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Doolittle

DAnti-Cheat System

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Can't? / won't? or .. have not yet?... i think its the last option. If you are certain some non-mission included scripts are accessed by a user "when he wants" it might also be possible to sniff out these commands with the use of a HE tripwire (yes HE stands for High-Explosive). What i mean to say is that it would be great if there is a method of double checking that a script should be run in the first place. If you make a little black book Battleye can help to filter out these scripts and preform a certain action when this happens. It wont be easy but what has to be done is a pre-load sequence that will tell Arma what scripts are going to be run in todays game. If any scripts are called upon at a later stage this must be seen as an intrusion and a action to stop this > mute player sound then ExecuteUserSlowly, by taking them to the dune-sea and feed it to jabbas pet.

Example: Optimal would be a function like the "Windows user accounts" option where a sub-user or guest have limited to no access to these kind of functions in the first place. And of cource keep the back-door only for authorized personnel and add metal detectors there as well (yes safety first)

As i and my crew are very annoyed by hackers any other method would be considered. Like the Wireshark Method introduced by Kochleffel

Only this one eats away some resources, is more complicated on rented servers and takes some skill to use it correctly (if possible at all). This is in the end a much better and suitable solution then BIS offed: Password your server = NOGO (no gaming without MP for me)

@Kju: What do you mean use the ACE /nonACE DS crash bug to your advantage?

@DenVdmj: Could you shed some more light on the method used here? Is this done by the std. chatfunction?

:bounce2:

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This is done using namespaces, a stack of windows and the fact that at the time of disconnection from the server, still have connection.

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