nastros 0 Posted February 21, 2008 no pressure but are you planning on releasing a beta soon or is there still alot of work to do Share this post Link to post Share on other sites
Dingmatt 0 Posted February 21, 2008 Theres alot of work to do, the first episode will be released within the next few weeks but its taking a long time to code the MP AI. If lots of people are ready to play it then i can release an AI free version but i'd need a vote to support that. Share this post Link to post Share on other sites
Dingmatt 0 Posted February 28, 2008 Hi all, thought you'd like to see an update on our first dynamic multiplayer mission. The Hidden Danger mission is based around the idea that you take and keep planets, the more planets you have to more resources are available to you. This clip was recorded during a alpha multiplayer test and shows the attempted invasion of P3X-225. The other team had taken the planet which had valuable minerals we needed. Â Share this post Link to post Share on other sites
MontyVCB 0 Posted February 28, 2008 Oh thats nice. I like the traveling through the gate thing. Thats a nice touch. Share this post Link to post Share on other sites
Wolfrug 0 Posted February 28, 2008 I noticed you got some LOD loading there after the jump (even though you've clearly got a quick computer, since it wasn't much) --> how about trying to use the time spent in "limbo" to preload the scene? I'm not entirely sure if it'd work, but frankly I don't see why not. Check out these commands: camPreparePos camPrepareTarget camPreload camCommitPrepared camPreloaded Basically, you'd start a little camera that would preload the destination while the video is running? Just a random thought. Lookin' nice! Regards, Wolfrug Share this post Link to post Share on other sites
nastros 0 Posted February 28, 2008 that looks very good Share this post Link to post Share on other sites
Dingmatt 0 Posted March 2, 2008 Quote[/b] ]I noticed you got some LOD loading there after the jump (even though you've clearly got a quick computer, since it wasn't much) --> how about trying to use the time spent in "limbo" to preload the scene? I'm not entirely sure if it'd work, but frankly I don't see why not. Check out these commands: I've been slowely adding preload commands but untill recently they weren't working very well, fortunatly i've just cracked it. Now a player will stay in the wormhole sequence untill the new scenes preloaded, i'll work out multiplayer timing issues later. The Hidden Danger mission is advancing well and i'm currently reworking how the AI react to the gate to iron out there issues. Pretty much i'm creating the dynamic mission and coding the gate around it, this should allow me to fix a number of bug the old OFP gates use to have as they'll be more mission oriantated. If anyone would like me to work in a function or sort an issue then tell me now Share this post Link to post Share on other sites
Dingmatt 0 Posted March 8, 2008 A quick screey of progress. Share this post Link to post Share on other sites
kamping-killoch 16 Posted March 18, 2008 Any updates for us yet? Share this post Link to post Share on other sites
Dingmatt 0 Posted March 21, 2008 Well i have this: And the promise that i'll be releasing a Beta in the next few days... a week tops. Share this post Link to post Share on other sites
mike@uk 0 Posted March 23, 2008 Looks great, Can't wait! Share this post Link to post Share on other sites
R0adki11 3949 Posted March 23, 2008 looking very impressive Share this post Link to post Share on other sites
nastros 0 Posted March 29, 2008 any news on the beta Share this post Link to post Share on other sites
kamping-killoch 16 Posted April 1, 2008 Anything at all?? Share this post Link to post Share on other sites
Archer 0 Posted April 1, 2008 Screenshot : AWESOME! Share this post Link to post Share on other sites
Dingmatt 0 Posted April 2, 2008 The Latest Beta of the Gates have been delayed due to RL issues, heres some units instead: http://www.megaupload.com/?d=7ZC702WW Enjoy Share this post Link to post Share on other sites
flashbang151 0 Posted April 3, 2008 Cool! Big Thanks. But the Serpents should be more agressive. Now i shoot some Goa Uld. Share this post Link to post Share on other sites
kamping-killoch 16 Posted April 3, 2008 Thank you soo much. Really, i love you, have my babies! Share this post Link to post Share on other sites
Deadeye 1 Posted April 4, 2008 ArmedAssault.info Mirror : http://www.armedassault.info/download.php?cat=addons&id=414 Looking good Share this post Link to post Share on other sites
Thor_s_Hammer 0 Posted April 11, 2008 Hello ! Some months ago, I tried to make some head for me and my friends (real ones, and celebrities). One of them was Richard D. Anderson. I don't remember how it looks on Arma, I try, and edit later. edit : I can't definitely say I recognise him. Consider it like a donation . Share this post Link to post Share on other sites
Dingmatt 0 Posted April 15, 2008 Hello !Some months ago, I tried to make some head for me and my friends (real ones, and celebrities). One of them was Richard D. Anderson. I don't remember how it looks on Arma, I try, and edit later. I can't definitely say I recognise him. Consider it like a donation  . Thanks for the donation, i'll put it to good use. ------------------------- I've been working on a new way of creating custom address' without the use of injected scripting. Meaning custom address' without having to type anything in the init box or converting glyphs to numbers etc. Heres a blog/clip showing off the new function, don't take the mick i was tired. Share this post Link to post Share on other sites
nastros 0 Posted April 15, 2008 thats a very nice system for the gates Share this post Link to post Share on other sites
Dingmatt 0 Posted April 27, 2008 Hi all, The next version of the gates is ready for beta testing, so i've decided to open up a competition. Heres the rules, its a screenshot competition: * You can enter as many images as you like and the screenshots have to be stargate related. * The top 5 users will recieve the StarGate RC1 addon for testing (including StarGates, Rings, SG Units and SG UI). * Once one entry has been chosen all others from the user will be disregarded. * Sign your entries somehow (watermark, signature, etc) The images must be posted on the stargateassault.net gallery which can be found here (you will be required to join the forums before you can upload). Heres a few links to help you: StarGate Ships Alpha Release StarGates Mission Makers Release StarGate Units Alpha Release StarGate Pyramid Release Feel free to link to the images throught this forum but do remember to watch your image file size. Best of luck ** Edit ** Oh, i forgot; deadlines the 12th May. Share this post Link to post Share on other sites
Dingmatt 0 Posted May 12, 2008 Hello all, I've seen some good entries so far and its coming up to a very close finish. Remember the winners will get exclusive access to the StarGate RC1 addons, they can choose to help us beta test them or just have a play; its up to them. There guaranteed to have at least two weeks head start before the general release and will recieve continous updates over this time. As a sweetener i've decided to give them permanent beta tester status, meaning they'll have the chance to test evey addon DSF productions is involved in over the life of the mod. The compatition ends tonight midnight (00:00 GMT, 18:00 CST), so get your arses in gear and post those pics. Share this post Link to post Share on other sites