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About L!nk07

  • Rank
    Lance Corporal


  • Interests
    Arma, Operation Flashpoint, Warcraft III, Playing Drums and Programming/Modelling.

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  1. The first thing I will do is put a helicopter in the editor. Make myself pilot and fly over a open piece of land. Then I will eject and check if the helicopter explodes when it hits the ground. This is something that really bothered me when playing ArmA 1. Please do not disappoint me ArmA 2.
  2. Please try to make a smaller version of this mod. My internet cap is limited and I really want to dl this mod. Maybe remove some models or textures that does not change the gameplay. The gameplay features is all I'm after. Please! Thanks in advance L!nk
  3. Thank you rstratton! That worked. Can't believe it was that simple!! I blame the tutorial I used because it said it has to be there. sigh... Thanks alot again! L!nk out.
  4. Here is my problem: I want to create a simple map but for some reason as soon as Visitor3 shows the progress bar saying "Importing Satellite Data" it crashes. I thought my texture sizes were wrong but I checked that. Maybe I missed something?... Anyway, buldozer runs perfectly before I starting import the textures. So the problem has to have something to do with the textures etc. System Specs:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Windows Vista 64bit 2GB RAM Intel Q6600 2.4Ghz Core 2 Quad ASUS GeForce 8800GTS Visitor3 Project Details:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Terrain grid size: 256x256 Terrain cell size: 10 Terrain size: 2560x2560 Calculator Image Size : 2560x2560 Texture layers Texture Size : 40.0x40.0m mask_lco.png: 2560x2560 sat_lco.png: 2560x2560 layers.cfg <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Layers { class sandstones { texture = "ca\cti_desertconflict\data\sandstones_mco.png"; material="ca\cti_desertconflict\data\sandstones.rvmat"; }; class grass { texture = "ca\cti_desertconflict\data\grass_mco.png"; material="ca\cti_desertconflict\data\grass.rvmat"; }; class rockgrass { texture = "ca\cti_desertconflict\data\rockgrass_mco.png"; material="ca\cti_desertconflict\data\rockgrass.rvmat"; }; class sandgrass { texture = "ca\cti_desertconflict\data\sandgrass_mco.png"; material="ca\cti_desertconflict\data\sandgrass.rvmat"; }; }; class Legend { picture="ca\cti_desertconflict\source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names sandstones[]={{255,255,0}}; grass[]={{0,255,0}}; rockgrass[]={{99,55,0}}; sandgrass[]={{0,0,255}}; }; }; grass.rvmat <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ambient[] = {0.9,0.9,0.9,1}; diffuse[] = {0.9,0.9,0.9,1}; forcedDiffuse[] = {0.02,0.02,0.02,1}; specular[] = {0.0,0.0,0.0,0}; specularPower = 1; // specular interpolator must be enabled emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; //surfaceInfo = "landtext\bumps.bisurf"; class Stage1 { // normal map  texture="ca\cti_desertconflict\Data\grass_detail_nohq.png";  uvSource="tex";  class uvTransform  {   aside[] = {10,0,0};   up[]   = {0,10,0};   dir[]  = {0,0,10};   pos[]  = {0,0,0};  }; }; class Stage2 {  texture="ca\cti_desertconflict\Data\grass_detail_co.png";  uvSource="tex";  class uvTransform  {   aside[] = {10,0,0};   up[]   = {0,10,0};   dir[]  = {0,0,10};   pos[]  = {0,0,0};  }; }; Please help me. I there is more information you need, just let me know and I will add it. L!nk out...
  5. L!nk07

    Conquer the island CRCTI

    yeah. I pay per mb. South Africa is quite corrupt when it comes to ISPs. Testing OGN version.... PS tha previous one I tried was very laggy....
  6. L!nk07

    Conquer the island CRCTI

    Please please please make an addons free version. I love crCTI but its not worth spending my whole monthly salary on it. I really want to play this so please, try to make to 10-30MB... L!nk out....
  7. L!nk07

    L!nkCTI released!

    Glad you like it so far. The features will be added asap. Stay tuned... To reduce bugs I decided not to put in workers. I also have not think of a way to make a working worker scripts. For now, I'm just keeping it the way it is...
  8. L!nk07

    L!nkCTI released!

    The reason I used the 1024x768 image size for the dialogs is because it is the same size ratio that the game's window. Makes dialog creating alot faster and easier.
  9. L!nk07

    L!nkCTI released!

    ok great! what do you think so far?? I know its not really fun to play yet, but is everythin at least functional?
  10. L!nk07

    L!nkCTI released!

    So the x and y axis must be identical?? Isn't there a way to bypass this? Must I redo every dialog?
  11. L!nk07

    L!nkCTI released!

    That is true... sigh... probable my problem.
  12. L!nk07

    L!nkCTI released!

    Przemek_kondor: The build menu works on mine without a CTD. Maybe it has something to do with your memory. I am also quite new to dialog images etc. So the problem is possibly on my side. will check it out...
  13. L!nk07

    L!nkCTI released!

    ***** Name: L!nkCTI Version: 0.2 BETA (21/07/2008) Type: Capture the Island Players: 16 Goal: Annihilation ***** Description: -CTI mission inspired by crCTI. -Everything was made from scratch by me. -This is a beta version so don't expect everything to work perfectly. -I disabled all the advanced features for now. They will be added as the bugs on this version is reduced. -The AI is still under development so its PvP for beta testing reasons. -This is just to show everyone what the basics is for my CTI. -Improvements will come later. -Enjoy it and please report any bugs, suggestions and comments. Here is the download link. Anyone is welcome to send me new links. Download L!nkCTI (Armaholic)
  14. L!nk07

    L!nkCTI Coming Soon...

    i understand your arguments on .sqs scripts, but if you do programming for a living (like me) then understanding .sqf is easier. Yes, programming in words is easy but I am use to structure and keeping things organised. Its also nice to use an editing program that can understand the structures and help me fix it. L!nk out.
  15. L!nk07

    L!nkCTI Coming Soon...

    My mission is created from scratch. Everything is sqf files and ofp cti simply inspired me to make it. You will see, its guna be great. Thx for this. Will really help. Wish I had seen this sooner. L!nk out.