to post Share on other sites
R0adki11 3949 Posted March 31, 2009 I love the look of that IFV and the tank also looks nice too, keep it up Share this post Link to post Share on other sites
Sennacherib 0 Posted March 31, 2009 thx, I wasn't sure to keep this hull. it's a modification of an old addon, made for my first scifi mod (the first idea). a copy of the BMP-3 hull (modified to be futuristic) could be also cool. i don't know Share this post Link to post Share on other sites
Steele 0 Posted March 31, 2009 Really like the WTU tank (does it have a name?) Also the APC is very cool BUT I'd suggest increasing the size of the armour plate on the sides as it needs to look like it offers btr protection and it would also much up with design of the WTU tank aswell. Share this post Link to post Share on other sites
Sennacherib 0 Posted March 31, 2009 no it doesn't have a name for the moment. well, maybe i should keep this one as an APC with a new turret, and make a new hull for the current turret; this vehicle will be an IFV. Share this post Link to post Share on other sites
Sennacherib 0 Posted April 1, 2009 WTU soldiers update ( i use the old swiss mod panzerfaust for the moment, it will be replaced later) CHANGES: - hard edges-soft edges done - wounded textures (beta) - textures update (still need some work) - a new cpp - muzzle fash added - all the soldiers appear in the editor http://www.gigaup.fr/?g=GNWYZW1I8Q click on "télécharger le fichier" and right click on "commencer le telechargement" save target as blabla page in english http://translate.google.fr/transla....&swap=1 click download and right click on "commencer le telechargement" save target as blabla I use this host because the download speed is huge  Share this post Link to post Share on other sites
Steele 0 Posted April 1, 2009 Hey mate, thanks 4 the update like the rank id on the off and nco! still missing muzz flash on the Fsl15 (u r proberbly aware anyway) r u going to identify the medic in a similar way as nco? Cheers Steele Share this post Link to post Share on other sites
Steele 0 Posted April 1, 2009 Hey mate, thanks 4 the update like the rank id on the off and nco! still missing muzz flash on the Fsl15 (u r proberbly aware anyway) r u going to identify the medic in a similar way as nco? Cheers Steele Share this post Link to post Share on other sites
Sennacherib 0 Posted April 1, 2009 Quote[/b] ]still missing muzz flash on the Fsl15 (u r proberbly aware anyway) I forgot it Quote[/b] ]r u going to identify the medic in a similar way as nco? yes, I try different symbols and colors (also for the AT soldiers). btw, what do you think about the wounded textures? enough bloody Share this post Link to post Share on other sites
ladie from hell 2 Posted April 1, 2009 No Entry 'config.bin/CfgVehicles/CfgGroups.scope" we had that same problem over at the OFPWH40K mod, i believe it was Sengir that fixed it.. don't know what he done, but if asked he might remember. btw , very nice.. Share this post Link to post Share on other sites
Steele 0 Posted April 1, 2009 btw, what do you think about the wounded textures? enough bloody  yeah sorry i forgot to look at them 1st time round  I like them, the colouring is good BUT it might be abit too much blood seeing that they are wearing a Tortiseshell type body armour which tends to restrict blood flow within the space between the wound and armour. if you lessed by about 25% i think it would be spot on. Keep the head wound really like that one  Having said that i am creating more work for you and nodoubt delaying bigger (IE WTU Tank) things  Share this post Link to post Share on other sites
Sennacherib 0 Posted April 2, 2009 in fact, i wanted "hollywoodish" blood Quote[/b] ]Having said that i am creating more work for you and nodoubt delaying bigger (IE WTU Tank) things the medium tank is almost finished, i finish the texturing. And np, mate, i'm creating more work by myself. i rework currently a tank and i make also new weapons. Share this post Link to post Share on other sites
Steele 0 Posted April 2, 2009 Damn, ur a addon machine! Share this post Link to post Share on other sites