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ckolonko

Home Guard WW2 addon

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Hi,

I've just thought about making an addon for ArmA based on the British Home Guard of ww2. Ive started making a few simple things seen as I havent been modelling with O2 long. So far ive made a number of AT defences such as AT cubes and AT Pimples (dragons teeth) to the correct ww2 spec. Ive also made the Home Guard Pike. which was a stop gap weapon issued to the HG when there was a loack of weapons. If anyone is interested get in touch.

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Could you post up some pics of your work so far? Might get people interested.

But, so far, he's only made two oblong-shaped blocks and a

tube with a blade on the end. smile_o.gif

The pre-war small arms were rather complicated in design,

though. The P14 in particular is a challenge to get right in

a low-poly model. So...good luck.

[insert random "Dad's Army" joke here]

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Quote[/b] ][insert random "Dad's Army" joke here]

It may be a tube with a blade on the end, but they still don't like it up em tounge2.gif

As an exercise in moral boosting, the Home Guard may have had some merit. On a Battlefield, it's more like whole scale slaughter.

I think there are more promising WW2 projects currently active on the forums, that might benefit from miscellaneous objects e.t.c

But that’s just my opinion.

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Quote[/b] ][insert random "Dad's Army" joke here]

It may be a tube with a blade on the end, but they still don't like it up em tounge2.gif

You stupid boy...  smile_o.gifmainwaringhead.jpg

As an exercise in moral boosting, the Home Guard may have had some merit. On a Battlefield, it's more like whole scale slaughter.

Much the same was said of the Home Service Force in

my day. The old lads may not have been as fast over

an assault course as us young pups but they were

all ex-servicemen with considerable experience and,

as it happened, they seriously embarrassed more than

a few regular units with their fieldcraft, skill-at-arms

and other military skills. Similarly the WW2 Home Guard

had a respectable number of ex-soldiers with real combat

experience in WW1. It's pretty certain that they'd have

had a good go, albeit ultimately to little avail most

likely. The "Dad's Army" series, underneath the comedy,

actually also portrays that attitude quite well (I have

all the episodes on DVD).

I think there are more promising WW2 projects currently active on the forums, that might benefit from miscellaneous objects e.t.c

But that’s just my opinion.

I agree that the Home Guard is a bit of an unusual choice,

though. I presume the idea is to make some "post invasion"

scenarios with Home Guard and Auxiliaries and such making

Jerry pay for his damned effrontery.

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Quote[/b] ]You stupid boy...

Lol...Right, your names going in the book smile_o.gif

Quote[/b] ]Much the same was said of the Home Service Force in

my day. The old lads may not have been as fast over

an assault course as us young pups but they were

all ex-servicemen with considerable experience and,

as it happened, they seriously embarrassed more than

a few regular units with their fieldcraft, skill-at-arms

and other military skills.

True, although I think they were mostly equipped with weapons from the same era to. I get the impression the Home Guard was looked on as a sort of Human shield, to give the regular Army time to mobilize?

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lol. I cant be arsed with the addon know. I ve had too much fun with all the Dads Army stuff that come along.

Right, i'll try and post some pics of what ive done so far. but they are nothing complicated at the minute. I might start work modelling the HG AT weapons such as the blacker bombard or the northover projector.

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A Smith gun might be interesting too - even if it doesn't fire

onions (yet another gratuitous DA reference).

Any idea what you plan to use these addons for when/if you

get them done?

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For missions against ze Germans. For mission editors making any missions featuring the Auxunits it would be good practice to have the first page of the briefing displaying some innocent looking text on fertiliser before revealing the recipes for mayhem and wanton destruction behind that.

Regards,

Sander

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For missions against ze Germans. For mission editors making any missions featuring the Auxunits it would be good practice to have the first page of the briefing displaying some innocent looking text on fertiliser before revealing the recipes for mayhem and wanton destruction behind that.

Regards,

Sander

"The Countryman's Diary - 1939. With the compliments of

Highworth's & Co. [Fertilisers]"

I don't think Auxunits are planned in this mod project

though - although most of the HG small arms and kit

would be compatible. I suppose we'll have to wait and

see what develops.

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I smith gun would be a good idea and also its limber. However i cant workout how to make it transportable. Im thinking about using these addons for part of my uni dissertaition by making a 3d model, using ArmA, that represents the place on which my dissertation is about. Also to use the addons to make some fun missions as a "What if the germans invaded" addon.

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Looking forward to seeing al these odd ad hoc improvisations in game. And it is not entirely a What if scenario, the Germans did after all invade and occupy the British Channel islands.

Regards,

Sander

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Yeah thats true. Im goin to get round to modelling a few grenades this weekend since they are easy to do compared to other stuff. The sticky grenade and the thermos flask grenade sound like a good idea.

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Yeah thats true. Im goin to get round to modelling a few grenades this weekend since they are easy to do compared to other stuff. The sticky grenade and the thermos flask grenade sound like a good idea.

They are easy enough to make models of but implementing

them in the game isn't so straightforward - if you want to

simulate them accurately, that is. They'd both require some

wizzardly scripting to make them work like the real things in

the game. Doing them as ordinary ArmA hand grenades would

be simple enough, though.

Bear in mind that the No.74 grenade won't actually "stick"

in the game (although I'm pretty sure they wouldn't have

stuck to things - other than the thrower, perhaps - in real

life anyway).

A realistic  No.73 "thermos" would be challenging to put into

the game too. Too heavy to throw outside its lethal radius so

you have to do it from behind solid cover or dive into a hole

before it goes off. Lovely. Certain suicide for the ArmA AI

to use, since they have no idea what "cover" is.

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I agree. I know some one made a bundle charge for OFP which couldnt be thrown far so i'll use the scripting for that as a basis for my grenade. I thing the first stuff i do will be for OFP.

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Those are obviously OFP screenshots and the objects have

textures stretched over them as was normal for OFP addons.

Are you going to texture these properly for ArmA (the rough

concrete, in particular, is crying out for a normal map) and

get them into the ArmA environment?

That Bren gun is truly disgusting, BTW! crazy_o.gif Where did you

get that from?

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Im not too sure about the bren. I thinks its an old addon from the ww2 engineers or somethin like that. it was terrible. How would i go about proper texturing?

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Unfortunately that isn't something I can explain in brief (and I'm still

trying to work it out for myself as it is). This page seems to have

comprehensive instuctions (it is in French - you might be able to use one

of the online machine translation sites if you are not a francophone)

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