gassybutt 0 Posted October 30, 2007 the sakakah version need rhs_weap. don't know why , it's not visible in the mission.sqm.ps: i installed the rvmat files. ran on dedy It shouldn't .. I tested it again and it seems Ok for me and I haven't even downloaded the rhs_weapons pack. Is anyone else having addon issues with the Sakakah mission? On another note - as long as you 'patch' the Sakakah island for dedicated server, the clients can still use the 'unpatched' Sakakah island and it should play fine for everyone. It's a very lag-free island as well! Share this post Link to post Share on other sites
gL33k 0 Posted October 30, 2007 ok sorry.i forgot to disabled a replacement pack. Share this post Link to post Share on other sites
Auss 208 Posted October 30, 2007 If you port another mission to a new island please let me know and I will add it to our Downloads section at OGN and host it for you, this way you can avoid download sites and get a fast download Plus new players can get everything from one location addons and missions Share this post Link to post Share on other sites
Muecke 114 Posted October 30, 2007 If you port another mission to a new island please let me know and I will add it to our Downloads section at OGN and host it for you, this way you can avoid download sites and get a fast download Plus new players can get everything from one location addons and missions there is allready a base for this Aussie !! http://cr-ofp.dyndns.org people use it many years and its a tribute to Cleanrock aswell!!! Share this post Link to post Share on other sites
Auss 208 Posted October 30, 2007 Oh yes was aware of that one thank's, I was hoping to keep all the OGNCTI versions and Island ports in the one place so players can get all our revisions plus other players Island ports etc. without hunting around Share this post Link to post Share on other sites
Auss 208 Posted October 31, 2007 Update: There seems to be a small issue with the Latest Island port (sahrani) the AI seems to get "stuck" on a large rock SE of Paraiso. Will post updated mission soon Share this post Link to post Share on other sites
Muecke 114 Posted November 1, 2007 update, now based on Sgt. Ace "Everon" Island.Download Everon & North Sahrani hey i tested tha everon mission a few times and got allways only one worker even if i build 10 !!! anyone with same prob ? @aussie i know you work on 95.13 but is there any chance for diffrent walls? cause i find your walls to fat ! i prefer the ones from rc1 but i like the OGN menue more. Share this post Link to post Share on other sites
Auss 208 Posted November 2, 2007 Yep- we had a version which uses DvD walls, I'll see if I can find it (not sure if its up to the latest version though) , were also working on making some custom walls as you can see below http://forums.ogn.com.au/showthread.php?t=50790 Share this post Link to post Share on other sites
Muecke 114 Posted November 2, 2007 ah didnt know that... sounds and looks great Share this post Link to post Share on other sites
Auss 208 Posted November 2, 2007 Version 95.13F will be released soon and yes there was a E version..lol Version F will contain new addons, I'll have an updated list later today after I sleep Share this post Link to post Share on other sites
Auss 208 Posted November 3, 2007 Ok Vesion F is now released, you will need to get the required addons fixes - AI stop/start path finding fixed. AI will still have issues when 1st leaving base then pathfind much better - JIP player income % fixed - Slightly tweaked prices of weapons **1st Post links updated.** Share this post Link to post Share on other sites
Muecke 114 Posted November 3, 2007 oh man 48.KB/sec cant wait to test it... Share this post Link to post Share on other sites
Auss 208 Posted November 4, 2007 Ok found a few small issues with JIP, players not getting build functions unless they return to the lobby and rejoin, also occasionally manned support vehicles will spit out empty ones. This should be fixed shortly. Share this post Link to post Share on other sites
Auss 208 Posted November 4, 2007 SU29 will be replaced with something of the same equivilant as testing in MP found it has an annoying noise bug. Share this post Link to post Share on other sites
dob 0 Posted November 5, 2007 Thank for ur work I'v make a little server B.A.C for trying ur CTI Would u need a miror for ur work ? I v a fast ftp.. ask me Share this post Link to post Share on other sites
Auss 208 Posted November 5, 2007 This Thread will be no longer updated by me. If you wish to get the latest Versions and addons or any info on OGNCTI please join in our discussion on our site below. http://forums.ogn.com.au/forumdisplay.php?f=888 @Dob Thank you for the offer of the mirror. Share this post Link to post Share on other sites