xeno 234 Posted January 10, 2009 co@24 Attack 1.6 Revive [A.C.E.] Game mode: MP, coop 1-24 Addon's required: A.C.E., FDF island Podaga (Podaga needs Queens Gambit) Respawn: Revive/Base Side: West Features: A.C.E., Revive, DAC This is it! After we have lost east Podaga to the SLA we are now trying to get back in. Your first task is to clear an old US base that SLA forces seized during their attack. You will get other objectives during the mission. Queens Gambit is required as FDF_Isle1 needs it (no other FDF addons are needed, means, you only need FDF_isle1.pbo, FDF_isle1_c.pbo and FDF_obj.pbo). Podaga is one of the best if not the best island that got released Download co@24 Attack 1.6 Revive [A.C.E.] Enjoy! Xeno Share this post Link to post Share on other sites
ck-claw 1 Posted January 10, 2009 Had a quick test -looks very good so far! And yes you are correct-tis the best island for Arma! Share this post Link to post Share on other sites
overcharger 0 Posted January 10, 2009 Extraordinary addons blend. BIS could offer you a job making gamemodes and campaings for Arma 2. Share this post Link to post Share on other sites
ck-claw 1 Posted January 12, 2009 Any chance of a bit of help/hint here Xeno We have taken back the base or cleared it but nothing seems to happen after. Remembering that with ACE all downed enemies need a few extra rounds in the head to make sure their dead! Now are we missing something here or are we just looking for that last bugger that is not completely dead? Considering we've been looking for well over half an hour at least by which time he should've died anyway. Many thanks for excellent mission so far! Share this post Link to post Share on other sites
xeno 234 Posted January 12, 2009 I've changed the trigger. If there are 5 enemy soldiers left the trigger will get activated (before it were 2). I know that it can be very hard to find all enemies with A.C.E., specially with all those trees. Allways be sure to check tanks and vehicles too. Hope that will solve it for you Download: co@24 Attack 1.41 Revive [A.C.E.] Enjoy! Xeno Share this post Link to post Share on other sites
ck-claw 1 Posted January 12, 2009 Super mate -Thanks! Knew we were looking for them buggers! Share this post Link to post Share on other sites
ck-claw 1 Posted January 14, 2009 Still no go Xeno  Had 7 of us running all round that damn base and well beyond! All vehicles/buildings etc checked! Could it be that they fled? Not sure the conditions for the trigger. Thanks Again.  Share this post Link to post Share on other sites
xeno 234 Posted January 14, 2009 We've played it multiple times and allways cleared the base. Look harder Trigger condition: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> isServer && (("Car" countType thislist  == 0) && ("Tank" countType thislist  == 0) && ("Man" countType thislist < 6)) Xeno Share this post Link to post Share on other sites
ck-claw 1 Posted January 14, 2009 Look harder LOL We've been there almost 2 hrs Btw does the trigger area just cover the red square area? Also last night when we played it at first there was a T72 but everyone was asking where it was cause  no-one destroyed it. Could'nt find it. Share this post Link to post Share on other sites
xeno 234 Posted January 14, 2009 Btw does the trigger area just cover the red square area? Yes,it does only cover the red square area. Xeno Share this post Link to post Share on other sites
xeno 234 Posted January 19, 2009 Updated to version 1.5. Changelog: - fixed snowfall (snow will now only fall now and then, not allways) - burning vehicles will no longer kill the unconscious revive body which stops revive spectating - added a mobile respawn vehicle Download: co@24 Attack 1.5 Revive [A.C.E.] Enjoy! Xeno Share this post Link to post Share on other sites
mattxr 9 Posted January 20, 2009 Updated to version 1.5.Changelog: - fixed snowfall (snow will now only fall now and then, not allways) - burning vehicles will no longer kill the unconscious revive body which stops revive spectating - added a mobile respawn vehicle Download: co@24 Attack 1.5 Revive [A.C.E.] Enjoy! Xeno i love this mission. I love the snow too it took me a while how you did it too very nice. Also any chance you could add your Duel weapon script in or maybe as a seporite mission the domination duel script i tried but failed bad :P would be awesome to use a shotgun for CQB and then your rifle  Share this post Link to post Share on other sites
