walker 0 Posted September 15, 2007 Hi all ***UPDATED! *** Coop Version added! Now updated for full battalion command structure under improved New CEX Improved balance for SP AI is now more aggressive and wins in SP! More units added but CAS reduced for balance. This is a Mechanised battalion plus an attached armored company and an attached Air Cav Company Better control of Air lift capability My last mission CoC_CEX Battle Group was released as a load test with full expectation it would cripple most peoples computers and from this we would be able to gather data for minimum and recommended specifications. BUT ArmA + CoC_CEX is tougher than we thought! But we got some indication as to the computer requirements for CoC_CEX but by no means enough. CoC_CEX Battalion Strength is the next stage in load testing! From preliminary testing we think memory is the key factor. 2Gb seems OK 1Gb seems choppy but we need more data. That is where you beta testing CoC_CEX Battalion Strength comes in. As with CoC_CEX Battle Group CoC_CEX Battalion Strength is still a little rough at the edges and I have not totally checked all the end conditions. But I have play tested and in a little over ten hours won the battle. This is the Single Player (SP) version AND NEW! Coop (MP) version. The mission lasts up to 12 hours. You control a mechanised battalion with helicopter combat air support and an Air Cav platoon in contest against a 3 battalions plus; controlled by the ArmA AI (all hail the ArmA Guard Waypoint) The mission is intended as a load test so it will chug on slow machines this will give us some idea of what CoC_CEX in ArmA is capable of but please let us know how this works on your computer as well as any bugs you find by doing this you are supplying valuable beta test info. This is part of the sit-rep to get you in the mood. Quote[/b] ]SITUATION IN GENERAL At 02.22 Hrs Zulu Time Our spy satellite network over the Atlantic islands were taken out by enemy hunter killer satellites and ground based blinding laser and maser systems. The space battle is still fluid and we await the arrival of new spy satellites being re-tasked from from the Pacific and or launched from the space shuttle. The battle is still going on in the international space station and both sides are threatening to bring it down if the other takes control. At 02:35 Zulu Enemy forces of about a 3 battalions strength based on Rahmadi invaded the South of Sahrani.  We won the first battle for the Air Field we destroyed a couple of companies of enemy paratroopers who attempted a coup de main there. Both forces fixed wing assets are completely destroyed, the enemy's comprehensive mobile air defence took out the last of our local fixed wing assets. We are awaiting the arrival of a carrier task group so we can reassert air superiority in 12 hours time. The enemy naval forces have retired to their harbours to pick up more reinforcements the round trip of 12 hours means it will take them another 12 hours to put another two battalions on the beaches but the enemies fixed wing air landing capability means they could land another battalion every 2 hours if they had the Air Field. If we lose control of Corazol we loose our logistics base and the enemy can land ten battalions of fresh troops they have stationed out at sea in commercial ships they have impounded. Loss of Corazol or the Air Field must be prevented at all costs.  Download the mission files at: http://www.thechainofcommand.net/downloa....ion.zip You will need the CoC_CEX (Command Engine) this is the strategic interface that allows you to control large groups in ArmA go to the forum thread to download it and to read more about how CoC_CEX works. http://www.flashpoint1985.com/cgi-bin....t=67904 Here is the youtube video so you know what it does The video only shows a squad under CoC_CEX control this mission gives a full battalion plus to control. Have fun tell us all about the bugs otherwise we cannot fix them  Kind Regards Walker Share this post Link to post Share on other sites
manzilla 2 Posted September 15, 2007 All right first! This will motivate me to actually play a bit today. Thanks Share this post Link to post Share on other sites
