wld427 1705 Posted September 30, 2008 roject RACS is looking for some help with scripting. We have a couple vehicles with multiple turrets that we just cannot seem to get working propperly. if anyone is willing to take a look at them and help out please contact me. We have a bunch of stuff held up by this so please join the team today! Share this post Link to post Share on other sites
.kju 3245 Posted September 30, 2008 scripting? you mean config writing right? why not post about your problems to let other people try to help without joining your team. Share this post Link to post Share on other sites
Snake Man 407 Posted September 30, 2008 Me like turret... PM me with details and I'll do my best to help you guys out. Share this post Link to post Share on other sites
wld427 1705 Posted October 3, 2008 I guess what we are hoping to recruit is someone to come on board full time and help out wiht the scripting. Also looking for anyone who can help out with making RVMATs.... Thanks Eddie Project RACS Share this post Link to post Share on other sites
modemmaik 53 Posted October 7, 2008 RavenDK published his multiple turret example quite a while ago. Only remaining issue, I noticed in the latest addons (Mateck's M1A1 HA, BW-mod Leo and ViconX Leo), is that the additional gunner leaves the vehicle when all crew members get a waypoint assigned. May be Raven can give you a helping hand, but his addon is straight forward and should give you the needed infos about multiple turrets on land vehicles. Share this post Link to post Share on other sites
Solid_s 0 Posted October 13, 2008 i can work for you with scripting, but rvmat, and oxygen 2 is my hate object so its out of the question, althou im a good 3d modeller, i hate to use oxygen, send me a pm or some if u still wanna recruit Share this post Link to post Share on other sites
eble 3 Posted October 24, 2008 Thought I would bump this as it mentions turrets: I've been working on the Mirage 2000 D and F14 and Namnam2 from the Lost brothers mod managed to work in a working turret (gunner position to the F14, I then expanded on that and gave the gunner target optics. It works really well and I'll post the code later, basically it give the gunner, 3 view options, 3rd person, first person and optics for weapons, whilst being able to target and fire weapons. Southy Share this post Link to post Share on other sites