Αplion 1122 Posted August 11, 2008 First of all please excuse me if I'm posting this in wrong place of the forum (if it is so, please admins move it). Now about my issue, I'm making an MP mission in which I have a chopper transporting 8 men not in some group. I need when the chopper gets into a triggered area, these 8 men to be eject paradropping. Sound easy but so far any attempt in MP (either me as a server or on a dedicated) was a failure (usually most of the units jumping without parachute and they are killed). Can anyone help me on this. Note as I said that the units are not groupped (I don't want them to be). Thanks in advance. Aplion Share this post Link to post Share on other sites
.kju 3245 Posted August 11, 2008 Do you have a delay between the different jumps? If not, most of the time some units don't get a chute. Old server sync issues or so. Share this post Link to post Share on other sites
bluevein 0 Posted August 11, 2008 Try these http://www.armaholic.com/page.php?id=3099 http://www.armaholic.com/page.php?id=431 Hope it helps Share this post Link to post Share on other sites
Placebo 29 Posted August 11, 2008 Questions about mission editing belong in the mission editing forum, moving Share this post Link to post Share on other sites
Αplion 1122 Posted August 11, 2008 @Q : I have 1.5 delay between the jumps. @bluevein : The script at first link reffering to groups and as I mentioned above my units are not groupped. As for the second link is in German so ... I don't understand it at all thanks anyway @Placebo : sorry for that mate, I thought that it might also belong to multiplayer forum as my problem was through MP mode  Share this post Link to post Share on other sites
Przemek_kondor 14 Posted August 11, 2008 try this (not tested): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _heli = _this select 0; _delay = 1.5; _jumpersArray = (crew _heli) - ([driver _heli]+[gunner _heli]+[commander _heli]); for [{_i = 0}, {_i < count _jumpersArray}, {_i = _i + 1}] do { Â _jumper = _jumpersArray select _i; Â _jumper action ["EJECT", _heli]; Â unassignvehicle _jumper; Â sleep _delay; }; Share this post Link to post Share on other sites
Αplion 1122 Posted August 11, 2008 Sorry but I'm getting "Error generic error in expresion" regarding sleep _delay; Share this post Link to post Share on other sites
Przemek_kondor 14 Posted August 11, 2008 I checked the code - it works (two teams) only change I made was: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _heli = h1; instead of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _heli = _this select 0; Share this post Link to post Share on other sites
scars09 9 Posted August 11, 2008 how you do the parajump? name action ["eject",nameofplane]? do you have a "and isserver" in the condition field of the trigger? works for me this way. did you try the para.sqs that comes with the game? and its a sqf not a sqs that was posted. Share this post Link to post Share on other sites
Αplion 1122 Posted August 11, 2008 how you do the parajump? name action ["eject",nameofplane]?do you have a "and isserver" in the condition field of the trigger? works for me this way. did you try the para.sqs that comes with the game? and its a sqf not a sqs that was posted. can you give me more details about it please ? Share this post Link to post Share on other sites
scars09 9 Posted August 14, 2008 about what exactly? when you get an error cause of the sleep command its maybe cause you called the script as sqs, wich doesnt know the sleep command. the para.sqs is a script existing in arma, think it works with groups only, so no help in your case. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">groupname exec "para.sqs" i usually use <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname action ["eject",airunitname] f.e. soldier1 action ["eject",plane1] this works nicely in sp and mp, to prevent that empty chutes get created for any connected client, let the trigger run on server only, condition= this and isserver Share this post Link to post Share on other sites