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icfhoop

Another Problem!

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Hello all, I am in need of some assistance. When I start up bulldozer after importing my sat and mask, it starts up fine, converting all of those png to paa. But about 2 min into the process a window comes up saying Visitor has encountered an error and needs to close. I looked for invalide paths, but I cant find anything, any ideas? Thank you very much for your time.

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Pure guess here, but I think it is failing on the mask import.

Is your mask the same size as the sat image?

Planck

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check your mask map number of unique colors

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ummm how do I do this? Thanks.

Many programs can help on this, one of them is http://www.irfanview.com/ this is free images viewer. Load your image and check on image menu first option (if I remember correct).

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Ok the number is 479. Is this wrong or something, Thanks.

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Quote[/b] ]Ok the number is 479

So your saying you have 479 different colours in your Mask_lco?

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No only 2 which is yellow and green. That is the # of unique colors.

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You can manually try the convertion once to get it started

Download notepad+ ---> used for png to paa renaming in your rvmats

then get the BIS tool pal2pace.exe ----> used to convert your png files to paa

This may get you up and running

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Ok I have tried everything that has been posted here , but all my buldozer does, is crash. Is there any other ideas ?

Hoop

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in the layers.cfg file did u change any of the default texture names? I have encountered problems when I did this

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hmm, tell me this:

when you start up buldozzer, does it crash when you move into it to see the terrain you have created?

or did it just crash without even touching it?

and if it crashes when you move inside it, did it crash when you move to a particular position, or randomly?

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No it crashed before i can even see my terrain.

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Try downloading the color legend from Allie's tutorial. Though it might be unrelated, I was having the same problem and it was because I had a cafuffled color legend. Not sure how it got that way(might have saved wrong bit depth i.e: 32bit? in Photoshop) but once I replaced it, everything was fine.

Another possibility is wrong paths in the rvmats. I found best way to do mapmaking(using Allie's tutorial as a reference) was to work on it directly under P:\ that way you don't get confused with the rvmats. Working with your folder directly under P:\ your paths should to your custom textures should be "MyMapName\data\blahblah.paa".

smile_o.gif

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stupiderror.jpg

See ive tried the maplegend thing, this did not change anything, then i reimported the sat and mask, but it still does the same thing above is an image were it crashes Any ideas of hope left or is this one of the things that i am wasting my time on?

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This problem is caused of some mistakes in your layers.cfg. Check the path of each texture. I had this problem as well and was close to become maniac. Then I checked my layers.cfg and voila...there was a mistake in one of the path. Hope that will help you

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Ok here is my layers.cfg file. All of my textures are located in the CA Folder under Samawah and then under data here it is:

class Layers

{

class xxpisek

{

texture = "CA\Samawah\Data\xxpisek_mco.paa";

material="CA\Samawah\Data\xxpisek.rvmat";

};

class xxtravajih

{

texture = "CA\Samawah\Data\xxtravajih_mco.paa";

material="CA\Samawah\Data\xxtravajih.rvmat";

};

class xxmesto2

{

texture = "CA\Samawah\Data\xxmesto2_mco.paa";

material="CA\Samawah\Data\xxmesto2.rvmat";

};

class xxpole1

{

texture = "CA\Samawah\Data\xxpole1_mco.paa";

material="CA\Samawah\Data\xxpole1.rvmat";

};

};

class Legend

{

picture="CA\Samawah\source\mapLegend.png";

class Colors

{

/// color names should correspond to surface layer names

xxpisek[]={{255,255,0}};

xxtravajih[]={{0,255,0}};

xxmesto2[]={{99,55,0}};

xxpole1[]={{0,0,255}};

};

};

I checked and checked over it, did I miss anything?

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I do not know if this will help, but here is my path to my textures:

P:\CA\Samawah\data

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Try moving everything to the root of P: ...

P:\Samawah\data

And change the paths accordingly.

Planck

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Ok I have transfered it to the P: directory itself, but now when I go to import sat and mask i get an error saying "error loading P:\P:\Samawah\source\mapLegend.png"

ALSO: I just wanted to thank you all for helping me, I appreciate all thanks.

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Any ideas? Because I just checked my paths in my layers.cfg, and the path to the mapLegend was correct but still, the same error comes up?

                    Thanks,

                               Hoop

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Open each RVMAT file and check its contents. also check layer.cfg and Each file in the data folder.... any questions?...if there still some errors left so just tell me so I will ad an example which can be downloaded to see how I made this...

By the way...I made all the same mistakes as you did..

description.JPG

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Ok I got past the mapLegend error but now i am getting the same error I kept recieving before while going onto bulldozer as it was converting all of the layers. I guess could you send me the example ?

Thanks

Hoop

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