Supernova 0 Posted March 13, 2008 How do i remove crosshairs and everything that would obscure a nice screenshot such as the squad command menu etc... ? Share this post Link to post Share on other sites
-Snafu- 78 Posted March 13, 2008 Set up your units/battle/whatever for a screen. Then place a unit as player out of sight of the action. Type in this unit's init field, this exec "camera.sqs" When you preview in editor you will be controlling a camera allowing you to take screen shots without the annoying ammo counter etc. Press L to get rid of cross hair. Using code to slow down time to take a screen would be good too but I don't know how to do this. Static animations can be good when used right. Milkman released a big custom anim pack on http://ofp.gamepark.cz IIRC. Pimp up your screen shots with Photoshop. But if you do not have Photoshop search for GIMP 2.0 (no pun intended), it's free. Info could be a little rusty as I have not taken a screen shot for OFP in a long time. Maybe seasoned photographers such as Ingram, Parvus or Loony will give you some advice. Share this post Link to post Share on other sites
sudayev 27 Posted March 14, 2008 use script camera.sqs or camera addon (gmi camera) Share this post Link to post Share on other sites
loony 0 Posted March 14, 2008 Make new unit and name it 'q1' Then make triger and write: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> q1 exec "Camera.sqs"; showcinemaborder false; setacctime 0.001 and set 'radio alpha' (evoke by 0-0-1) enjoy Share this post Link to post Share on other sites
seba1976 98 Posted April 2, 2008 Also, if what you want is to take a picture of what you are seeing in a particular mission, but without the user interfase elements, just press "APPLICATION KEY" + "PRINTSCREEN" and DXDLL will do it for you (provided you are running DXDLL of course  ) PS: APPLICATION KEY is usually the key at the left of the right CTRL KEY. Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 2, 2008 Also, with DxDll, App + U removes the interface... Share this post Link to post Share on other sites
FunkyMan 0 Posted April 18, 2008 Set up your units/battle/whatever for a screen. Then place a unit as player out of sight of the action. Type in this unit's init field, this exec "camera.sqs" When you preview in editor you will be controlling a camera allowing you to take screen shots without the annoying ammo counter etc. Press L to get rid of cross hair.Using code to slow down time to take a screen would be good too but I don't know how to do this. Static animations can be good when used right. Milkman released a big custom anim pack on http://ofp.gamepark.cz IIRC. Pimp up your screen shots with Photoshop. But if you do not have Photoshop search for GIMP 2.0 (no pun intended), it's free. Info could be a little rusty as I have not taken a screen shot for OFP in a long time. Maybe seasoned photographers such as Ingram, Parvus or Loony will give you some advice. I tried to add camera.sqs in the init field but got an error message saying no object handle or something. I also tried fooling around with triggers, but I am afraid I have no knowledge of this! Is there an easy way of controlling a free camera so I can make movies from gameplay? Ex: I set up a chopper to attack some tanks and want to follow the battle via a camera I can control freely? Is that possibly? I wish they had implemented some sort of track system so you could replay what you just have played and moved the camera between different units afterwards. (Like in Lock On or IL-2 for ex.) Share this post Link to post Share on other sites