wld427 1705 Posted February 24, 2008 there are probably 35 different versions of the ACOG for diffetent rounds and reticles. I have one on my personal G3A4 at home for 7.62X51 and graduated reticle with low mount. I have seen them for AKs on the Polish soldiers weapons here. They are Tantals i believe. @Pingu I never said your weapon was imaginary. In fact l like it. Do you think you could do one with an Elcan? The M249 is definately lacking in this game and I definately appreciate your attention to it. Share this post Link to post Share on other sites
ghost--scout 0 Posted February 24, 2008 Part of the reason we started putting optics on the guns in the first place was to give us an easier time of aiming and to better aid in target identification and acquisition. All you really have to do is zero the illuminated chevron (for USMC RCOs) to the gun for whatever yard/meter setting you want. Share this post Link to post Share on other sites
EricJ 763 Posted February 24, 2008 In the USMC we use whatever we can get our hands on, which usually isn't an Elcan. Â Many M249's I've seen have ACOGs (or as we know them: RCOs) on them and even a few M240 B and G variants with them as well. Â Haven't fired a 240 with an ACOG but I have fired a 249 and I can say that it's a nice addition. Â I've also seen EOTECH models on some 249s. And believe me, a 249 with an EOTech.... just shooting goodness. I highly suggest you try it out Share this post Link to post Share on other sites
Robalo 465 Posted February 24, 2008 I always thought the ACOG is made/calibrated specifically for the 5.56mm round, the M240 uses the 7.62mm which has different ballistics or is it just a thing of sighting in, changing reticule (in the real thing i ask)? Or is the ACOG served in different caliber "flavours"? The TA01B has a reticle calibrated for .308 Nice addon, thanks Pingu ! Share this post Link to post Share on other sites
GD Mast 0 Posted February 25, 2008 Here's the M249 para with elcan sight. (1st pic) Murdoc Online This would be awesome in ArmA. Â GD Mast Share this post Link to post Share on other sites
Jimbo762.au 0 Posted February 27, 2008 Quote[/b] ]the M240 uses the 7.62mm No Shit. Quote[/b] ]made/calibrated specifically for the 5.56mm round Yes there has only ever been on type ACOG ever made. Quote[/b] ]is the ACOG served in different caliber "flavours"? Shhh adults are talking. Share this post Link to post Share on other sites
W0lle 1052 Posted February 27, 2008 Jimbo762.au If you have nothing constructive to add, then post at all. Spamming the forums to raise your postcount might work somewhere else but not here. Share this post Link to post Share on other sites
Robalo 465 Posted March 1, 2008 If you need a custom gear picture for this, here's my quick copy/paste job: w_m240_acog.paa Share this post Link to post Share on other sites
_Pingu_ 0 Posted March 1, 2008 Thanks alot Robalo! I will use that. Share this post Link to post Share on other sites
frederf 0 Posted March 20, 2008 I get the following error when trying to pick up the weapon: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">No Entry 'bin\config.bin/CfgModels/m240_acog.sectionsInherit'. After a lot of messing with the config I managed to get the errors to go away. I ended up reducing the size of the original config A LOT. I removed most of the features of the addon because it seemed wrong to me that the ballistics and sounds would somehow be different just because of optics. The AI changes and such might be worthwhile but I'm a firm proponent of class inheritance. New config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class CAWeapons { units[] = {}; weapons = {"m240_acog"}; requiredVersion = 0.1; requiredDaddons = {"CAData", "CA_Anims_Char"}; }; }; class CfgSkeletons { class Default; class Weapon: Default { isDiscrete = 0; skeletonInherit = "Default"; skeletonBones[]= { "magazine", "", "ammo_belt", "", "ammo_belt_bottom", "" }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit = ""; }; class Weapon: Default { sections[]= {"zasleh"}; skeletonName="Weapon"; class Animations { class magazine_hide { type="hide"; source="reloadMagazine"; selection="magazine"; minValue=0.200000; maxValue=0.250000; hideValue=0.100000; }; class ammobelt_hide { type="hide"; source="isEmpty"; selection="ammo_belt"; minValue=0.000000; maxValue=1.000000; hideValue=1.000000; }; class ammobelt_bottom_hide { type="hide"; source="isEmpty"; selection="ammo_belt_bottom"; minValue=0.000000; maxValue=1.000000; hideValue=1.000000; }; }; }; class m240_acog: Weapon { sectionsInherit = ""; class Animations: Animations { class ammo_belt_rotation { type="rotationX"; source="reload"; selection="ammo_belt"; axis="ammo_belt_axis"; memory=1; sourceAddress="loop"; minValue=0.000000; maxValue=1.000000; angle0=-0.436332; angle1=0.087266; }; class ammo_belt_hide { type="hide"; source="reloadMagazine"; selection="ammo_belt"; minValue=0.200000; maxValue=0.250000; hideValue=0.100000; }; }; }; }; class cfgWeapons { class M240; class m240_acog : M240 { scope = 2; model = "\m240_acog\models\m240_acog"; displayName = "M240 ACOG"; optics = 1; opticsFlare = 1; opticsDisablePeripheralVision = 1; modelOptics = "\m240_acog\models\m240_acog_optics"; opticsZoomMin = 0.071945; opticsZoomMax = 0.071945; }; }; Share this post Link to post Share on other sites