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RN Malboeuf

first user Island for ArmA

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Hmmm..Alex ur map makes my ArmA crash, when i try tu use it in the Editor.

Hmmm that is odd,it runs fine here.You have got QG havnt you??

THANKS for the island Alex notworthy.gif top notch matey

Keep up the excellent work.

All the best

Dan pistols.gif

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Yes i have Queens Gambit.

When i load the map in the editor i get an error message:

"can not load objekt dbe1/models_db1/vysilac/vysilac.chodba.p3d"

Why tha hell?? Please help!

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Alex i think the Silo will be on a Hill and placed in a hole or will it really under sealevel whistle.gif

I ask because i told it to Sgt.Ace and he has done it for a test.

We used the complete Hotel as test (not the right object i know).

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i'll get my hands on QB soon enough smile_o.gif Cool that you will do Silo, cant wait to see how it will work out. smile_o.gif Stargate mod for real biggrin_o.gif

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Hellfreezer make sure your running the Queens gambit shortcut otherwise it sometimes gives errors like that.

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So, the problems with the resolution now fixed. There are three versions of the island. These are among MP fit. They differ in the resolution of the textures.

ASMAP_QB210hoch.rar For fast computer.

download

http://www.armabase.de/cms/alexsworn/FTP/Addons/ASMAP_QB210hoch.rar

ASMAP_QB210normal.rar For ordinary computer

download

http://www.armabase.de/cms/alexsworn/FTP/Addons/ASMAP_QB210normal.rar

ASMAP_QB210gering.rar For small computer.

download

http://www.armabase.de/cms/alexsworn/FTP/Addons/ASMAP_QB210gering.rar

The ASMAP_QB210dediserver.rar for server.

download

http://www.armabase.de/cms....ver.rar

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@MCPXXL

Alex i think the Silo will be on a Hill and placed in a hole or will it really under sealevel

no whistle.gif i can set down an entire building under the surface. but i

have problems with the textures.

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Echelon System

Three floors.

Dome; Ground floor; ? ? ? ;

We go into the ground ...

Radar.png

@ BIS

I hope I get an answer to my e-mails.

banghead.gif

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Nice to other people making islands with custom objects.

thumbs-up.gif

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Small individual plants.

10 buildings in 3 versions. Only in a color.

Radarturmkleindamge.png

Employment, housing, food, OP headquarters, hospital, radar, radio, warehouse, gas station, Airtower

wellblechhütten.png

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All this looks excellent !

Do you plan on releasing these buildings as a separate addon, so that other island maker would be able to use them ?

Keep up the good work ! I love your island wink_o.gif

Malick

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yes radar.pbo extern Addon

My problem: Visitor3 ..

The radar, the doors, the directors will not work.

Animations are not working.

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Is the Radar-Tower shown on your last picture using a destruction anim, so it turns into a wreck, or are these two different models?

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If the radar is destroyed, changes the model.

The second model is also available in the editor.

The radar turns. But only in the editor.

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yes radar.pbo extern Addon

My problem: Visitor3 ..

The radar, the doors, the directors will not work.

Animations are not working.

did you binarize the model?

did you add a proper skeleton config for it?

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Alex.Sworn: my team tested out v2.10 and we couldn't made it work on dedicated... any clues? We tried normal & dedicated versions of the island.

Great island, can you add a few more small villages in the central and western part? Love the "canyons", we use it for chopper training now wink_o.gif

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Alex,

Thank you for your dedication to this Island. I really love it. Hopefully, mission makers will start making/releasing many SP missions on it.

I only have one small desire/suggestion. When you release any new versions or objects for this island in separate .pbos, could you please update the first post with said new links? I find myself getting confused or missing new dl's as the thread gets longer. Hopefully this is not too much to ask.

Again, fantastic island. I throughly enjoy it. biggrin_o.gif

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pictures look awesome will need to see this one up close and personal notworthy.gif

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Alex.Sworn: okay, we'll test it again on Thursday. We'll have a mini-campaign (5-7 missions) ready for it (v2.10).

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