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Supernova

Taking nice screenshots

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How do i remove crosshairs and everything that would obscure a nice screenshot such as the squad command menu etc... ?

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Set up your units/battle/whatever for a screen. Then place a unit as player out of sight of the action. Type in this unit's init field, this exec "camera.sqs" When you preview in editor you will be controlling a camera allowing you to take screen shots without the annoying ammo counter etc. Press L to get rid of cross hair.

Using code to slow down time to take a screen would be good too but I don't know how to do this.

Static animations can be good when used right. Milkman released a big custom anim pack on http://ofp.gamepark.cz IIRC.

Pimp up your screen shots with Photoshop. But if you do not have Photoshop search for GIMP 2.0 (no pun intended), it's free.

Info could be a little rusty as I have not taken a screen shot for OFP in a long time. Maybe seasoned photographers such as Ingram, Parvus or Loony will give you some advice.

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use script camera.sqs or camera addon (gmi camera)

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Make new unit and name it 'q1'

Then make triger and write:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

q1 exec "Camera.sqs"; showcinemaborder false; setacctime 0.001

and set 'radio alpha' (evoke by 0-0-1)

enjoy smile_o.gif

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Also, if what you want is to take a picture of what you are seeing in a particular mission, but without the user interfase elements, just press "APPLICATION KEY" + "PRINTSCREEN" and DXDLL will do it for you (provided you are running DXDLL of course  wink_o.gif )

PS: APPLICATION KEY is usually the key at the left of the right CTRL KEY.

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Set up your units/battle/whatever for a screen. Then place a unit as player out of sight of the action. Type in this unit's init field, this exec "camera.sqs" When you preview in editor you will be controlling a camera allowing you to take screen shots without the annoying ammo counter etc. Press L to get rid of cross hair.

Using code to slow down time to take a screen would be good too but I don't know how to do this.

Static animations can be good when used right. Milkman released a big custom anim pack on http://ofp.gamepark.cz IIRC.

Pimp up your screen shots with Photoshop. But if you do not have Photoshop search for GIMP 2.0 (no pun intended), it's free.

Info could be a little rusty as I have not taken a screen shot for OFP in a long time. Maybe seasoned photographers such as Ingram, Parvus or Loony will give you some advice.

I tried to add camera.sqs in the init field but got an error message saying no object handle or something. I also tried fooling around with triggers, but I am afraid I have no knowledge of this! Is there an easy way of controlling a free camera so I can make movies from gameplay? Ex: I set up a chopper to attack some tanks and want to follow the battle via a camera I can control freely? Is that possibly? I wish they had implemented some sort of track system so you could replay what you just have played and moved the camera between different units afterwards. (Like in Lock On or IL-2 for ex.)

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