tomcat_ 0 Posted October 9, 2007 Wasn't so sure if this topic is better suited for multiplayer or user missions but i have used this forum anyway. A few weeks ago i had played some maps that had revive. I was impressed by the different gamestyle that this option offers and hence i was lead to norrin's script. Since i run a dedicated server so myself and a few friends can crash in the evening, as an admin i have tried to look around the popular databases in order to find maps that are using revive script. However, none of the databases could sort the maps with their spawn system and what is worse some of the missions posted in BIS forums failed to have that information as well. For the benefit of myself i have embarked in an effort to find and gather revive maps together and put them together in a forum. Norrin has helped a lot in helping us converting a few missions but sometimes can be a time consuming job. Here is the link for the maps: http://www.realityfriends.com/forum/viewforum.php?f=45 I do not wish to run a database or anything similar like that but as an admin i couldn't find what i wanted and i decided to go ahead like this because some other admins might have similar problem. The missions that are posted there apart from 4 of them are using norrin's revive script. The mission has been maintained along with the mission makers name is just revive has been added. The features that most of them have and that i think that promote teamwork are: - No AI enabled - Choice of number of revives - If all players die then mission ends - No respawn, player after being 5 mins unconcious dies outright (hence forces people to stay together) This type of gameplay allows for a bit more relaxed gameplay, yet still promoting teamwork. Now we were able to finish one map, because some missions, although very well made, had no respawns hence you were spending lots of time watching people die eventually. If someone else knows of maps with revives please let me know so i can add them. Or if anyone has free time and wants to convert more maps again please let me know. Another thing that is also mentioned in these maps is what addons they need and if they are server or client installed. One of the most confusing things of this game is the millions addons and mods and in 99% of the missions, it is not mentioned if the addon needs to be installed on the server as well. So i have put together this mini database having server admins in my mind. Share this post Link to post Share on other sites
.kju 3245 Posted October 9, 2007 *thumbs up*! (sorry too tired right now for more ... my mind is empty right now ) Excellent effort Share this post Link to post Share on other sites
daikan 1 Posted October 10, 2007 thanks a lot, much appreciated! too bad i don't have a server of my own yet. let's hope that revive missions will get the public space they deserve. its a shame how most people still don't (want to?) realize how big a positive effect revive has on team and overall game experience... it's claimed to be 'gamey' and 'unrealistic' (mostly by people who didn't even give it a try) but then how realistic is it having to respawn in the same spot and away from your comrades each time you die? Share this post Link to post Share on other sites
Pulverizer 1 Posted October 10, 2007 Quote[/b] ]its a shame how most people still don't (want to?) realize how big a positive effect revive has on team and overall game experience... it's claimed to be 'gamey' and 'unrealistic' (mostly by people who didn't even give it a try) but then how realistic is it having to respawn in the same spot and away from your comrades each time you die? I must assume you haven't heard of respawn "none" or "group" then. How about you gave those a try. I gave revive multiple tries (pun intented) but still didn't think it's that great. Basicly, it allows you do to stupid stuff without too big risks. Your mates can just revive you in case you fail to base jump on top of a T-80 from an apartment building roof, satchel it, pop a smoke and laugh all the way out from the blast radius or some stupid bullshit like that. Oh wait a second, that would be ****ing awesome, but only without the lame respawn "safety net". Share this post Link to post Share on other sites
tomcat_ 0 Posted October 10, 2007 guys...i have put this thread together and the database for people that they like revive and not for flaming each other about what is best and what is more realistic.. I was all for realistic and all that stuff...but at some point after 10 hours work per day and travelling all over the world... i just want to enjoy a couple of hours of relaxing gameplay that requests quite a lot of teamwork.... So no respawn and group respawn is fine...although the last is exactly same with revive with certain number of them... People and admins that they like revive can benefit from that...and also some other people hopefully will come up with some maps using revive or convert others... The rest of the people who enjoy other respawn system...they can stick with that as well... fortunately we are blessed with a game that gave us the opportunity to have both or more than two options... I just hope it became as standard mission makers to report on their thread what respawn system they use. Share this post Link to post Share on other sites
Pulverizer 1 Posted October 10, 2007 You don't have to explain your self. Frankly, I don't care if some people only played missions that feature god mode. Like you said, freedom of choice is good. Quote[/b] ]So no respawn and group respawn is fine...although the last is exactly same with revive with certain number of them... Incorrect. When you revive you're back at 12 or whatever. When you group respawn, you're one less and one less available respawn for any player. Also, as a minor point, the body you're taking over will most probably be standing in the middle of a fire fight without control for a couple of seconds. Share this post Link to post Share on other sites
daikan 1 Posted October 10, 2007 i fully agree, tomcat. right now, it's very much up to the mission builders to integrate this option into their missions... personally i'm a fan of revive because it can be used in such flexible ways in order to suit everybody's taste of playing. you can be presented significant death penalties (timeouts) as well as the option to respawn the old fashioned way at the same time. that means, if you want to stick with your buddies you dont have to travel across the countryside for the gazillionth time... but you still pay a price for doing silly things. other than that, you are subject to the team's spirit (could be also be called democracy). for instance if the team sees a member dying repeatedly because of total jackass behaviour and gameplay disruption they can decide to let his corpse rot in peace... Share this post Link to post Share on other sites
norrin 9 Posted October 10, 2007 I understand your concerns Pulverizer but one of the good things about this site is as the missions are setup for revive play with a little knowledge of the revive script init.sqf and a little tweaking (such as revive numbers and revive timer etc) you can make the missions easier or considerably harder (almost impossible if you like) to complete based on the type of gameplay that suits you best. The important thing is that as the playable AI is disabled in these missions you're only going to respawn with the help of your team mates and in some ways this encourages team play and forces the players to act as a co-ordinated group. Share this post Link to post Share on other sites
Juan 0 Posted October 14, 2007 Hi there. I got a few ideas in mind about missions, and this “revive†thing sound interesting. I was playing in a dedicated server back a few weeks ago that was using this “Revive†respawn thing, and I have to agree about the team playing and cooperating with each other, it was a very pleasant mission, so why the heck not supporting this with me building some missions, uh? Share this post Link to post Share on other sites
tomcat_ 0 Posted October 14, 2007 Hi there.I got a few ideas in mind about missions, and this “revive†thing sound interesting. I was playing in a dedicated server back a few weeks ago that was using this “Revive†respawn thing, and I have to agree about the team playing and cooperating with each other, it was a very pleasant mission, so why the heck not supporting this with me building some missions, uh? Please go ahead with building some missions with norrin's revive script... the more the better...:) Share this post Link to post Share on other sites