darkside six 0 Posted June 10, 2008 Is 3ds max 2008 compatible with arma, anyone know Share this post Link to post Share on other sites
TabloMaxos 0 Posted June 10, 2008 I think a typical workflow for Max users is this: Modeling in 3DS Max -> Exporting .3ds -> Import .3ds in anim8tor -> export 3ds with KFData -> import 3ds with Oxygen -> Do geo lods/lods/hit boxes etc -> save in "ArmA" 3d format. Then do configs and add them in pbo files. So 3Ds Max somehow is "ArmA" compatible. Share this post Link to post Share on other sites
MehMan 0 Posted June 10, 2008 I think a typical workflow for Max users is this:Modeling in 3DS Max -> Exporting .3ds -> Import .3ds in anim8tor -> export 3ds with KFData -> import 3ds with Oxygen -> Do geo lods/lods/hit boxes etc -> save in "ArmA" 3d format. Then do configs and add them in pbo files. So 3Ds Max somehow is "ArmA" compatible. Modeling in 3DS Max -> Exporting .3ds -> import 3ds with Oxygen -> Do geo lods/lods/hit boxes etc -> save in "ArmA" 3d format. Share this post Link to post Share on other sites
darkside six 0 Posted June 11, 2008 A map made in 3ds, can that be easily exported to ARMA. Share this post Link to post Share on other sites
MehMan 0 Posted June 11, 2008 No, maps in 3ds max and ArmA are completely uncompatible. It doesn't work how you think it works. Also Max would burn and crash if you tried to create any map on scale of ArmA in it. Share this post Link to post Share on other sites
rstratton 0 Posted June 12, 2008 it may be possible, but who is gonna take the time to figure it out? Share this post Link to post Share on other sites
MehMan 0 Posted June 12, 2008 It might be possible, but in the same range as unicorns might exist. Share this post Link to post Share on other sites
opteryx 1562 Posted June 13, 2008 If you're just thinking terrain, you could just convert the polygon surface to bitmap and import it to V3 I guess. How? I dunno... Share this post Link to post Share on other sites
rocket 9 Posted July 26, 2008 I import my heightmaps from DEM data, into photoshop, tidy it up a bit, then import it as a heightmap into 3DS Max 2009. I tidy it up a bit, subdivide it, smooth it, play with it visually, and then export it as a bitmap. I then import the bitmap into Visitor. I have 8gb of RAM, and I need ever bit of it, for the import/export into 3DS Max. Share this post Link to post Share on other sites
dmitri 0 Posted July 26, 2008 In Maya, I sculpt a surface, then render a 1024x1024 Zpass png from a top orthographic camera and import it into visitor. Quite painless. So many ways to do this with the commercial apps, really is no "wrong". Share this post Link to post Share on other sites