killswitch 19 Posted September 15, 2007 The mission is intended as a load test so it will chug on slow machines this will give us some idea of what CoC_CEX in ArmA is capable of but please let us know how this works on your computer as well as any bugs you find by doing this you are supplying valuable beta test info. Yep. While I love it, here's an example of a machine (mine) that's far, far too slow to play this: AMD X2 5200+, nVidia 8800GTS/640MB, Vista-64, at any resolution or settings (I'm CPU bottlenecked here). 2-3 fps while staring at the ground at mission start. I'd say this is the realm of beefy 3+ GHz Core2Duo rigs. Share this post Link to post Share on other sites
walker 0 Posted September 15, 2007 Hi all Very odd Killswitch I can run it fine on AMD 64 X2 Dual core processor 4800+ 2.51Ghz 2Gb Ram nVidia 8500GT/512Mb Can you give us more details on your system: What FPS are you getting? Ram. OS Kind Regards walker Kind Regards walker Share this post Link to post Share on other sites
killswitch 19 Posted September 15, 2007 Can you give us more details on your system: What FPS are you getting? Ram. OS FPS: 2-3. RAM: 4 GiB OS: Vista-64 Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted September 15, 2007 With my limited time available...if I get to play, it is always coop. I will be watching this thread for coop, and would like to test it on AMD's best (for now ) Share this post Link to post Share on other sites
walker 0 Posted September 15, 2007 Hi SWAT_BigBear A coop version is being tested now. As was expected CEX runs better in MP as load is distributed. I think we will release several versions of the Multi Player missions. Both Coop and PVP Coop where it is two command chains against each other. We need some bug fixes to CEX MP first. I will probably chuck the Briefing for the PVP though as due to the inherent dynamic nature of CEX in MP PVP it would be superflouous. Kind Regards walker Share this post Link to post Share on other sites
killswitch 19 Posted September 16, 2007 Hehehe...ok, lads, you're going to get a laugh out of this. It turns out that I've been playing ArmA with a CPU running at 1 GHz for a long time. I had the power settings scheme in Vista set to "Energy saving mode", which resulted in the CPU sitting at it's lowest running frequence. After changing the power scheme to "Balanced", the CPU scales up to it's maximum of 2.6 GHz while running ArmA. Things have improved, to say the least... Framerates are now 10-40 fps, at a resolution of 1920x1200 depending on where I look and if I'm using the CEX map interface. As soon as I can stop laughing, I'll get back to playing this mission. Share this post Link to post Share on other sites
walker 0 Posted September 16, 2007 Hi all In Reply to Killswitch Guess that proves what a good mission CoC_CEX Battalion Strength is for load testing! Maybe you should make a post and get it pinned in trouble shooting Title: "Vista Owners energy saving mode may be the cause of your low FPS" Then a brief description of how you were doing the load test with link to this thread and you text below. Kind Regards walker Share this post Link to post Share on other sites
walker 0 Posted September 20, 2007 Hi all ***UPDATED! *** Mission now updated to the latest version of CEX and Coop version of mission added. Download from first post of this thread. Change log Coop Version added! Now updated for full battalion command structure under improved New CEX Improved balance for SP AI is now more aggressive and wins in SP! More units added but CAS reduced for balance. This is a Mechanised battalion plus an attached armored company and an attached Air Cav Company Better control of Air lift capability. Surprisingly it plays well on my computer. So "Regimental Colours" is my next mission   Enjoy and tell us how it cripples your computer and server.  It is a load test that is what it is supposed to do. Use the editable missions as a template to make your own missions. Kind Regards walker Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted September 20, 2007 Hi all***UPDATED! *** Mission now updated to the latest version of CEX and Coop version of mission added. Thanks, Due to my job.. it will be several (3-5) days before I get a chance to try the coop version. Share this post Link to post Share on other sites
Jinef 2 Posted September 21, 2007 Jolly good what what. Share this post Link to post Share on other sites
