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volkov956

Ok now wth cheats still work online obviously

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Just was playing a game on a server was doing well

near the end of the game i started having strange things happening

My guns were shooting by themselves and changing weapons automatically

Pylons started spawning above me till they crushed me.

Another time the vehicles started floating and crushing players

A Jeep followed me around floating around till it crushed me

Was a MP game on someone elses server

Obviously Anti Cheat tools aint workin

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Unfortunately ArmA got means of cheating built in (the scripting system). Most servers just don't have verifySignatures set on. Without that everyone can use addons as he likes. It doesn't matter at all if these addons contain a CLI to execute any kind of code or just decent sound modifications or what so ever.

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Your best bet is to find those servers that are using both BattlEye and signature verification - they're the least likely place to encounter cheaters. The only problem right now is that it is impossible to know which addons are allowed on any given server.

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Which is why kellys heroes is using my addonsync tool atm.

Every problem has a solution.

wink_o.gif

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Which is why kellys heroes is using my addonsync tool atm.

Every problem has a solution.

wink_o.gif

I guess it's time to do some more PR for your addon tool then. wink_o.gif

That aside, I also think it would be good to have a central authority for trusted addon signatures, preferrably with some kind of automatic update mechanism for the servers.

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we have at kellys heroes battleeye and signiture checking on, with ofcourse yoma syncd on the server, and we havent come across any kind of hack, cheats, and we have a clean free server,

: smile_o.gif

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I am willing to do some free PR for you yoma (see my signature - i just miss the image). Check KH forums when you have a bit of time

The problem is ALL the ADDON makers should sign their work. At the moment we have to sign it ourselves and then link a download page where you got the signature files and addons as well. A bit sloppy from addons makers i'd say (besides a few)

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Wow that's one big image :-)

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The problem is ALL the ADDON makers should sign their work. At the moment we have to sign it ourselves and then link a download page where you got the signature files and addons as well. A bit sloppy from addons makers i'd say (besides a few)

Yeah, there seems to be a lack of understanding in the community about ArmA signatures. I can't see any reason why people don't sign addons, unless they either don't know or understand why signatures are needed, or don't know how to use the signing tools.

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pufu, you've been here long enough to know the signature limits.

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Pufu I didn't mean to get your siggy wasted!

banghead.gif

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We are highjacking this thread, let's get back on topic.

but for all that want to PR my tool:

YomatoolsSupport.gif

Something like this might work? (I know i have the graphic skills of an intermediate goldfish rofl.gif )

Would also be nice to have some kind of marker in server name.

Now back on topic!

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We are highjacking this thread, let's get back on topic.

but for all that want to PR my tool:

http://www.yomatools.be/images/YomatoolsSupport.gif

Something like this might work? (I know i have the graphic skills of an intermediate goldfish rofl.gif )

Would also be nice to have some kind of marker in server name.

Now back on topic!

I don't believe we are necessarily hijacking the thread, as it is about viable ways to avoid cheaters, while being able to use addons. One of the possibilities here is using your excellent synchronizer tool.  biggrin_o.gif

While on that subject, how about "Y@" as a Yoma tools tag? Or perhaps some variation, like "Y.@" or something. Should definitely keep it short and sweet while recognizable.

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Something like that would be nice.

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As the thread says the cheaters are back ruining Arma again. So much for their cheat protection. The only thing that BattlEye seems to do is kick legit players because it can't connect.

Well done BIS.

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Hi all

No Cheaters on the servers I use. Just run BattlEye and Sig Check.

It has been ammusing seeing all the cheaters getting kicked this week they tend to whine a lot on this forum.

There are other tools as well that over write cheat files and things like Team Speak and ID checkers to confirm people are who they say they are.

Perhaps a list of servers that SlipperyJim says are failing to run the anti cheats would be useful rather than these vague accusations.

Of course I have always favoured running a public server to weed out the riff raff and a private server for the big missions.

Public servers do a great job of getting lists of cheaters.

Kind Regards walker

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@SlipperyJim

play on servers that use BattlEye and signature check.

we use that on our server: GamingSA.com PvP Only

smile_o.gif

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I've been thinking about this issue for a while now and have come to the conclusion that we need some kind of standardization for addon signatures.

Right now there is a huge problem with different content being allowed on different servers. Some admins seem to unwilling to enable signature checking on their servers, because it stops many people who use custom mods from joining, but this is also allowing people to join the server, who are using non-MP-compatible mods. Not to mention cheaters, who we can generally consider to be non-compatible.

But even if certain addons are deemed to be okay and thus their keys are installed, this also allows people who to use different addons that are signed by the same key, but are not MP compatible. Some server admins have even started signing certain mods themselves, but this basically limits their player base to those people who are either in their community, or willing to go and download and install an extra set of signatures.

It's a difficult situation and, in my opinion, it is hurting the ArmA multiplayer community as a whole.

I believe we need to set a standard for mods that can be used on public servers, and also for the way these mods are signed. There is already a standard for mission naming, so this should be the next step in unifying the MP community.

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Totally agree MaddogX.

The absolute best would be a central addon server where tested & signed addons are stored, and then upon joining a server you will be asked to download the needed addons. Either the community maintain this server (we have competent people that run awesome websites as it is now) or BIS. Dont know if this is possible but would be great for the online gaming - kick offs no more. To obtain individual addons, all community websites that host them so greatly now can continue with that. So no big changes in the community as such - only much easier to go gaming online. And no need to have a server open free for all addons and let the scumbags in.

Maybe this is tested and not possible? Dont know, but maybe something to think about for ARMA2.

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just so u know the server was Battleeye since when joing one would get the Batteye Initialize in bottom left corner

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just so u know the server was Battleeye since when joing one would get the Batteye Initialize in bottom left corner

Again: BattlEye is only half the deal. If the server did not have signature checking enabled, anyone using a cheat mod could have joined and done what you talked about in the original post.

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Hi all

Just to reiterate what others are saying for public servers; BattlEye and Sigcheck stops the cheaters.

Equal mod and sychronisation programs over-write and wipe out cheat mods.

Add in Teamspeak and ID checks to confirm people are who they say they are for extra security.

Use public servers to recruit for your larger private clan server. This keeps the riff-raff out.

Kind Regards walker

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PPL tend to get pissy when you us their servers to recruit some times.

what you are doing is cutting the traffic to your server, we have some 30 ArmA servers and have very little issues with cheaters, 95% of them don't even use battle eye or worry about unknown players but those servers use different anti cheat systems, no system is perfect but boxing up a server to TS and a password limits a server potential terribly

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Hi all

Nick (SS) I am talking about a clan using its own public server to recruit for their Private Clan server.  wink_o.gif

A clan running a public server to recruit is standard anyway and it means more public servers not less. They can be simply protected with BattlEye and Sig Check.

Equal MOD and synchronisation tools do a great job of overwriting cheat mods.

As to using TS as a way of ID ing people; it is a perfectly reasonable way of keeping riff-raff out. If you are running a clan you want people on TS or something similar for comms anyway. Secure ID programs can do the same.

The plane fact is the private hidden and passworded servers are the biggest servers in ArmA but they do recruit from their public servers.

Kind Regards walker

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