ck-claw 1 Posted January 20, 2009 Thanks Xeno-Nice One! Btw -we still aint managed to clear that darn base! Share this post Link to post Share on other sites
ck-claw 1 Posted January 20, 2009 Quick question Matt/Xeno? Should we see the Snow in game automatically? Or does it need to be enabled in ACE? Thanks ck Share this post Link to post Share on other sites
mattxr 9 Posted January 20, 2009 Quick question Matt/Xeno?Should we see the Snow in game automatically? Or does it need to be enabled in ACE? Thanks ck  Nah it gets enabled through ACE. If you look in his Init, it comes and goes at specific intivals then if you look in his x_scripts folder at the JIP script thats where it gets activated ACE_environment_snow = 1; or something like that Share this post Link to post Share on other sites
ck-claw 1 Posted January 20, 2009 Cheers Matt-i didnt mean snow straight from the off. I just remember reading in the ACE thread about enabling snow! Just didnt know if it had to be enabled server side or Xeno enabled it if and when through the mission. Thanks Share this post Link to post Share on other sites
xeno 234 Posted January 28, 2009 Updated to version 1.6. Changelog: - fixed mission end trigger - removed old display eventhandler attached on display 46 in the revive scripts (rendering some A.C.E. features unusable) - fixed typo in mobilerespawn script (didn't respawn) - added missing GetTerrainSlope script in revive script folder - removed some vehicles from DAC Config Units - fixed one zone (was to small) - if the base is clear JIP players will get transfered there - added backpack script just for Matt Rochelle (if somebody doesn't like it just remove line "execVM "x_scripts\x_setupbackpack.sqf";" in x_scripts\x_jip.sqf) Download: co@24 Attack 1.6 Revive [A.C.E.] Enjoy! Xeno Share this post Link to post Share on other sites
kremator 1065 Posted January 29, 2009 Xeno, Great work mate. Would it be possible to release an AI-enabled revive version? I think it would help those that only play with a small amount of friend or play solo. [TAO] Kremator Share this post Link to post Share on other sites
xeno 234 Posted January 29, 2009 Would it be possible to release an AI-enabled revive version? Â I think it would help those that only play with a small amount of friend or play solo. Should be doable (though I'm not familiar with the AI enabled revive scripts). If anybody wants to drop in and do an AI enabled version, go ahead (like allways no problem for me). Xeno Share this post Link to post Share on other sites
vengeance1 50 Posted February 2, 2009 Xeno,Great work mate. Â Would it be possible to release an AI-enabled revive version? Â I think it would help those that only play with a small amount of friend or play solo. [TAO] Kremator Kremator, I did one with the AI-Enabled it worked but had some conflict in version 1.4 with Bots respawning and then not responding anymore. Have not tried since with 1.6. If I get some time I will give it a go again. Share this post Link to post Share on other sites
kremator 1065 Posted February 2, 2009 Fantastic vengeance1. Look forward to it mate ! I can mod missions a little but RL is getting in the way currently (have time to play a little just not code! [TAO] Kremator Share this post Link to post Share on other sites
SnR 1 Posted February 9, 2009 Wow what a mission we gave this a good flogging from start to finish. Would love to see Revive taken out with ACE and add Re spawn at Base instead. The island is Awesome must find more missions with ACE Share this post Link to post Share on other sites
xeno 234 Posted February 10, 2009 Updated to version 1.7. Changelog: - included in the download file is now a version without revive - added a new target - replaced custom weapon boxes with the ones from A.C.E. Be aware that you do need A.C.E. 1.02 now to play the mission. Download: co@24 Attack 1.7 (Revive) [A.C.E.] Enjoy! Xeno Share this post Link to post Share on other sites
xeno 234 Posted February 11, 2009 Updated to version 1.71. Changelog: - Had to disable ACE_Sys_Ruck_SpawnRuckItemsOnDeath, otherwise both versions didn't allow to respawn with a rucksack (got deleted by ace_sys_ruck killed eventhandler before it was possible to save the rucksack into a player weapons array) Be aware that you do need A.C.E. 1.02 now to play the mission. Download: co@24 Attack 1.71 (Revive) [A.C.E.] Enjoy! Xeno Share this post Link to post Share on other sites