ebud 18 Posted September 21, 2007 It brought my machine to a grinding halt. I waited a few minutes to see if it would get better, but it averaged about 4fps for about 5 minutes before I gave up. Now none of the other missions do that, and I usually play at 1280x960 with all settings maxed out with a 2000 viewdistance and usually get about 25-35 fps average since I have had arma. My machine is about a year old amd 4800 dual core nvidia 512 card (can't remember which one, but it's one of the better ones) 2 gig ram Again I have run arma pretty darn well since day one and have had missions going with several hundred ai units and no slow down at all, but that battalion level mission just hates my machine. I'll try a few things and see if it gets better. I hope it does as I really want to play this. Share this post Link to post Share on other sites
walker 0 Posted September 21, 2007 (edited) Hi all In reply to Ebud in reality this is a 4 battalion plus mission. * A battalion and a half on the west side and 3 battalions on the east. And as I said made it to test out upper limits of CEX with ArmA so we can do recommended settings and do some graphs of the different components that slow down very large missions. I should point out that I find it playable on my machine but it is right at the limit my machine differs from yours only in processor which is a AMD 64 X2 Dual core processor 4800+ 2.51Ghz the X2 is the problem. Ebud can you check you are not doing the same thing as Killswitch and running in "Energy saving mode" The high numbers of AI are for my expectation that AI is not as good at quality of strategic decision making as humans so I add AI for balance. As Joseph Stalin said, "Quantity has a quality all its own" That said the AI seems to be making some surprisingly good strategic decisions. It beat me yesterday! I think you should have no problem with a PVP Battalion v Battalion. *I am making one now. You can make a copy of the editable version and reduce the numbers of AI to say two thirds. and see if that makes it run better. That will give us a better idea of the effect of numbers. AI Strategy Emergent Behaviour And what appears to be learning! On the AI strategy I have seen the AI employ no less than 6 different strategies in this mission. It varies the avenue of approach. It probes for weakness and mounts supported attacks with combined arms. Plan 1 In the first tests it would probe the west and central roads then attack up the central road past Monte Yorito and do a mass tank attack from the Vallejo Pesto Gap onto the central plateau. The Kamovs were thrown in as a distraction at the airfield. Plan 2 Then it varied the above strategy with a distraction attack by a heavy probe (BMPs Tanks and Infantry) on the western road where it was ambushed and destroyed. Plan 3 Next it started using the waypointed Helo landing instead of letting them die in the pointless attack on the airfield it filters them back toward the rear of Bravo Company 2nd platoon to attack them in the rear and reduce their AT capability then mounts a mass tank and BMP attack Bravo 2nd platoon is destroyed but I use Alpha company's tanks as reserve and repulse them then back to Plan 1 Plan 4 Next it once again varied the above strategy with a distraction attack by a heavy probe (BMPs and BTRS with infantry) on the central road to start it off. Plan 5 Several light probes (a BMP or a BTR) across the whole front than a late Helo landing (how was it slowed it is waypointed?) Followed by Plan 3 again. The emergent behaviour clearly seems to be escalating HOW! Plan 6 The killer; it beat me! And in 1 hour 40 mins. Helicopter takes a while again, HOW? 30 mins before battle starts and I can hear a lot of movement to the south why? Then the attack, helicopters attack the rear of Bravo 2nd Platoon, then a very heavy probe on the western road 2 platoons of T72s and 1 BMP with infantry. I send round my A company Tanks as reserves a two Kamov attack(it has split a group! *I deal with it using my A company integral AA but loose a vulcan. A probe to the central road my Bravo Recce section gets stuck in. I send my A company Tanks to help around the back of Monte Yorito. It takes time because they have been disorganised by the Kamovs. Crew out of tanks slows you down. I get there and Bravo 2nd platoon HQ reports another heavy probe is heading for the western road again, I commit my final western reserves; my HQ tank platoon; to shore up my western defenses I am thinking about sending my Bravo 4th Platoon (Weapons Platoon) vehicles to provide depth out west. Now comes the