Jinef 2 Posted April 19, 2008 INTRODUCTION If you are looking for an established and mature ARMA community with a good sense of humour, then Zeus may be the place for you. Our preferred style of gameplay is all arms, small to large scale cooperative and A&Ds, which we define as essentially a two sided coop. If this is the style of gameplay that you are looking for then feel free to join us during our gaming sessions. <span style='color:blue'>Gaming Nights: Sundays & Thursdays at 7:30GMT</span> WHAT YOU NEED If you are interested in playing with us, then you should read the following manual. It has server details, download links, tutorials and contains other relevant information. <span style='color:darkred'>ZEUS MANUAL</span> MODS REQUIRED <ul>* ACE MOD * ACE Island Pack * Zcommon (additional islands and some other small addons) GAMEPLAY We play two main types of mission at zeus, cooperative and attack & defend. Typically a mission on Zeus would have: <ul>* A mission commander for either side * Player controlled AI groups * Group respawn / No respawn * A realistic scenario * Victory conditions covering casualty rates/time/objectives * Artillery and CAS support Often the sides are uneven, creating some interesting gameplay and anybody, guest or regular, can take on the role of mission commander, squad Share this post Link to post Share on other sites
Enixj7 0 Posted April 19, 2008 How do I sign my clan up to this? Share this post Link to post Share on other sites
Jinef 2 Posted April 19, 2008 Come along as an individual first. If you like it, bring your friends. Share this post Link to post Share on other sites
Cibit 0 Posted April 20, 2008 A link to a Pre mission briefing we will be playing tonight http://ofp-zeus.com/nuke....5#14351 Share this post Link to post Share on other sites
walker 0 Posted April 20, 2008 Hi all Mission phase plan pdf now available Kind Regards walker Share this post Link to post Share on other sites
fish44 0 Posted April 20, 2008 Great Server, solid, Love the mod. And GMT suits great. All go to make it a regular visit for me. Thanks Guys. Share this post Link to post Share on other sites
hund 0 Posted April 21, 2008 Yeah good fun tonight, even though the scout team got into more trouble than we could handle when we accidentally set up an OP 100 meters away from a whole bloody airport security platoon. Never been happier to see that arty coming in Share this post Link to post Share on other sites
coma73 0 Posted April 21, 2008 nice to have ya fish, though is trill think your bs'ing us about your age! Share this post Link to post Share on other sites
svendejong 0 Posted April 21, 2008 Quote[/b] ]nice to have ya fish, though is trill think your bs'ing us about your age! is this slang? you lost me there :-) Share this post Link to post Share on other sites
Tipsi 0 Posted April 21, 2008 New vid is up, hd quality this time. Share this post Link to post Share on other sites
ryankaplan 1 Posted April 21, 2008 I bathed you lot in in victories yesterday. Here's is the link to Video tipsi is on about, HD quality, ESPmod footage from yesterday's Zeus gaming night. http://www.vimeo.com/ArmaZeus Share this post Link to post Share on other sites
simonfitba 0 Posted April 22, 2008 Yet another great gaming session. Nice to see the new boys too. Share this post Link to post Share on other sites
terox 316 Posted April 23, 2008 ESP has been updated to version 1.0.319 It will be required for Thursdays gaming session Download options can be found at the following link ESP download page Share this post Link to post Share on other sites
sparks50 0 Posted April 24, 2008 Good going. Too bad the Thursdays crashes with CIA night.. Changelog << ADDED >> New Merc units European Govt OMON Operators Some new vehicle weapons (fixes rather than additions) << REMOVED >> Annoying “side of screen†enemy indicators << MODIFIED >> Blood textures Updated dev docs with missing unit classes Tidied the ESP_Readme “Changelog†<< FIXED >> Incorrect ammo classname used for m107 API mag Share this post Link to post Share on other sites
walker 0 Posted April 26, 2008 Hi all Phase 1 of this Sundays Defensive Phase Battle plan up. http://www.ofp-zeus.com/nuke....&t=1340 PDF available too http://www.thechainofcommand.net/downloads/zips/CO-32-Assault-2.pdf Phase 2 Exploitation Phase pdf will be up in the next 24 hours. Kind Regards walker Share this post Link to post Share on other sites
walker 0 Posted April 27, 2008 Hi all Exploitation phase of battle plan now up. http://www.ofp-zeus.com/nuke....&t=1340 Direct link to the PDF http://www.thechainofcommand.net/downloads/zips/CO-32-Assault-3.pdf Remember we need to execute the defensive phase of the battle first, so read the post above as well. Kind Regards walker Share this post Link to post Share on other sites
