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archbishop lazarus

T44/54/55/62 megapack: Need help!

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Hi Everyone!smile_o.gif

I have just finished the modelling of these tanks,(including LODs) but I have 2 HUGE problems: help.gif

1, I have no idea how to texture a model properly, however I read a lot of tutorials.

2, Some parts of the config files are incomprehensible for me.

I hope somebody can help me, because I worked about 3-4 months on the models, and I love soviet tanks! smile_o.gif

I made icons and gunsights for them, that's all what I could texture.

The models are very detailed, 8-13000 faces.

A few sounds are included too.

Included vehicles: T-44, T-54A, T-55A, T-55AM(original russian version), T-55AMV, T-62A, T-62M, T-62MV

Here you can find images:

55ara5.jpg

62mvxd1.jpg

By elvtars at 2008-02-02

http://img81.imageshack.us/img81/8950/62mmb7.jpg

http://img81.imageshack.us/img81/8987/62afv8.jpg

http://img81.imageshack.us/img81/1297/55amveo4.jpg

http://img81.imageshack.us/img81/2993/55amvx2.jpg

http://img81.imageshack.us/img81/3566/54aij5.jpg

http://img81.imageshack.us/img81/471/44vh5.jpg

If you want to help me, just send a PM!

Sorry for my english...

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Quote[/b] ]have no idea how to texture a model properly, however I read a lot of tutorials.

er... doesn't the model have at least UV map?huh.gifcrazy_o.gif

cause if it's not textured, then I'm afraid it will be really really impossible to texture, seeing that it's finished

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Quote[/b] ]have no idea how to texture a model properly, however I read a lot of tutorials.

er... doesn't the model have at least UV map?huh.gifcrazy_o.gif

cause if it's not textured, then I'm afraid it will be really really impossible to texture, seeing that it's finished

Nonsense! It's usually the way to do UV maps, first you make a model then you UVmap it. Just you don't do it in O2.

Anybody sane won't do it in O2.

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I don't even know how to make UV maps! banghead.gif

holy craaap... I think that those models will never be textured...

take it with a smile, it happened soooo much times to me biggrin_o.gif

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Nonsense! It's usually the way to do UV maps, first you make a model then you UVmap it. Just you don't do it in O2.

Anybody sane won't do it in O2.

well, I would never UV map a whole model of about 10K ploys.. better make it while doing it, not at the end, in this way I think you should remain on that model for about 4 months again.

obviously if there are more than 2 people working on it, then the work would be sped up, so it would take 2 months.

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My prefrence is 3ds Max. biggrin_o.gif

@Linker: 4 months? Woah. O2 is slow then. I usually do a complex unwrap like a tank in these pics, in Max on a saturday. So in about 12 hours.

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@Linker: 4 months? Woah. O2 is slow then. I usually do a complex unwrap like a tank in these pics, in Max on a saturday. So in about 12 hours.

it was ironic... tounge2.gif

anyway, I can't UV map such a big model in only 12 hours.. i don't even have 12 hours for myself damn university! biggrin_o.gif

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@ lazarus

The models look very nice and they cover several tanks that belong in this game but ere not included. I hope you find a way, and or some partners to help you complete this.

For the sakeof the community please dont give up smile_o.gif

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Quote[/b] ]For the sakeof the community please dont give up

As long as I live, I don't give up!!! smile_o.gifsmile_o.gifsmile_o.gif

sorry, I focused the attention more on the problem.. but I forgot to say what i think:

They are very huge models!

Keep up the good work m8 wink_o.gif

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Quote[/b] ]2, Some parts of the config files are incomprehensible for me.

Can you please go more into detail about your problems here.

We can help you that way for sure. smile_o.gif

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Quote[/b] ]

Can you please go more into detail about your problems here.

We can help you that way for sure.  smile_o.gif

For example, I don't understand how to use the cfgskeletons, how to make a new machinegun (and its magazines) in the cfgweapons, how to make a second turret (AAMG), and how to use proxies.

I'm very,very bad at programming, especially C++...  smile_o.gif

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3ds max is absolutely freaking terrible for UV mapping. The 'pelt mapping' method makes it a bit easer but anyone who thought of using a dynamic simulation to unfurl geometry is some kind of nut-case.

Maya has some very nice 3d unwrapping tools. They are the best I've tried, at any rate. You could also try a free app called Roadkill. Roadkill is derived from blender's 3d unwrapping tools and is very fast and mostly automatic. It's very nice but the uv maps require tweaking afterwards.

What 3d application are you using right now?

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Well, so far I've used the Milkshape unwrapped, which is one plane only, LithUnwrap and Unwrap3d, so Max is so far the best in what I've had. Pelt mapping is neat.

Never got a hang of Maya, how hard is to compared to Max?

Sorry for off topic here tounge2.gif.

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Quote[/b] ]I don't understand how to use the cfgskeletons, how to make a new machinegun (and its magazines) in the cfgweapons

Check this one:

YOUR_ADDON.rar

That should be helpful too:

all_arma_configs_in_cpp.rar

Of course the BIKI might help you too:

http://community.bistudio.com/wiki/Main_Page

Quote[/b] ]how to make a second turret (AAMG), and how to use proxies.

Someone else needs to help you here. smile_o.gif

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