Hammer blow! Straight up the middle of the central plateau comes 2 tank companies and 3 BMP companies (It must have moved units from the east! And a preceding wave of not less than 6 Kamovs fly right past the back of my A company tanks who are facing the wrong way and who's organic AA are denuded. And like a hot knife through butter they go right through my intact third and weapons platoons. The Kamovs a low rumble of their preceding rocket attack bouncing my tank around leave the the two platoons shocked and dazed as the T72s tear through them and the BMPs discorge infantry to mop up. I watch this in awe from the command tank of A company, trying to think what I can send and trying to turn my own company around. D company and C company are too far, Bravo 1st Platoon is beginning to be engaged as well and so stuck in contact. The AT only stops a few of the tanks in seconds the Kamovs are circling the air field and trees and walls are crashing down at the base as the tanks blast through my last defenses, the HQ of Bravo Company my Brigade organic AA and my brigade logistics. Now I think back I should have committed my CAS and my Air Cav Platoon. Oh the Joy of 20 20 hindsight. I have just started a new mission. 1 hour in Nothing on the west other than the aborted helo drop attack on the airfield which I dealt with damn quick; instead we have Plan 7 heavy probes up the eastern road toward Corazol that find a weakness in Ortego between 1st and 3rd Platoon C Company right up the road as far as my logistics the AI exploit and start to widen the gap with two BMPs, I hit save and worry what will happen next? This is clearly emergent behaviour but it also seems to be learning. I believe that the ArmA AI may be some form of dynamic programming or stochastic control. It is very odd Any comments Suma? Kind Regards walker Edited April 30, 2009 by walker Share this post Link to post Share on other sites
Snake Man 407 Posted September 21, 2007 Again I have run arma pretty darn well since day one and have had missions going with several hundred ai units and no slow down at all Yeah but this one (the first version anyways) has over two thousand (2000) units. Share this post Link to post Share on other sites
mazza 1 Posted September 22, 2007 ********RUN SEPT 22 2007 - Run 1 (CEX 0.86)********* GAME PERFORMANCE Ran this time with no mods. Â Went for over 60 mins. Â Was much smoother. Â Previous menu error did not occur. Bug?: Had problem with Company marker (Charlie). Â Was displayed in the middle of the ocean south of the island, on western edge of what appears to be a square. Â Was not there to begin with. MACHINE PEFORMANCE Very playable. Â Cant give FPS no fraps installed, but no noticable deterioration with KA-50s appearing. HARDWARE As below SYSTEM AND IN GAME SETTINGS OS: As below ArmA (1.08): As below MODS: None *********END RUN************************ ********RUN SEPT 21 2007 (CEX 0.86)********* GAME PERFORMANCE Was good, kept me busy. Â I saw one error with CE menu system, but can't remember what i did wrong. Â If you scroll down you see I'm running XAM so this reply perhaps not as valid as it could be. Â Will add more to this reply, next step without XAM. MACHINE PEFORMANCE Is playable, but pushes the machine to the limit. When it got real busy with Ka-50s frames did take a hit. But recovered, also found gfx deteriorated. Â I changed screen res to fix this (not flush). HARDWARE Hardware: Pentium E6600 Core Duo 2.4Ghz; Geforce 7600 GT; 2 Gig ram; On board sound SYSTEM AND IN GAME SETTINGS OS: Windows XP Millen SP2 ArmA (1.08): Â Settings-low, shadows- off; anti-off, Not Dedicated MODS: XAM, CEX (0.86) *********END RUN******************************* Share this post Link to post Share on other sites
