L!nk07 0 Posted July 21, 2008 ***** Name: L!nkCTI Version: 0.2 BETA (21/07/2008) Type: Capture the Island Players: 16 Goal: Annihilation ***** Description: -CTI mission inspired by crCTI. -Everything was made from scratch by me. -This is a beta version so don't expect everything to work perfectly. -I disabled all the advanced features for now. They will be added as the bugs on this version is reduced. -The AI is still under development so its PvP for beta testing reasons. -This is just to show everyone what the basics is for my CTI. -Improvements will come later. -Enjoy it and please report any bugs, suggestions and comments. Here is the download link. Anyone is welcome to send me new links. Download L!nkCTI (Armaholic) Share this post Link to post Share on other sites
Przemek_kondor 13 Posted July 22, 2008 ctd when try to open build menu: Share this post Link to post Share on other sites
L!nk07 0 Posted July 22, 2008 Przemek_kondor: The build menu works on mine without a CTD. Maybe it has something to do with your memory. I am also quite new to dialog images etc. So the problem is possibly on my side. will check it out... Share this post Link to post Share on other sites
mr burns 131 Posted July 22, 2008 ctd when try to open build menu ATI gfx card? The build menu works on mine without a CTD. Nvidia gfx card? ATI cards seem to have a problem with ArmA textures that are not ^2 (<- whatever that means lol). So basically instead of using a 1024x768 pic as overlay for your menu you should be using 1024x1024 (or 1024x512, or 64x256, and so on..). Dont know if thats the problem here, but worth a try Share this post Link to post Share on other sites
L!nk07 0 Posted July 22, 2008 Quote[/b] ]Nvidia gfx card? That is true... sigh... probable my problem. Share this post Link to post Share on other sites
.kju 3242 Posted July 22, 2008 Mr Burns is correct. Should not be a big deal though. Share this post Link to post Share on other sites
L!nk07 0 Posted July 22, 2008 So the x and y axis must be identical?? Isn't there a way to bypass this? Must I redo every dialog? Share this post Link to post Share on other sites
Väinämöinen 0 Posted July 22, 2008 Works fine here: no texture error CTD while opening the Build Menu. Im ATI HD 3870x2 user. Â Share this post Link to post Share on other sites
.kju 3242 Posted July 22, 2008 It is not about dialogs. Its about graphics / textures (jpg, paa). From a brief look at all your files i could NOT find a graphic with 1024x768 ... So my guess the error comes from another addon the guy loaded.. NV here and it works here. Some feedback from a brief look: ~ Good looking UI ~ However use complete screen for more complicated dialogs. Its a bit annoying to scroll through lists you cannot see the next entries or how much is in there. ~ You can buy from anywhere. You give the grid pos of the site. What about displaying a minimap and focus the view on it. So you could better see where it is (feature for the future) (buy menu). ~ I think topleft SITREP is mando hint. Maybe add a time stamp, that one can see when the messages was called. (it seems it works like a queue and you always see old messages not yet removed too - makes it a bit hard to read at first). ~ Also reduce the font size for the hint if possible. And add empty lines between entries to make readability better. ~ Love the quick building mode. Maybe top view in addition at some point? ~ You could use the pictures from ArmA files to display more info about the vehicle or weapon in the buy menu. Check bezerk map. Share this post Link to post Share on other sites
L!nk07 0 Posted July 22, 2008 ok great! what do you think so far?? I know its not really fun to play yet, but is everythin at least functional? Share this post Link to post Share on other sites
The_Captain 0 Posted July 22, 2008 Your paa files need to be in multiples of 2 as mr. burns said, and probably compresed in DXT5 format (so they get mipmaps). If someone has a resolution lower than, say, 1024x768 and they try to display your image which has that size, they'll crash. Also, when i try to open up buymenupaa and transfermenupaa they crash my TexView2. BuildMenu and Menu are both 1024x768 and should be changed (or maybe even made as dialogs instead of images). Haven't tried it yet but I'll give it a shot soon. EDIT: This is pretty inefficient, but you can always increase the size of the image to 1024x1024 (add black bars on top and bottom) and resize the image in your dialog to these coords: x = 0; y = -.1666; w = 1; h = 1.33; This will put the 'black' parts of your image above and below the screen. When you make the PAA files, make sure they are dxt5 compression... Share this post Link to post Share on other sites
L!nk07 0 Posted July 22, 2008 The reason I used the 1024x768 image size for the dialogs is because it is the same size ratio that the game's window. Makes dialog creating alot faster and easier. Share this post Link to post Share on other sites
Muecke 114 Posted July 27, 2008 hi l!nk i tryed your cti . i lookes good so far.... will you put worker in to build the buildings ? i like the menue it looks nice,i hope the other functions will be to used soon. keep on doing it you are on the right way Share this post Link to post Share on other sites
L!nk07 0 Posted July 29, 2008 Glad you like it so far. The features will be added asap. Stay tuned... Quote[/b] ]will you put worker in to build the buildings ? To reduce bugs I decided not to put in workers. I also have not think of a way to make a working worker scripts. For now, I'm just keeping it the way it is... Share this post Link to post Share on other sites