PuFu 4600 Posted November 20, 2008 it is probably because of XEH, some might use the same eventhandler. I am just throwing it here, as i haven;t checked the code. The easiest way would be to try the cartridges and then add one mod at a time. Share this post Link to post Share on other sites
Pulverizer 1 Posted November 20, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">drop["\MBG_Cartridges\762cr.p3d","","SpaceObject",1,_lifetime,[-0.8,1,-1.4],[velocity _unit select 0,velocity _unit select 1,-9.81],0,3,1,0,[2],[[1,1,1,1]],[0],0.1,0.1,"","",_unit] It's not that simple. The velocity of the vehicle is world coordinates (Y is north) and the drop command's is model coordinates (Y is forward) Share this post Link to post Share on other sites
[cede]aushilfe 2 Posted November 20, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">drop["\MBG_Cartridges\762cr.p3d","","SpaceObject",1,_lifetime,[-0.8,1,-1.4],[velocity _unit select 0,velocity _unit select 1,-9.81],0,3,1,0,[2],[[1,1,1,1]],[0],0.1,0.1,"","",_unit] It's not that simple. The velocity of the vehicle is world coordinates (Y is north) and the drop command's is model coordinates (Y is forward) Use the speed of the vehicle/unit for the Y coordinate of the created shell. That works fine for planes and all vehicles that are not staving (so no choppers, soldiers). For all other Vehicles/units you will need to convert the velocity via sin/cos functions into the model related coordinates, which gets a bit more complicated. Share this post Link to post Share on other sites
JasonH 0 Posted November 20, 2008 Something is seriously conflicitng. D:\Games\ArmA\arma.exe -nosplash D:\Games\ArmA\arma.exe -nosplash -mod=@MBG_cartridges It won't even run like this. Share this post Link to post Share on other sites
JasonH 0 Posted November 20, 2008 Btw - the link for the file is broke on the first post. Share this post Link to post Share on other sites
JasonH 0 Posted November 20, 2008 Just got a message saying "Requires extended_eventhandlers" Share this post Link to post Share on other sites
JasonH 0 Posted November 20, 2008 it is probably because of XEH, some might use the same eventhandler. I am just throwing it here, as i haven;t checked the code. The easiest way would be to try the cartridges and then add one mod at a time. Where's the XEH for this file? It's not in the .rar. Just some keys. Share this post Link to post Share on other sites
manzilla 1 Posted November 20, 2008 it is probably because of XEH, some might use the same eventhandler. I am just throwing it here, as i haven;t checked the code. The easiest way would be to try the cartridges and then add one mod at a time. Where's the XEH for this file? Â It's not in the .rar. Â Just some keys. Here's a DL: http://www.armaholic.com/page.php?id=2605 But you can also copy and paste it from the other Mod folders you have which need it to run. Just make sure all the XEH .pbo's in your other mod folders are the updated version.(v1.9 from the link I provided.) Share this post Link to post Share on other sites
JasonH 0 Posted November 26, 2008 Yea I'm an utter nub when it comes to this stuff, reading those XEH pbo's is a little beyond me... All I know it I took out all my addons and it still wouldn't work. And I've got the Extended handlers at 1.9 or alteast thats what I downloaded. Share this post Link to post Share on other sites
Exaercase 0 Posted January 15, 2009 Hello, The same for me i've ExEHandler and The mod And only that to test and nothing appear no case ... Someone could help ? ExA Share this post Link to post Share on other sites
manzilla 1 Posted January 15, 2009 I'll try but I need a little more info. Quote[/b] ]The same for me i've ExEHandler and The mod And only that to test and nothing appear no case ... Someone could help ? How did you set it up? Did you just place the .pbo's in the main AddOns folder or are they in their own Mod folder? If you put them in a Mod folder what does your target line in the shortcut say? From what I understand you are using just vanilla ArmA+this mod+XEH, if that's the case you should check that the only .pbo's in the main AddOns folder are default ones. Share this post Link to post Share on other sites
Exaercase 0 Posted January 16, 2009 Hello, soory if i don't understand all of your question but my english is very bad. So i place in an independant Folder Names @MBG\Addons and i put inside : mbg_cartridges.pbo Extended_Eventhandlers.pbo mbg_cartridges.pbo.MBG.bisign Extended_Eventhandlers.pbo.SLX_XEH2.bisign (For info XEH = V1.9) My shortcut is : "......(My path to ArmA)\ArmA.exe" -NoSplash -Mod=@MBG For the Main Addons folder i've just install the game a put nothing in it. Hope you could help Share this post Link to post Share on other sites
Exaercase 0 Posted January 16, 2009 More info On sand ground M4A1 Rifle work i have cartige on ground. AH1Z chopper also work. But M2 don't eject enay cartige (None at all). Idea? Share this post Link to post Share on other sites
Exaercase 0 Posted January 18, 2009 Hello, I'm ready to do myself the Static M2 Cartige but do you have adress of a good tutorial to help me ? Thx, ExA. Share this post Link to post Share on other sites