killswitch 19 Posted September 22, 2007 I'm now playing the reworked version using CEX 0.86 and a CPU that scales up to it's proper 2.6 GHz . Computer quickspecs: AMD Athlon 64 X2 5200+, nVidia 8800GTS/640 MB on 158.24 drivers, Vista 64-bit, 4 GiB RAM. ArmA 1.08.5163 settings Resolution: 1920x1200 View distance: 1200 m. Startup parameter "tweaks": -maxmem=512 Framerates measured by using Fraps. Terrain detail: Very low Aniso. filter: Normal Objects detail: Low Shadow detail: Disabled Texture detail: Normal Antialiasing: Disabled Shading detail: Low Blood: Low Postprocessing: Low Performance summary: Playable (10-25 fps) CEX map interface framerate varies and is usually 10-12 when zoomed out, 18-20 fully zoomed in. When staring at the ground before opening the CE interface, I have 23-25 fps. CPU offloading By running a dedicated server on my own computer, I can make use of the second CPU core and host the mission on the dedi. I then connect to my own dedi and play the mission in "Single player MP mode". This improves client performance and gets me 5-6 or so more frames per second added to the results above. From the start, the dedi server itself sits at roughly 10-12 fps, as reported by the #monitor command. A few minutes into the game, the dedi server's fps drops to around 5-7, while the client framerate stays the same (25+). Share this post Link to post Share on other sites
walker 0 Posted September 22, 2007 Hi all Please be aware that using CPU offloading you loose the ability to save the mission. So make sure you have Pizza delivery 6 Litres of water and a Porta potty available as this mission can take up to 12 Hours. Alternately play as a team and have someone take over as commander. Do not loose your commander as unlike playing it in SP you cannot Teamswitch into D company commander and control the whole mission. Back to yesterdays AI Plan 7 A quick recap; this was the seventh time of playing the mission from my previous post: Quote[/b] ]I have just started a new mission. 1 hour in Nothing on the west other than the aborted helo drop attack on the airfield which I dealt with damn quick; instead we have Plan 7 heavy probes up the eastern road toward Corazol that find a weakness in Ortego between 1st and 3rd Platoon C Company right up the road as far as my logistics the AI exploit and start to widen the gap with two BMPs, I hit save and worry what will happen next? Continued The probes continue in the east more BMPs being commited but piecemeal? That said they are wearing my C company west flank down. Butted up against the central ridge of mountains in their west and the sea in their east my C companys flanks are fairly secure. More BMPs then the first platoon of T72s. I move my C company 3rd platoon D section vehicles up by hand they have got hung up in some buildings I spread them out in line at grid ref FJ66 Â They take out the first platoon of tanks and loose their Stryker ATGM (always the first target of the AI) down to the TOW Hummer and human controlled Styker grenade launcher and M2s Put a stryker hull down and you can kill a BMP with the HMG and just keep hull down by retreating down a hill if the AI spots you. You can take BMP out with a Mag of M2 or the grenade launcher and damage a T72 till the crew get out if you concentrate fire on the turret next to the gun. The great advantage of a camera gun. In the battle things quieten down I send vehicles off to refuel. All is quiet nothing east or west. I get my charlie company Recce squad together they have been involved along with my logistics column in stopping an AI recce probe toward Corazol they are down a vehicle but I get the rest in the MG lorry and send them off to find out what is happening. In the west I hear explosions! I switch into CEX for a SITREP my west flank bravo company is engaged at the ambush on the western road it is after 9am almost 4 and 3/4 hours in. The AI has never kept the attack in the west back to this late in. I switch to Bravo 2nd Platoon HQ command to be nearer the action but can see little from this position other than there is nothing else coming up the coastal plane very odd! Just some burning tanks on the road and damn a vehicle burning at Bravo company D platoon. I switch to them It is the Stryker ATGM again. I can hear mechanised movement, a tank platoon crest the hill behind Bravo 2 Bravo. They were hiden from Bravo 2 HQ by the hill crest they must have sneaked along the edge of the moutains to get here (stealth mode?) I get my TOW hummer on them he takes out two but I cannot get him to a position to take out more, then he picks off more vehicles at range a lot of them. I can not see what he is hitting. I MG an approaching T72 as it dips below the crest of the hill in front of me but it and its remaining partner are relentlessly approaching my Bravo 2 Delta position. Suddenly bravos infantry AT open up they take out the T72s and the remains of a second wave coming up on them but Bravo 2 is now low on AT. I switch to Bravo logistics, hop out of my hummer tell the squad to halt and get one of