HogRoot 0 Posted May 17, 2008 OK guys I need some help. I am making a mission where the guys in my unit will be on patrol along a certain path. What I want to do is is put some snipers up in the tops of the trees like they use to do in 'Nam. I am using this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setPos [getPos this select 0, getPos this select 1, 20] And messing around with the height trying to get him to stay in the tree, but they always fall to the ground. Does anyone have a better way to accoplish this? Thanks HogRoot Share this post Link to post Share on other sites
W0lle 1052 Posted May 17, 2008 We have an Editing forum for some reason. Moving. Share this post Link to post Share on other sites
=Odin= 0 Posted May 17, 2008 Heya mate, create your unit, for this example call him bob In his int add <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] exec "bob.sqs" this is the bob.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop bob setpos [ getPos bob select 0, getPos bob select 1, 20] goto "loop" GL Share this post Link to post Share on other sites
moricky 211 Posted May 17, 2008 This will cause the crash, you need to add some delay: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop bob setpos [ getPos bob select 0, getPos bob select 1, 20] ~0.01 goto "loop" But even then the soldier will be shivering because of constantly updated position. He may also fall down when he change direction and I fear he won't see anything (AI is not trained to this ). Share this post Link to post Share on other sites
i0n0s 0 Posted May 17, 2008 Create a static object like a crate first, put the object into the tree and let the ai stand on the object. And don't use a palette for this. Share this post Link to post Share on other sites
Mr-Murray 0 Posted May 17, 2008 Hey It´s better to do what i0n0s wrote. I OFP I used a pallet but in ArmA it isn´t possible touse it. Use a (off) fire or something like that and place the unit on it. I did it in one of my missions. Best regards, Mr-Murray Share this post Link to post Share on other sites
AtStWalker 0 Posted May 17, 2008 Hi, i'm making a "sniper's nest" pack (w an usable climbingstick) for my festung minimod. ATM it's under beta testing, stay tuned Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 17, 2008 Why in gods name would a sniper EVER whant to stay in the same spot for more the 2 shots??? And with ECS its enough with ONE shot, BANG your dead... Fire and movement, fire and move, fire and move... Basic military training.... Share this post Link to post Share on other sites
HogRoot 0 Posted May 17, 2008 Thanks for all the responses guys...I will try them and see how it works. @Andersson...In Vietnam the snipers would climb up in a tree and tie themselves off with a rope and set there waiting for GIs. @Wollie ....Excuse me...thought I was in the right thread Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 18, 2008 Yea, thats like 40 years ago.... Dumb Like i said, 2 shots, then move to a new location.. You still can have the same targetzone, but from another location.. Share this post Link to post Share on other sites
teilx 4 Posted May 18, 2008 it is not dumb snipers change the location if the areal is no longer safe or he was identified firing and move is a basical soldier tactic snipers are not assaultsoldiers if you have a good position you can kill a 5man squad or more "You still can have the same targetzone, but from another location.." thats right, but sometimes dont need a new position(all dead) and it is a game and he can do what he want peace good luck hogroot Share this post Link to post Share on other sites
HogRoot 0 Posted May 18, 2008 Quote[/b] ]=Fk Andersson,May 18 2008,12:19]Yea, thats like 40 years ago.... Dumb Like i said, 2 shots, then move to a new location.. You still can have the same targetzone, but from another location.. Wow...ok let me spell it out for you...We are using the PMC Vietnam Total Experience Mod. Thanks TellX....I have my snipers positioned up in the trees...I used an unlit fire pit and placed the sniper on top of it...the only problem I have now is the sniper isn't firing at my troops. Â I can start from 200m away and walk right under him and he still doesn't fire...and most of the time he has his weapon pointed straight up. Â I have tried placing him on different objects to no avail. Â This is what I have in his init line <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setPos [getPos this select 0, getPos this select 1, 15]; this disableAI "move"; this disableAI "dotarget"; this setCombatMode "RED"; this setunitpos "middle"; Â ...and I have also played around with removing certain commands out of it, but still doesn't get a reaction no matter what I take out or leave in. Â If I put him 5 feet off the ground it works fine..my ai squad fire on him and he fires back..but I need him @20 feet up. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 19, 2008 What does that have to do with my post Maby wrong qoute Share this post Link to post Share on other sites
teilx 4 Posted May 19, 2008 @ hogroot have the same prob.it works but not in tree. trees block the field of vision i think place it a little bit outside or you must search for free places in trees or ai need wh^^ Share this post Link to post Share on other sites
dwringer 45 Posted June 3, 2008 On a tangent, getting AI snipers to fire and move, fire and move, would be a nightmare of scripting and editing IMO. It took me long enough just to get working AI snipers at all Of course, you could always have them randomly move around and just "vanish" in between spots where they're shooting from, but that's a little bit unfair in terms of realism or game mechanics.... Share this post Link to post Share on other sites
HogRoot 0 Posted June 3, 2008 I finally got them to work. I placed them on an unlit fire in the objects section and elevated both using the setpos command. It is a beast moving them around getting them in the exact location in the branches that will give them a good FOV...but hours...days later it was finally accomplished. Share this post Link to post Share on other sites