Jump to content
Sign in to follow this  
Αplion

HWM ADDONS PACK V4.0 - WIP

Recommended Posts

you don't need to worry about it.

we will give the polycount after the release, we don't want to do it know, in order to avoid the whining.

As i said nobody from those who have BETA tested complained about performance issues.

After all we want to create addons that can fullfill standards for ArmA2 also.

Now here is something Else to Consider

A lot of people in this thread, but also in previus threads, have requested to make US and RACS completely standalone.

We want to make the community happy, but we must inform you about this.

Splitting and recreate the Air vehicles of HWM (ah64/uh1h) will require more HDD space.

US (UH1H/ah64A) completely standalone = 240 MB (aprox)

RACS (UH1H/ah64A) completely standalone = 240MB (aprox)

Greek (UH1H/ah64A) the same way as distributed till now (without us/racs version) = 200 MB (aprox)

the previus are uncompressed pbos.

now for somebody that wants to have them all do the math.

In the way we did it so far the required space would be around 300 MB for all of them.

so we would like to ask

Do you really want this?

cause we don't want to hear after the release even the smallest whinining about bandwitdh/needed HDD space.

Share this post


Link to post
Share on other sites

I would say splitting it is probably the way to go, becuase not everyone is going to use the Greek and RACs or they are going to use the RACs, but not the US and Greek, so on and so forth.

Yes, it would take a lot of space, but in the end you are more than likely going to have to split them, becuase you keep making so many different variants and variations, which is well appreciated by the community.  

Thanks to the HWM team, we have hi def Hueys and Apaches for the US and RACs.

Keep up the good work HWM team.

Share this post


Link to post
Share on other sites

Normally I would say, split the "addon".

But I think I will use them all, so if you want, put them all in one .pbo.

Grrrrrreat helicopters!

MfG Lee biggrin_o.gif

Share this post


Link to post
Share on other sites
huh.gif  Serious insecurities about the polycount  huh.gif

Considering the polycounts of standard Arma infantry and that you can play them in missions by the 100's there is nothing to worry about, it's been proven that polygons<normal maps in terms of resource consuming, so having certain details by polygon is actually better for you.

I would go by, for now whichever PBO would be smaller, get an idea of how this works and wether or not problems arise from it on everyone elses end in case you decide to make a Delta or other national A's such as for example Israel.

Also on a bit of off topicness I apparently had a dream about your helicopter and woke up with a nosebleed.

Share this post


Link to post
Share on other sites
wink_o.gif i'm going to use all of them probably cause i'll be using greek, Italian, Switz, etc basicly like a EU battle =) so stick em all together biggrin_o.gif

Share this post


Link to post
Share on other sites

With only 60MB difference between a single pack and all of them I dont see why anyone would split them up, but thats just me.

Share this post


Link to post
Share on other sites
huh.gif  Serious insecurities about the polycount  huh.gif

Considering the polycounts of standard Arma infantry and that you can play them in missions by the 100's there is nothing to worry about, it's been proven that polygons<normal maps in terms of resource consuming, so having certain details by polygon is actually better for you.

I would go by, for now whichever PBO would be smaller, get an idea of how this works and wether or not problems arise from it on everyone elses end in case you decide to make a Delta or other national A's such as for example Israel.

Also on a bit of off topicness I apparently had a dream about your helicopter and woke up with a nosebleed.

Depends a lot on the LODs that the model has. I mean in the end its just interesting to me is it in the 10000's or 30000's? Im really not bashing anyone just asking :P. I think the model looks fantastic and its interesting to me as a modmaker what polycount it has cuz if its truly non-performance hitting then everyone who makes models can also bump their polycounts.

Share this post


Link to post
Share on other sites

Tastes great! No no no no... Less filling!

Yeah shadow has the right idea imho. It seems a little silly to fill up approximately 700mbs of space for people that want to have all 3 just so someone who wants one can save 60-100mbs.

More importantly then our hard drives should be the time of the HWM team. The more time they spend just making stand alones the less time they have for themselves and others or updating/creating other content.

I'd say do what's best for you guys. Just knowing there's people out there doing this kind of stuff for little more then appreciation is good enough for me.

What ever form they take will ultimately not matter that much to me. Just having some new toys is good enough for me.

Share this post


Link to post
Share on other sites
in a future release (update) will there be Flares for it?

Well if they haven't done this yet and are considering implementing them, I'd suggest at least looking at the RKSL Flare system for integration. I realize people may have a problem with the dependency issue but the system the RKSL crew has made is stunning.

If not, since XEH compatibility will be included, we can just add zGuba's, etc. I currently zG's with the Huey's and they work great.

Share this post


Link to post
Share on other sites

...regarding any system implementation made by other addon/mod makers, please be advised that this is not ... lets say ... our style smile_o.gif

We respect anybody work and we prefer to do our best in order to create unique futures in our work.

Now about the flares issue ... we are working on that but I can't tell right now if it will be included in this release or not ... lets keep it either as suprise or ... I'll just let my team-mate xSparky to speak about it smile_o.gif

Share this post


Link to post
Share on other sites

I hope we get that thing soon smile_o.gif i felt in love with it since first news/screens and i´m completly nervously biggrin_o.gif

but back to topic.....who needs flares when you have a big building or a hill between you and the SAM?

Share this post


Link to post
Share on other sites

Regarding release date ... lets say that ... we are really close wink_o.gif

Share this post


Link to post
Share on other sites
I hope we get that thing soon smile_o.gif  i felt in love with it since first news/screens and i´m completly nervously biggrin_o.gif

but back to topic.....who needs flares when you have a big building or a hill between you and the SAM?

Well that depends on wether or not you have LOAL and LOBL capability, otherwise you'll still need to raise up, fire then lower again in which case if the sam is missile based and has already spotted you then you may be in a bit of a pickle.

Share this post


Link to post
Share on other sites

So it's going to have LOAL and LOBL capabilities?  wow_o.gif sweet just like the mapfact LOAL and LOBL for their apache  smile_o.gif  that's certainly a BIG MUST for an apache or any gunship.

and am looking forward to the close release! tounge2.gif

Share this post


Link to post
Share on other sites

So... how much is done? what's the "percent" at? 90%? i'm really looking forward to this  wow_o.gif

Edit: yeah i guess you're right smile_o.gif LATER the better lol!

Share this post


Link to post
Share on other sites

It will be out in do time, we are all looking forward to this. He said "we are really close" we should just leave it at that.

Share this post


Link to post
Share on other sites

I you prefer it like this ... we are about 95% ready smile_o.gif

Share this post


Link to post
Share on other sites

it would be nice if you could add radio voices in it well like XAM right =) and it just takes some voices from youtube or liveleak and just plays randomly while in flight? it would be nice if it could be as an update but if not it's alright best apache ever for arma.

Share this post


Link to post
Share on other sites

really looking forward to this one, the quality is just great.

smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×