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HogRoot

Problem with Ebud's SF units

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I have created a mission using the EBU SOCOM soldiers and as the mission loads up it CTDs and I get the following error:

File ebu_soco1\nmp\dat1\res_soldier_sabot_body.rvmat, line 0:'raP': 'square symbol' encountered instead of '='

Also if I try to use any other soldier they sink up the their waste in the ground and wont move.  Can anyone help me with this?

BTW I am running patch 1.12 and everything worked fine up until last night...just before turning my computer off it started with the CTDs...and no I didn't add anything to the addons folder.

Im also getting this error while trying to use the same soldiers on another map...I deleted the file and redownloaded it...still doesnt work.

EBUError.jpg

Now no matter what soldier I use or map the soldier always does this

error.jpg

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Probably, the people over in the Trouble Shooting section of the forums can help you better, I'd make a topic in there in a day if a moderator doesn't move it there for you.

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//===============================

class CfgSkeletons

{

class Head

{

isDiscrete = 0;

skeletonInherit = "";

skeletonBones[] =

{

"neck","",

"neck1","neck",

 "head","neck1",

"lBrow","head",

"mBrow","head",

"rBrow","head",

"lMouth","head",

"mMouth","head",

"rMouth","head",

"eyelids","head",

"LLip","head"

};

};

class OFP2_ManSkeleton

{

isDiscrete = 0;

skeletonInherit = "Head";

skeletonBones[] =

{

"weapon","",

"launcher","",

"Camera","",

"Spine","",

"Spine1","",

"Spine2","",

"Spine3","",

"Pelvis","",

//Left upper side

"LeftShoulder","",

"LeftArm","",

"LeftArmRoll","",

"LeftForeArm","",

"LeftForeArmRoll","",

"LeftHand","",

"LeftHandRing","",

"LeftHandRing1","",

"LeftHandRing2","",

"LeftHandRing3","",

"LeftHandPinky1","",

"LeftHandPinky2","",

"LeftHandPinky3","",

"LeftHandMiddle1","",

"LeftHandMiddle2","",

"LeftHandMiddle3","",

"LeftHandIndex1","",

"LeftHandIndex2","",

"LeftHandIndex3","",

"LeftHandThumb1","",

"LeftHandThumb2","",

"LeftHandThumb3","",

//Right upper side

"RightShoulder","",

"RightArm","",

"RightArmRoll","",

"RightForeArm","",

"RightForeArmRoll","",

"RightHand","",

"RightHandRing","",

"RightHandRing1","",

"RightHandRing2","",

"RightHandRing3","",

"RightHandPinky1","",

"RightHandPinky2","",

"RightHandPinky3","",

"RightHandMiddle1","",

"RightHandMiddle2","",

"RightHandMiddle3","",

"RightHandIndex1","",

"RightHandIndex2","",

"RightHandIndex3","",

"RightHandThumb1","",

"RightHandThumb2","",

"RightHandThumb3","",

//Left lower side

"LeftUpLeg","",

"LeftUpLegRoll","",

"LeftLeg","",

"LeftLegRoll","",

"LeftFoot","",

"LeftToeBase","",

//Right lower side

"RightUpLeg","",

"RightUpLegRoll","",

"RightLeg","",

"RightLegRoll","",

"RightFoot","",

"RightToeBase",""

};

};

class default;

class Flag: Default {};

class FlagCarrier: Default

{

skeletonInherit = "Default";

skeletonBones[] =

{

"stozar","",

"vlajka",""

};

};

};

class CfgModels

{

class Default

{

sections[] = {};

sectionsInherit="";

};

class flag_vojak : Default

{

sections[] = {"latka"};

};

class Head: Default

{

sections[] =

{

"osobnost",

"brejle"

};

skeletonName = "Head";

};

class ArmaMan : Default

{

sections[] =

{

"osobnost","Head_Injury","Body_Injury","l_leg_injury&am

p;am

p;qu

ot;

,"l_arm_injury","r_arm_injury","r_leg_injury","clan&amp

;

;quo

t;

};

 skeletonName = "OFP2_ManSkeleton";

};

           

           class NAME: ArmaMan{};

           class NAME: ArmaMan{};

};

//===============================

USE THIS

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ACtually I had it in the troubleshooting section and a moderator told me to move it to this thread.

