terox 316 Posted June 4, 2008 <span style='color:blue'>ESP has been updated to version 1.0.368</span> <span style='color:blue'>@Zcommon has been updated to 1.0.1</span> These updates will be required for Thursdays gaming session Download options can be found at the following link ESP download page IMPORTANT There are no update patches from earlier versions of ESP. You need to completely delete both mod folders before you extract the full downloads, due to some files having been relocated and some files deleted << CHANGELOG >> Quote[/b] ]<< CREDITS TO >> Scars for the SA6 Gainful AAA Vehicle. HDlaeppli and Switzerland Mod for the Ghilli Sniper units. << MODIFIED >> AWM Sniper rifle Muzzle velocity changed to 936m/s RPG7 Anti Personnel and Thermobaric damage AN94 Recoils OC14 now has a GP25 grenade launcher rather than a Bs1 (As per the model) Server/client version check now fades screen to black for 10 minutes (for a client mismatch) to stop players running incorrect versions Math_Armaeffects updated << FIXED >> Squad medics had scoped changed to protected which caused issues with some missions, this has now been changed to scope 1 "hidden from the mission editor but still available) Annoying "missing .paa file" for some radio's Some minior bugs << ADDED >> Added Bino's to Main Battle Tanks Cargo Added new 1.14 crew served weapons Command vehicles 2k12 Kub (Mechanised Anti Air missile system (SA6 Gainful)) to Redfor (Thanks to Scars) New models * BMP& M113 Ammo/Recovery/ * RPG rockets * Ghillie suited snipers & Spotters (Thanks to HDlaeppli & Switzerland Mod) New Units Sniper in a Ghillie Suit ESP_USA_ARD_SniperG (US Army) ESP_USA_MCD_SniperG (USMC Desert) ESP_USA_MCW_SniperG (USMC Woodland) ESP_EUG_ARW_SniperG (Redfor European Govt) Sniper Spotter in a Ghillie Suit ESP_USA_ARD_SpotterG (US Army) ESP_USA_MCD_SpotterG (USMC Desert) ESP_USA_MCW_SpotterG (USMC Woodland) ESP_EUG_ARW_SpotterG (Redfor European Govt) Redfor AAA ESP_EUG_ARW_2k12Kub << REMOVED >> Vehicle radars (All but Anti Air vehicles) Islands moved to Zcommon CEX removed from ZCommon Share this post Link to post Share on other sites
gunterlund 0 Posted June 4, 2008 HI Terox Great job on this mod. Its one of the only ones I use right now because it is so complete. Couple of questions on the latest version (368) 1. CEX removal. Permanent? Are you all using it in a separate folder? 2. What are the crew served arma weapons? MG's? 3. Are the USMC Arma units included? 4. What is Math_armaeffects? 5. Why are islands moved to zcommon? Finally have you all run into game lock up issues with esp and Vista 32? Share this post Link to post Share on other sites
gunterlund 0 Posted June 4, 2008 HI Terox Great job on this mod. Its one of the only ones I use right now because it is so complete. Couple of questions on the latest version (368) 1. CEX removal. Permanent? Are you all using it in a separate folder? 2. What are the crew served arma weapons? MG's? 3. Are the USMC Arma units included? 4. What is Math_armaeffects? 5. Why are islands moved to zcommon? Finally have you all run into game lock up issues with esp and Vista 32? Share this post Link to post Share on other sites
gunterlund 0 Posted June 4, 2008 HI Terox Great job on this mod. Its one of the only ones I use right now because it is so complete. Couple of questions on the latest version (368) 1. CEX removal. Permanent? Are you all using it in a separate folder? 2. What are the crew served arma weapons? MG's? 3. Are the USMC Arma units included? 4. What is Math_armaeffects? 5. Why are islands moved to zcommon? Finally have you all run into game lock up issues with esp and Vista 32? Share this post Link to post Share on other sites
killswitch 19 Posted June 5, 2008 HI TeroxGreat job on this mod. Its one of the only ones I use right now because it is so complete. Couple of questions on the latest version (368) 1. CEX removal. Permanent? Are you all using it in a separate folder? 2. What are the crew served arma weapons? MG's? 3. Are the USMC Arma units included? 4. What is Math_armaeffects? 5. Why are islands moved to zcommon? Finally have you all run into game lock up issues with esp and Vista 32? 1. CEX removal is temporary until such time that a "MP stable" CEX exists. 2. They are the crew served machine guns and ATGM launchers from the ArmA 1.14 patch. 3. IIRC, yes. 4. It's this: ArmA Effects 5. The island addons are large and change infrequently, so they were separated to have smaller "core mod" archives for download. ArmA 1.14+ESP seems to run fine so far on my machine (Vista-64), but there have been crash reports with <insert any Windows here>. Share this post Link to post Share on other sites
gunterlund 0 Posted June 5, 2008 Great thanks for the update Killswitch. Will you all be substituting CEX with a home grown program or just doing without. Also I love the missions you guys do but can never get them. Do you have a mission download area on your site? In my opinion this is the best mod available as a complete system. I use it with CEX and DAC all the time and it works great though I get the occasional game freeze(have to reboot to clear) once in a while. I dont think its related to the mod, more of an Arma problem with Vista I think. I watch what you, Jinef, and Terox do closely because I feel you guys have an excellent understanding of how this game works and you create the best combination of realism and playability. I wish I could join you all in your gaming but your hours of play dont match my availability. Keep up the good work. Share this post Link to post Share on other sites
