spetsnazcu 0 Posted September 6, 2008 Read for 30 mins and haven't found anyone mention this... Allowing a player to reload on the move, not be nailed to the ground as the animation takes place. Thanks in advanced. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted September 6, 2008 Sorry dont understand your point Share this post Link to post Share on other sites
Boborish 1 Posted September 6, 2008 This already IS implemented. Watch the videos. Share this post Link to post Share on other sites
.kju 3245 Posted September 6, 2008 confirmed like 1000x times.. Share this post Link to post Share on other sites
lockjaw-65- 0 Posted September 6, 2008 He says that you can walk and reload but not run and reload. This sounds good to me Share this post Link to post Share on other sites
sandzibar 0 Posted September 6, 2008 you will be able to walk and reload... (shift + forward I think) you will be able to jog and reload... (forward) you will not be able to run/sprint and reload (double tap forward) Its in the GC08 videos - 1st or 2nd one i think.# edit: added what I think are the default keys.. my definitions may not match others for what movement states are called. Share this post Link to post Share on other sites
{SAS}Silentkiller 0 Posted September 6, 2008 I hadn't known that, sounds good to me but, can someone tell me why I can't seem to config my buttons to the following: forward=walk forward x2 =jog; this seems to turn out as sprinting for some reason! shift+forward=sprint Share this post Link to post Share on other sites
The_Captain 0 Posted September 6, 2008 'evasive forward' is another one of the keys that is probably also bound to 2x forward, which triggers a sprint like shift-forward does. Also confirmed in videos is that reloading while walking or jogging is slower than reloading when stationary. Share this post Link to post Share on other sites
Benoist 0 Posted September 6, 2008 Will you be able to run, reload, (and while you reload) stop? I doubt it, unless they've change the animation sistem. Share this post Link to post Share on other sites
Onebitlink 0 Posted September 6, 2008 Is there a 50% chance of dropping your magazine and spilling the contents of your ammo pouches when reloading whilst running? Share this post Link to post Share on other sites