@RStratton...I removed the models and it is still screwed up

@Maza...what to I put all of that in? What is the name of the file?

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Put that to config file.

sample:

class CfgPatches

{

          class NAMEOFADDON

          {

                       units[]={"NAMEOFADDON"};

                       weapons[]={};

                       requiredVersion = 1.08;

                       requiredAddons[]={"dbe1"};

           };

};

class CfgVehicleClasses

{

class NAMEOFADDON

{

displayName = "NAME";

};

};

//===============================

class CfgSkeletons

{

class Head

{

isDiscrete = 0;

skeletonInherit = "";

skeletonBones[] =

{

"neck","",

"neck1","neck",

 "head","neck1",

"lBrow","head",

"mBrow","head",

"rBrow","head",

"lMouth","head",

"mMouth","head",

"rMouth","head",

"eyelids","head",

"LLip","head"

(....)

And one quesstion, you can make textures, and add them to addons?

If you can, you can help me with my addon, when i can write config for you, and i can help too. smile_o.gif

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HogRoot

What I originally meant was to search for Ebud's SF units thread and post there, not starting a new one.

Also changed the topic to something more descriptive then "icon_rolleyes.gif

You have all the time you need to write and check your posts before hitting the button to send it.

I have checked Ebud's units with the latest patch and there are no problems with them. Not in the editor preview nor in a MP or SP mission.

So the problem must be with some other addon you have installed.

Probably, the people over in the Trouble Shooting section of the forums can help you better, I'd make a topic in there in a day if a moderator doesn't move it there for you.

Negative: The troubleshooting section is solely for troubleshooting ArmA and BIS content, not for problems with a custom made addon.

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I have this problem also, but only with the civie clothed medic, I told Ebud on the thread for his addon, he stated that a fix may be a while coming.

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HogRoot

What I originally meant was to search for Ebud's SF units thread and post there, not starting a new one.

Also changed the topic to something more descriptive then "icon_rolleyes.gif

You have all the time you need to write and check your posts before hitting the button to send it.

I have checked Ebud's units with the latest patch and there are no problems with them. Not in the editor preview nor in a MP or SP mission.

So the problem must be with some other addon you have installed.

Probably, the people over in the Trouble Shooting section of the forums can help you better, I'd make a topic in there in a day if a moderator doesn't move it there for you.

Negative: The troubleshooting section is solely for troubleshooting ArmA and BIS content, not for problems with a custom made addon.

@Wolle...This was your original post to me in the other forum. Nowhere in that post what you intended to say.

"Troubleshooting forum is solely for troubleshooting problems with ArmA and official addons. Please use the thread for this addon in the Addons&Mods:Complete Forum."

And I did search for the addon before posting...and since I was having a problem that is why I put it in the troubleshooting section.  Also...as for the topic...I had no idea it was ...I wouldn't post something like that expecting a response...I could have sworn it was the same title as my other post...I have no idea how it got changed...once I saw it I tried to edit it, but it wouldn't let me. But thank you for changing the title.

I too thought the problem was with some other addon...but I removed all of my addons I was using and tried it with vanilla ArmA...but the default BIS soldiers still spawn into the ground and get the same error.  Like I previously stated...one minute it worked and the next time I loaded it up I had a problem..and I didn't load or change anything in between times....it is all very odd.  I was hoping someone might have came across this before.

@Psychosim...When I was first trying to pinpoint the problem I began removing one ebu civie at a time and all of them CTD'ed untill I removed the medic like your talking about...and that is when I got the funny error and began spawning in the ground.....its all very very odd.

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