ryankaplan 1 Posted June 6, 2008 I don't believe we have any plans to replace CEX in any way. Current Radio system allows (very) simple movement of units and ability to assign people to squads, but i think the general idea is to wait for CEX to be released again. As for when that'll be, probably one for walker to answer. The Easiest way to grab our missions is probably join our server at a quiet time, vote yourself admin and select missions after mission. They will be downloaded to your: C:\Documents and Settings\Username\Local Settings\Application Data\ArmA\MPMissionsCache or at least it stores them there on my computer anyway. Thanks for the kind words about the mod, we just hope more people try it out and come on join us with our gaming nights :P Share this post Link to post Share on other sites
gunterlund 0 Posted June 10, 2008 I was able to get some missions from the Zeus server and I have to tell you I am really impressed with the amount of work you all have done to create a working networkable mission template. I pulled down esp_co_32 and went through the scripts and the radio system is really ingenius. The mission itself seemed pretty straight forward but the components and network facilities you all created are amazing. I am going to try to create a mission with this system but hopefully the mission set up wont be too complicated for my feeble mind. Share this post Link to post Share on other sites
terox 316 Posted June 17, 2008 Hi Gunterland, nice to see interest in our work, which I have to point out 90% of the mod has been done by Jinef <span style='color:blue'>ESP has been updated to version 1.0.382</span> <span style='color:blue'>@Zcommon has been updated to 1.02</span> These updates will be required for Thursdays gaming session Download options can be found at the ESP download page Download filesizes esp full exe: 523mb esp patch exe: 22mb esp full zip: 800mb esp patch zip: 36mb zcommon patch zip: 21kb zcommon Full zip: 244mb << CHANGELOG >> Quote[/b] ]<ul> <ul><< MODIFIED >> Some weapon loadouts cfg_groups removed old class units weapon dispersion values All scoped rifles are now more accurate User Interface <ul><< FIXED >> several "Updating base class..." warnings in the ARMA.RPT file Face problem <ul><< ADDED >> FSW Mini mod core Transport capacity to CV's <ul><< REMOVED >> Some unit classes now hidden from editor Share this post Link to post Share on other sites
terox 316 Posted June 21, 2008 A hotfix has been released to fix the extremely high weapon dispersion values that were implemented on the last update. This hotfix simply contains the esp_cfg.pbo, which needs to replace esp\addons\esp_cfg.pbo <span style='color:darkred'><span style='font-size:14pt;line-height:100%'>ESP Mod Hotfix 10385 (zip file)</span></span>............... 150 kB ............<span style='color:green'>v 1.00.385</span> Share this post Link to post Share on other sites
terox 316 Posted July 12, 2008 <span style='color:blue'>ESP has been updated to version 1.0.395</span> These updates will be required for Sunday's gaming session Download options can be found at the ESP download page Download filesizes esp full exe: 535mb esp patch exe: 800kb esp full zip: 805mb esp patch zip: 1.2mb zcommon  Full zip: 244mb Quote[/b] ]<ul><< CHANGELOG >> modified Dispersion and weapon sway values Improvements to Smoke blocking Added Rommels supression system Updates Solus extended event handler <ul><< FIXED >> several "Updating base class..." warnings in the ARMA.RPT file Face problem Share this post Link to post Share on other sites
russin 0 Posted July 13, 2008 has Zeus been working on Zeus CTI at all i remember in OFP it was looking amazing would be very cool to have in ArmA Share this post Link to post Share on other sites
terox 316 Posted July 13, 2008 has Zeus been working on Zeus CTI at all i remember in OFP it was looking amazing would be very cool to have in ArmA Â No m8, that was Pimmelorus's baby, he's become a dad now and has little time for projects like that Share this post Link to post Share on other sites
russin 0 Posted July 15, 2008 has Zeus been working on Zeus CTI at all i remember in OFP it was looking amazing would be very cool to have in ArmA Â No m8, that was Pimmelorus's baby, he's become a dad now and has little time for projects like that i see tell Pim i said congrats and hello from a old friend surly one of you zeus guys could complete his hard work thanks for the insight i understand that its a great deal of work creating a CTI mission Share this post Link to post Share on other sites