the Ammo truck drivers to dismount. I get into his truck to drive it to Bravo 2. I get there and they are hit again and I am top of the list! DAMN! Thanks Suma for Teamswitch in SP I jump into HQ. Decision time commit some Reserves or what. Time to use those cobras I switch into Juliette 1 Alpha and haul ass. The battle is raging I get stuck in, unleashing ATGM hell upon all and sundry. This is a target rich environment and I am taking MG hits mostly from irate t72s pissed at loosing their buddies. I rearm ATGM and Repair back at the airfield then back into it again my [TAB] button is getting worn out. Then the AA fire gets stronger KAMOVS! Hordes of them! I switch to MG and start on them but this is not ideal. I am getting hit, I make a suicide run on some tanks with my FFARs. I die trying to pull up over a looming mountain. Thanks Suma for Teamswitch in SP I move to jump into HQ. HQ IS DOWN! I have lost my Colonel! I have a backup, just one more teamswitch into Delta Company. Thanks Suma for Teamswitch in SP. In the west I hear the rumble of continuous explosions. I try to switch to HQ 0 Wpns, they are down! I try to switch to HQ 0 Tanks they are down! I try HQ Alpha company they are alive but barely. The commander is wounded and out of his tank, his company are scattered and the airfield looks like the scene from Independence day and the Kamovs are screaming round the skies dealing death and destruction to anything that is not smoking. I crawl into a damaged tank and get on the commanders MG I take out two kamovs before I run out of ammo. I switch to the Juliette 1 Bravo and haul my cobra into battle; MG and Rockets to take out kamovs I take out the final 2 over the airfield. Then head back to the west coast road to deal some payback. There are still Kamovs about but they seem to be heading back (Rearm? Surely not retreating that would show too much intelligence) I MG them from long range. This is still a target rich environment T72s and BMPs and Shilkas and whole logistics train for my FFARs [TAB] Button gets some use. I haul ass back for a rearm at Bravo. I get there to find Bravo Logistics is dead. Nothing left even the smoke has cleared, sometime during the madness, they and Bravo 3 Delta all died and I did not even notice. No time for deep reflection I head back to the airfield for rearm at the three empty support trucks a little way from my decimated MASH. They are still alive but spread out over the map dealing with the damage. I rearm and get stuck in straffing an approaching convoy. I once again get too low on the egress. I am down to two cobras I refuel them and sit them at the airfield I need some reserves for the counter attack. I nip into CEX to get a SITREP. I and the AI have fought each other to a stand still. Now I have to cobble together a counter attack but what have I got left? And will the AI give me time to reorganise or is another attack on the way?(to be continued) All real in game action Kind Regards walker Share this post Link to post Share on other sites
=dB=O8.Ed 0 Posted September 22, 2007 HI, Just wanted to say I am having alot of fun wih this mission but I seem to be the only one  I am hosting it COOP on a  dedicated server and my other clan mates appear to be able to connect but are not able to use the CEX? They also complain of lag when they have a lower ping than I do and while I am experiencing some lag not enough to render the game unplayable at all in fact I am loving it! What am I missing? Is here anything I can do to help? There is a message recived occasinally about adjusting connection settings in the game but I dont know where to begin? Edit: After a bit more trying I wanted to add that the connecting problems seem to be related to the COC_NSA object and its ConnectTimeout parameter. Those who cannot connect are informed to adjust the parameter but it is not available in any of the mission files. The NSA documentation suggests it be set in the init.sqs and I tried but am still no luck but that could very easily be not knowing how to do that correctly. Any help appreciated! Thanks for all your hard work on this mission ! Share this post Link to post Share on other sites
