kocrachon 2 Posted November 13, 2007 So I got queens gambit today and I am looking at the Sharai or what ever island and I opened up the new "United" versio and it looks the same, what exactly are the differences? Share this post Link to post Share on other sites
DBO_ 0 Posted November 13, 2007 they fixed the bridges so the ai will go over them Share this post Link to post Share on other sites
kocrachon 2 Posted November 13, 2007 While that is some of the greatest news yet... is that the only real difference? Share this post Link to post Share on other sites
Guest Ti0n3r Posted November 13, 2007 Some new buildings, some destroyed military facilities. Share this post Link to post Share on other sites
Mehmehmeh 0 Posted November 13, 2007 they fixed the bridges so the ai will go over them Although I have QG as well.... But should that not be a general fix for all with ArmA long ago? Share this post Link to post Share on other sites
kocrachon 2 Posted November 13, 2007 I agree. Hopefully the 1.09 patch fixes all of the bridges as well on the first one. Share this post Link to post Share on other sites
Beagle 684 Posted November 14, 2007 I agree. Hopefully the 1.09 patch fixes all of the bridges as well on the first one. This bug does not appear on the 1.09 fix list (like so many others), that why you better don't hope for it. Share this post Link to post Share on other sites
kocrachon 2 Posted November 14, 2007 So basically we are being forced to pay even more for a game just to fix the bugs that should be fixed for free? Share this post Link to post Share on other sites
volkov956 0 Posted November 14, 2007 I found Nightvision when using missions on it compaired to the old sahrani not to be over killing when a light source is near Share this post Link to post Share on other sites
Teliko 0 Posted November 14, 2007 They also swapped out some bad vegetation models for good ones, better performance all around Share this post Link to post Share on other sites
CarlGustaffa 4 Posted November 14, 2007 Aren't there also a bigger network of tiny roads? I've also seen that places I have had squads refusing to go to (too steep apparently), now seems to work better. Share this post Link to post Share on other sites