ThudBlunderQ8 0 Posted July 21, 2008 Just thought I'd add a public "thankyou" for letting me wander in and display my ignorance last night. Having never tried any form of multiplayer before, it took my teenage son to persuade me to have a go. I very much appreciate the patience shown by Jinef and all the others for putting up with my noob comms (and other) snags. Must learn not to get TK'd 3 mins into a 30-minute non-respawn operation, though... Once I've bought him his own copy of ArmA, I hope you'll allow my lad to join in too! Again, many thanks from a k*ackered old f*rt. Just don't make me fly any helis, OK?! Share this post Link to post Share on other sites
simonfitba 0 Posted July 26, 2008 Glad you enjoyed yourself. They're a good bunch on Zeus and always welcome people with open arms. (Usually an AK on full auto! Share this post Link to post Share on other sites
terox 316 Posted August 6, 2008 <span style='color:blue'>ESP has been updated to version 1.0.420</span> These updates will be required for Thursdays gaming session Download options can be found at the ESP download page Download filesizes esp full exe: 523 mb esp patch exe: 21mb esp full zip: 787 mb esp patch zip: 37 mb zcommon  Full zip: 244mb << CHANGELOG >> Quote[/b] ]<ul><< FIXED >> Recoil issues (Mg's) << MODIFIED >> User Interface BIS Weapons squad now has MG Asst & Ammo Bearers Naming of some radio's and pistols << ADDED >> Steerable parachutes BiSign for ESP << UPDATED >> Solus extended event handler COC Ns Share this post Link to post Share on other sites
terox 316 Posted August 27, 2008 <span style='color:blue'>ESP has been updated to version 1.0.441</span> <span style='color:blue'>Zcommon has been updated to version 1.0.3</span> These updates will be required for Thursdays gaming session Download options can be found at the ESP download page Download filesizes esp patch exe: 20mb esp patch zip: 32 mb zcommon  Full zip: 365mb << CHANGELOG >> Quote[/b] ]<ul><< FIXED >> Recoils "ESP_SVDBBlack" renamed to "ESP_SVDBlack" Mercs don't have the arse bug anymore -ICM, DPICM, RAAMS, ILLUM, and SMOKE rounds are now avalaible in the artillery interface. To make use of the new rounds, old missions will have to be updated 1)Remove everything from esp_sys folder in their mission folder EXCEPT the image file. 2)Remove following entries from description.ext:    #include "esp_sys\hpp\esp_rscdef.hpp"    #include "esp_sys\hpp\esp_dlgRadio.hpp" << MODIFIED >> increased the weapon and magazine carrying capacity of APC:s and IFV:s to 20 weapons and 200 mags, up from the BIS default of 10 and 50, respectively. AI Spotting Skill WGL Style Human Spotting Ability AI lethality reduced. AI detection at BIS default for evaluation. << ADDED >> Looz's artillery interface (1mb) added(No need for missions to have the files WGL Style Human Spotting Ability Added DBE_models to the ESP_CFG CFGPatches to ensure the ESP Loading screens show up .... hopefully << REMOVED >> Backwards compatibility files disabled due to suspected cause of crashing. (Posdsibly creates lots of broken missions modified BIS groups Share this post Link to post Share on other sites
terox 316 Posted October 30, 2008 <span style='color:blue'>ZEUS is now beta testing a new mod</span> <span style='color:blue'>Zcommon has been updated to version 1.0.4</span> These updates will be required for Thursdays gaming session Download options can be found at the Zeus addon help thread Download filesizes Zeus main: 936mb (Encrypted password protected rar file) zcommon  : 381mb rar file Share this post Link to post Share on other sites
terox 316 Posted November 12, 2008 <span style='color:blue'>Zcommon has been updated to version 1.0.5</span> These updates will be required for Thursdays gaming session Download options can be found at the Zeus addon help thread Download filesizes zcommon patch  : 140mb rar file Share this post Link to post Share on other sites
terox 316 Posted November 14, 2008 Our old domain ofp-zeus.com has expired, we have switched to a newer domain http://zeus-community.net Share this post Link to post Share on other sites
terox 316 Posted December 27, 2008 <ul> <span style='color:darkred'>Zeus server is now running....</span> <span style='color:blue'><ul>ARMA BETA 1.15 ACE Mod (v1.00 public release) Zcommon (version 1.0.5) </span> These updates will be required for Sunday 28th Dec 2008's gaming session Download options can be found at the Zeus addon help thread Share this post Link to post Share on other sites
svendejong 0 Posted December 27, 2008 zeus addon help thread terox link was outdated Share this post Link to post Share on other sites
terox 316 Posted January 7, 2009 <span style='color:blue'>@Zcommon has been updated to version 1.0.6</span> The update will be required for Thursdays gaming session Download options can be found at the ESP download page Download filesizes @zcommon patch (218mb rar file) @zcommon Full (617mb rar file) << CHANGELOG >> Quote[/b] ]<ul><< ADDED >> Tatawin Island Afghan village opxroads.pbo version check for @Zcommon << UPDATED >> Avgani to 1.3 All islands to use a 6 figure military grid system opxbuildings.pbo opxmisc.pbo opxplants.pbo << REMOVED >> SPON_Map.pbo RUG_DSAI.pbo RUG_DSAIArab.pbo RUG_DSAIRUS.pbo RUG_DSAISPA.pbo Share this post Link to post Share on other sites