killswitch 19 Posted October 13, 2007 (edited) Edit: After a bit more trying I wanted to add that the connecting problems seem to be related to the COC_NSA object and its ConnectTimeout parameter. Those who cannot connect are informed to adjust the parameter but it is not available in any of the mission files. The NSA documentation suggests it be set in the init.sqs and I tried but am still no luck but that could very easily be not knowing how to do that correctly. Any help appreciated! The parameter is CoC_ConnectTimeout which has a default value of 20 seconds. Try increasing it to 40 seconds by adding the following line to the mission's init.sqs or init.sqf: CoC_ConnectTimeout=40; Edited May 1, 2009 by Killswitch Fixed the code markup part to work with the new forum software. Share this post Link to post Share on other sites
Ragnar_Darude 2 Posted October 15, 2007 One quick (~30 sec) look at the mission through the mission editor: I had a fps of 1-2 and sometimes up to 5. . My specs is on the low-end: Pentium D 2.8Ghz, 1Gb RAM, Radeon X600 256Mb, Windows XP MCE. I should have another look when i have the time. Just curious, how well do Guard Waypoints work with CEX? I havent tried them yet, so I liked to know. Share this post Link to post Share on other sites
walker 0 Posted October 15, 2007 Hi Ragnar_Darude Guard waypoints work exactly the same with CEX as they do with any other ArmA mission. CoC as with many others is making its own AI. The main purpose of the CoC AI will be to provide a strategic level of AI capable of deciding strategic objectives in the light of a long term campaign with logistical as well as tactical considerations included in the decision. All that said as far as a purely tactical viewpoint ArmA Guard waypoints seem sufficient to produce a dynamic gaming environment. In fact observationally we have noted very complex emergent behaviour that on occasions seems to be very intelligent. Read my previous posts on varied AI tactics all from the same mission. As I said our assessment at this time is that behaviour is purely emergent and due to complexity. The odd thing is that it appears to learn? This should be impossible unless the AI is storing a learning Neural Net though I have not rooted around in ArmA to find such a thing but complexity and emergent behaviour can lead to apparent intelligence. Consider flocking behaviour in starlings or shoals of fish; it appears a vast inter-mind controls the actions of the flock but in reality it is simple mathematics with 3 or 4 simple rules. Thank you for your specs and playability report it will be added to our recommended specs for different mission sizes for the full release. We are trying to create a curve of what machines can play to what amount of AI. For multi battalion missions like this one 2 GB of Ram seems to be key as well as a modern processor. GPU only affected in the middle of large battles and the upper mid to top end GPUs seem able to cope. This falls in line with our predictions. Once again thank you for the Beta test info Kind Regards walker Share this post Link to post Share on other sites
mr_centipede 31 Posted January 16, 2008 Guard waypoints work exactly the same with CEX as they do with any other ArmA mission. CoC as with many others is making its own AI. The main purpose of the CoC AI will be to provide a strategic level of AI capable of deciding strategic objectives in the light of a long term campaign with logistical as well as tactical considerations included in the decision. does this mission use this CoC AI? or does it just use the ARMA guard waypoints? I just marvelled at the ingenuity of this guard wp last night, setting up 1 pltn vs 1 pltn in rahmadi (without CEX). its just brilliant. then i got the idea of making the AI like TOAW programmed opponent for playing strategy game inARMA. but my limited knowledge and patience, guess better wait for u guys come out with it now... let me test this mission. hope it doesnt lag too much on my p4 3ghz 2gb ram Share this post Link to post Share on other sites
walker 0 Posted January 16, 2008 Hi all Simple answer Mr_Centipede NO! As far as we can tell ArmA Guard waypoints exhibit a very chalenging AI all by them selves but the evidense is that ArmA AI guard waypoints provide a better chalenge with large numbers of groups as a result of complexity and emergent behaviour. Kind Regards walker Share this post Link to post Share on other sites
Rommel 2 Posted January 19, 2008 I run on 5-8FPS and eventually crashed with an out of memory error. Specs: C2D E6750 (2.66ghz) 3GB RAM 8800GTS 320 Share this post Link to post Share on other sites