the_bengine 0 Posted February 26, 2008 I've just been playing a couple of user missions by shark-attack and SPheonix and both of which employed the 'revive' feature whereby if you're shot, you can be revived by a team mate and one 'life' is used up. I have to say that this is a very welcome addition for me. All too often i'll be battling through a long mp mission with friends and one of the less experienced members of the group will get killed relatively early on. whereas we have no obligation to stop and restart to allow them to rejoin the game, it defeats the point of meeting up to play games together if the rest of us just continue without them. And while respawning addresses this issue to a degree, once you've respawned you have to make your way back to the battlefield on your own, out of formation and with no knowledge of the progress of events ruining the flow of the game. It happens all to often that i'll play an online mp game and give up when, once i've been shot, i'm planted the other side of the island with nothing but a jeep! the mission soon evolves into an orienteering trip lasting upto 30mins. and ofcourse, once you're back on the scene, the mission's been done or you get shot. Reviving allows the game to flow and i find i'm still as precious about my ingame life - afterall, it reflects badly if by the end of the mission you've lost '3 lives'. It did get me thinking tho. this may have to be a more permanent feature if arma 2 is going to see any success on the consoles. It's not too disimilar from Gears of War where the multiplayer game only ends if both players are killed, or if the 'down' player is not revived in time. I just think the ruthlessly swift deaths in arma are going to put a lot of people off, and probably already has. Ofcourse it would upset all those who play for the realism but that's nothing an extra option to switch it on or off couldn't fix. Share this post Link to post Share on other sites
Balschoiw 0 Posted February 26, 2008 It can be implemented by mission-creators anyway, so I do not really see a point of making it a standard feature. As it´s a lot dependant on the mission itself I see no real reason to add it as a feature. Share this post Link to post Share on other sites
the_bengine 0 Posted February 26, 2008 Ok well i guess my point is that is SHOULD be a standard feature to bridge the gap between the die-hard fans and the casual gamers. Share this post Link to post Share on other sites
bravo 6 0 Posted February 26, 2008 It can be implemented by mission-creators anyway, so I do not really see a point of making it a standard feature. As it´s a lot dependant on the mission itself I see no real reason to add it as a feature. I fully agree with Balschoiw! It should be up to mission maker, and Not in vanilla like some use to say EDIT: Though i really like this script and i always use on my own creations. But it does not make much sense to be as a feature. EDIT2: The Best revive script imho so far: norrin revive script Share this post Link to post Share on other sites
the_bengine 0 Posted February 26, 2008 EDIT: Though i really like this script and i always use on my own creations. But it does not make much sense to be as a feature. Really? well what if all you had to do to use the feature was tick a box? what you have to remember is that a large number of users don't have any experience of coding or even know how to use mods so, without trawling these forums and bikipedia for hours, wouldn't be able to utilise it in their own games. Ofcourse they could go and find mp missions online but, compared to other games updates/mods, especially on the consoles, this is once again a relatively time consuming, and sometimes fruitless, affair. After hearing so many bad reports of Battlefield 2 on these forums despite it's massive sales figures i decided to make my own mind up and download the demo. What struck me was the ease at which you're dropped into the game - the accessability (e.g the command system which becomes 2nd nature after 2 minutes). The game is mildly fun for a quick blast but nothing more. I've spent many games' sessions with friends trying to get them into Arma and each time the story's the same. They love it as long as i'm there setting up missions, dishing out orders, getting the good mods and doing all the complicated stuff. As soon as i leave them to their own devices they go off and play other easier to access, more intuitive games. The way i see it, OFP and Arma are THE best games i've played, not perfect, but no game is. Convincing my friends that i'm right it proving difficult. Arma just takes too long to get into and my post is just one suggestion to increase the accessibility that the series so desperately needs. Share this post Link to post Share on other sites
bravo 6 0 Posted February 26, 2008 Really? well what if all you had to do to use the feature was tick a box? well in that case it would be great But i guess BIS will not even bother to do that.. unfortunatly. If you put this so simple, yes it would be great though. Edit: Also would like to suggest if BIS intend to implement this so called "desired feature", that when the player gets revived, please remove 1 point from dead in score board, to make the feeling more realistic for those who care about scores.. Share this post Link to post Share on other sites
thr0tt 12 Posted February 26, 2008 It can be added to missions so my vote says leave it out as, next ppl will be asking for 'god' mode, I mean its taken me ages to find the jump key in ArmA Share this post Link to post Share on other sites
Balschoiw 0 Posted February 26, 2008 Apart from the gameplay aspects of such it would be very hard to implement for BIS as there are no "flags" in the main engine that do make such things available the easy way. For now such is implemented in the missions themselves and to be honest I don´t know how they should be able to implement such externally without having a big workload with that feature. Share this post Link to post Share on other sites
frederf 0 Posted February 26, 2008 How do you script it so the game's respawn timer can be altered midtimer? Share this post Link to post Share on other sites
bravo 6 0 Posted February 26, 2008 who talked about respawn? The subject is revive Share this post Link to post Share on other sites
frederf 0 Posted February 27, 2008 I know the answer to my question, the answer is "There are no scripting commands that effect this." I was pointing out how lacking control over respawn is, which should be obvious is a major player in how well you can script a revive system. Share this post Link to post Share on other sites
max power 21 Posted February 27, 2008 you have extra lives in the form of other playable team members.. Share this post Link to post Share on other sites
Yoma 0 Posted February 28, 2008 A lot of people are struggeling with performance issues. Scripting stuff like this hardly helps them (alltough i totally take my hat off for those that did it). It would make the game more accessible. Then again maybe the question is: What other features do you want to get dropped for this? Heh maybe BIS should implement some kind of "donate for feature" I bet they could raise quite some money for some stuff. Share this post Link to post Share on other sites
tomcat_ 0 Posted March 1, 2008 the above is correct....excessive scripting...will hit you on performance....what the post starter meant is for BIS to give the option to the mission maker...without having to use complicated and continuously evolving scripts..... I think revive with no respawn and also no option to rejoin unless u get revived is a very nice balance between respawn and no respawn...+ improves teamwork... Share this post Link to post Share on other sites
Balschoiw 0 Posted March 1, 2008 Quote[/b] ]the above is correct....excessive scripting...will hit you on performance.... Embedding the revive script is hardly excessive scripting. Have a look at the script and check what it does. Still, I´m standing by my point that implementing such is very work-intense for BIS as it would have to be embedded with the core of the engine and give the mission editors a referrer for the description.ext only for making the game unrealistic in that aspect. Share this post Link to post Share on other sites
DnA 5143 Posted March 1, 2008 On a sidenote: are you aware of the description.ext entry playerKilledScript? It overwrites the kill camera script that can be defined in the game's config and will allow you to easily implement SP respawn (the Armory does this). <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">playerKilledScript = "somescript.sqf"; Share this post Link to post Share on other sites
Wolfrug 0 Posted March 1, 2008 Can't you just add a onPlayerKilled.sqs to the mission as well? Works for my SP missions, at least... But nice to know about the description.ext possibility! Regards, Wolfrug Share this post Link to post Share on other sites