Enixj7 0 Posted April 28, 2008 Ok which thread do I goto in the Zesus forums to join up and get started. Share this post Link to post Share on other sites
simonfitba 0 Posted April 28, 2008 Ok which thread do I goto in the Zesus forums to join up and get started. Go to this link http://ofp-zeus.com/nuke....5e67411 It's also on the first post in this thread. You don't need to "join up" as such. Just feel free to say hello in the Zeus forums or on teamspeak. Share this post Link to post Share on other sites
Cibit 0 Posted April 30, 2008 Unfortunately an ejection script spammed thousands of parachutes making Coy Assault V8 unplayable. Should be fixed for next Sunday Share this post Link to post Share on other sites
hund 0 Posted May 1, 2008 Unfortunately an ejection script spammed thousands of parachutes making Coy Assault V8 unplayable. Should be fixed for next Sunday Oh that's what happened. I just thought the airfield was getting reinforced by a para commando battalion. I then proceeded to lay down and die. Share this post Link to post Share on other sites
Cibit 0 Posted May 3, 2008 FIXED Terox rewrote the paradrop script. Final version uploaded and tested. Ready for Sunday night. Please try and make it so we have full groups and possibly (og and mike) some real opposition in the 2 playable REDFOR slots Share this post Link to post Share on other sites
Cibit 0 Posted May 6, 2008 Check this out http://ofp-zeus.com/nuke....e#14435 Link to an AAR on a mission played from last Thursday Share this post Link to post Share on other sites
terox 316 Posted May 7, 2008 <span style='color:blue'>ESP has been updated to version 1.0.334</span> It will be required for Thursdays gaming session Download options can be found at the following link ESP download page << CHANGELOG >> Quote[/b] ]<< Modified >>Unit damage values, (reverted back to pre ACE values) Splash damage added to 30mm HE rounds BRDM HEI Ammo, explosion FX reduced << Fixed >> Breaching charge display name now states magazine has 2 rounds Incorrect inventory pictures for some weapons Missing medic icon for some medic classes SVD Weapon error causing loadout/inventory issues Error message when placing some AT mines M1 commanders can now look up and down in their turrets. Unfortunately(?) this also means they can fire their .50cals while buttoned down. << Added >> Required addons DBE1 (Queens Gambit addon) Desert2.pbo (Porto) European Govt groups Motorised rifle company groups Motorised Battalion Assets European Govt unit classes ESP_EUG_ARW_CpyCommander ESP_EUG_ARW_PlatoonLeader ESP_EUG_ARW_PlatoonLeaderAsst ESP_EUG_ARW_SoldierAT (RPG7 Grenadier) ESP_EUG_ARW_SoldierATAsst ESP_EUG_ARW_VehicleGunner ESP_EUG_ARW_VehicleDriver Share this post Link to post Share on other sites
terox 316 Posted May 21, 2008 <span style='color:blue'>ESP has been updated to version 1.0.346</span> It will be required for Thursdays gaming session Download options can be found at the following link ESP download page <span style='color:blue'>The Zeus server now runs ARMA 1.14</span> <span style='color:red'>Don't forget to edit your shortcuts</span> Quote[/b] ]Change your _mod parameter from -mod=beta;@esp;@zcommon to -mod=@esp;@zcommon and change the exe path from *****\ArmA\beta\arma.exe -nosplash to *****\ArmA\arma.exe -nosplash where ***** is the root to your arma install << CHANGELOG >> Quote[/b] ]<< MODIFIED >>Threat Priority Bomb Drag (Increased) Strela Agility (Decreased) M136 AT4, PG7, PG7VL,PG7VR,TBG7 ballistics, now more realistic Limited AI engagements ranges to 250m with the M136AT4 and RPG7 (so they can hit) M136 : 290m/s, max range 2100m when fired at 45 degree angle. PG7/VL : 294m/s, air bursts at 920m after 4.5s of flight. max effective range by players is about 500m PG7VR/TBG7 : 170m/s (estimate by p=mv), effective range by players is about 200m. -MK19, AGS and M2HB reload times increased to 10sec to match their corresponding sound files. changed m134 reloadtime from 0.0015 to 0.015. difference no real difference Reduced minimum tank cannon firing distance for AI from 100m to 20m. All tanks now have Sabot shells loaded first, so they can engage eachother effectively << FIXED >> AI shoot at low flying helo’s Wrong magazine for the RPG27 on the AT specialist units -'No Model' rpt error fixed. This was caused by the mk19 grenade not having a model in esp. European Govt Army groups were set to side "west" instead of east Humvee's damage model fixed. MK19 now has a reload Sound << ADDED >> -Shields added to all Humvees. -M997 HMMWV Maxi-Ambulance Added (woodland only for now) many thanks to USSRSniper new islands ic_barbuda schmalfelden ZU23 Static Anti-Air Platform from Torni's ZU23 Addon Zu23m to Redfor AT-11 Vikr Missiles to the T72B on Redfor << REMOVED >> Nothing….. Share this post Link to post Share on other sites