Jump to content
Sign in to follow this  
kuIoodporny

Compact Fix Pack for ArmA v1.14C

Recommended Posts

Thanks for the update zGuba!

Will have a close look again at your changes.  smile_o.gif

yay.gif

It's such a pleasure for me!

Share this post


Link to post
Share on other sites

Can anyone confirm these or is the fault from some other addon or the mission itself?

Quote[/b] ]

SetFace error: class CfgFaces.ZGB_Civilian_Faces.face79 not found

SetFace error: class CfgFaces.ZGB_US_Faces.face60 not found

Good update so far zGuba. I like the changes! smile_o.gif

Share this post


Link to post
Share on other sites

How exactly does the "weapon camera" work? Im not able to find an explanation in the readme...

Everything else is fine thou.

Share this post


Link to post
Share on other sites

zguba, i think i found a bug. i have a LOT a addons, so , you will need to confirm that.

it's related to chopper flying altitude. i think your fix make chopper fly @1.5meter instead just touch ground when you order a unit in cargo to disembark. until that, all is fine. when units are out , chopper goes , but his altitude is still @ 1.5 meter, making it crashed and alternativly, showing your new feature of "cut bush and tree with central rotor !!!!!§§§" rofl.gif

greats adds really.

i think i could post a video. if you need one .

rofl.gif

edit: hmm it works well in editor. need to test on dedies

Share this post


Link to post
Share on other sites
zguba, i think i found a bug. i have a LOT a addons, so , you will need to confirm that.

it's related to chopper flying altitude. i think your fix make chopper fly @1.5meter instead just touch ground when you order a unit in cargo to disembark. until that, all is fine. when units are out , chopper goes , but his altitude is still @ 1.5 meter, making it crashed and alternativly, showing your new feature of "cut bush and tree with central rotor !!!!!§§§" rofl.gif

greats adds really.

i think i could post a video. if you need one .

rofl.gif

edit: hmm it works well in editor. need to test on dedies

Just checked vanilla ArmA 1.14 with some additional units. Disembarking bug seems to happen to all helicopters, it was getting on my nervers too in August when I was testing ability to make fast insertions in ArmA using waypoints only. It's a  ridicolous sight, especially while ArmA soldiers likely fall on straight legs. I think that their knees are made of some kind of rubber.

If You could post a video comparing vanilla ArmA 1.14 with and without Compact Fix... I can hardly see difference, it may be somebody's other addon.

Share this post


Link to post
Share on other sites

Well I dont know fi this is a bug, but those "faces" addons are always reverting my own selected face to another I didnt choosed crazy_o.gif

Share this post


Link to post
Share on other sites
Great mods! Thanks!

zGuba can you fix compatibility of ZGB_VNV.pbo with SPON Rangefinder?

http://www.flashpoint1985.com/cgi-bin....53;st=0

Shole put some fixes on their S_NVG here:

http://www.ofpec.com/forum/index.php?topic=31384.0

And it works great, but your ZGB_VNV.pbo dont work sad_o.gif

Or i miss something?

v1.14H will carry that and more fixes... currently I'm fighting with some unexplainable scripting errors xD

Share this post


Link to post
Share on other sites

Nothing is unexplainable  tounge2.gif

Just write those errors down and if they still exists after you finished the writing, we can take a look at them.

Share this post


Link to post
Share on other sites
Nothing is unexplainable  tounge2.gif

Just write those errors down and if they still exists after you finished the writing, we can take a look at them.

smile_o.gif

I need some time to straight the things up so I can release it without beign mobbed smile_o.gif

Share this post


Link to post
Share on other sites

Yes I noticed too that VNV is conflicting with S_Hole's NVG addon. For me VNV works fine, but then the S_Hole NVG doesn't work.

Hope this will be addressed in 1.14H

Share this post


Link to post
Share on other sites
Yes I noticed too that VNV is conflicting with S_Hole's NVG addon. For me VNV works fine, but then the S_Hole NVG doesn't work.

Hope this will be addressed in 1.14H

It needs time for testing - I wanted to create very basic scripted "FLIR" instead of increasing screen brightness only.

While the whole pack is still "Under construction", I'm releasing a little part of it - the fix for Javelin graphics glitching, often experienced by nVidia 8x00 users:

Download from zShare

Share this post


Link to post
Share on other sites

Thanks for hosting!

There's new improved version.

modelfixrc2mc6.gif

Download from zShare

Driving motorcycles in MP with this replacement may be safer, however I got no time to test it through. Finally improved tractor animations are 100% ready, also it's offroad capabilities should be extended.

The main issue are BIS logos, whose presence will be terminated on release of zCF1.14H.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×