landdon 0 Posted August 9, 2008 There is a website called Turbo squid, I was wondering if any of the models could be used in Arma? Turbo Squid I am very new at this Share this post Link to post Share on other sites
rstratton 0 Posted August 9, 2008 There is a website called Turbo squid, I was wondering if any of the models could be used in Arma?Turbo Squid I am very new at this Product Specifications Media Type: 3D Models Published: Aug 13, 2002 Geometry: Polygonal Polygons: 154,010 not without alot of optimization. would be easier to make a whole new model Share this post Link to post Share on other sites
landdon 0 Posted August 9, 2008 I mean what file types can be used? Â What would one look for? Not necessary the model itself. Share this post Link to post Share on other sites
Gargantua 0 Posted August 9, 2008 prices at turbosquit are insane imho. you got spare money ? then just order proper model for arma specs. i remember there's even paid addon discussion out there Share this post Link to post Share on other sites
shinRaiden 0 Posted August 10, 2008 That series of zombie threads and their posters was banned. Don't go there. Generally, models on TurboSquid look pretty, but are not designed for the OFP/ArmA engine. The amount of rework required is such that you would be better off starting from scratch. Share this post Link to post Share on other sites
sparks50 0 Posted August 10, 2008 Or just learn modelling yourself. Its fun when you get the hang of it Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 10, 2008 Commercial models tend to be game unfriendly, 1 LOD only, too many polys, non-standard texture sizes etc. Sometimes it can be a lot easier to start from scratch, or maybe use the model as the background template to shape your own. Also be aware that many commercially available models DO NOT allow distribution, hence even if you did purchase it and made an addon, you could not give it to the community. Same applies to some free models you may find on the web. Share this post Link to post Share on other sites
Gargantua 0 Posted August 10, 2008 Quote[/b] ]Commercial models tend to be game unfriendly, 1 LOD only, too many polys, non-standard texture sizes etc. cause they are mainly created for renders not games. you can still find several game model collections (though mainly cars). but to edit and get it ingame you'll need 3dexperience. anyway. so i agree with Gnat. searching torrents for models will not help you you can only try sak MFS or BF2 community to donate models. Share this post Link to post Share on other sites
rstratton 0 Posted August 10, 2008 I mean what file types can be used? What would one look for? Not necessary the model itself. go for what ever u can find. ive got tools to convert from just about any 3d format to just about any 3d format Share this post Link to post Share on other sites
rocket 9 Posted August 20, 2008 If you have the spare cash, they're great reference material. Â Personally, I have found the BEST way to make a model is too buy a Model Kitset (you know, the real plastic kind) of the model you want to make. Â I generally don't even make the plastic model itself, I just look a the plastic bits on the sprues and use the instruction/reference manuals. Â They typically only cost you around US$40 and you get all the detail you need to make a model. Highpoly reference models from Turbosquid and other 3d Libraries can be very useful for creating baked textures, where you bake a high poly model onto a low poly model, as a texture. A second tip: CUT EVERYTHING IN! This means your mesh should be joined up as much as possible, and faces should not intersect. This makes unwrapping the UV's much easier, avoids Z-fighting, makes creating Mesh LODs easy, and is game modelling best practice! Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 21, 2008 I think buying plastic model kits and not assembling them is abit overkill for 40 bucks. The internet is riddled with references as long as u know how to search. As for modelling I agree hi-res won't do it, so should try having ago at modeling yourself. It ain't rocket sience (I should know since I am a rocket scientist ). If you pay attention to detail and you can navigate your way across the software you use, you should be producing nifty thingies in no time. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted August 22, 2008 I think buying plastic model kits and not assembling them is abit overkill for 40 bucks. The internet is riddled with references as long as u know how to search. ... I don't know about that. My office is littered with half made models i used for reference You cant beat a decent 1/48 model that you can actually turn around and check angles and joins on. As for buying 3D models, dont bother. Most of them you can find in "Free" packs on the P2P networks or from websites. And as others have already said you wil have to spend too much time converting and reworking them for the arma engine that its really not worth it and you might as well model it from scratch. Learn to model properly, you'll have far more fun and the satisfaction factor is far higher. Share this post Link to post Share on other sites
rocket 9 Posted August 22, 2008 I'm really with RKSL's comments on this one. I was given the advice some time ago, by one of the artists at the studio I work at, to buy the plastic kitset models of what i wanted to make. Now, I'm not an artist by trade - I'm a Producer - and if I can learn how to model then ANYONE can! Hands down the best advice I have ever received, was to work from plastic model kits. It has made all the difference. Share this post Link to post Share on other sites