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Apache-Cobra

Realism mod.

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Currently the project is titled Project Romeo Alpha Echo Lima, or Project R.E.A.L.

More realism is always a noble goal but I think your working title has got a bit Foxtrot Uniform biggrin_o.gif

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Currently the project is titled Project Romeo Alpha Echo Lima, or Project R.E.A.L.

More realism is always a noble goal but I think your working title has got a bit Foxtrot Uniform    biggrin_o.gif

I didnt make the name up tounge2.gif . The only reason im keeping this name is because its the project name, and not the name for the public release.

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Currently the project is titled Project Romeo Alpha Echo Lima, or Project R.E.A.L.

More realism is always a noble goal but I think your working title has got a bit Foxtrot Uniform biggrin_o.gif

I didnt make the name up tounge2.gif . The only reason im keeping this name is because its the project name, and not the name for the public release.

Think he means that Alpha Echo does not make E.A. wink_o.gif

*to be more clear, I mean the order of the letters not anything company related

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Currently the project is titled Project Romeo Alpha Echo Lima, or Project R.E.A.L.

More realism is always a noble goal but I think your working title has got a bit Foxtrot Uniform    biggrin_o.gif

I didnt make the name up  tounge2.gif . The only reason im keeping this name is because its the project name, and not the name for the public release.

Think he means that Alpha Echo does not make E.A. wink_o.gif

*to be more clear, I mean the order of the letters not anything company related

Didnt notice that, fixed now.

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Yummy, realism. This sounds exciting.

I definitely wanna hear more.

biggrin_o.gif

You're going to hear more  smile_o.gif .

Ill tell you what i have done on my own so far (working on it less than 1 day now)

1. Removed M136 projectile smoke for realism, increased its speed, increased damage to allow it to disable a T72 with one well placed shot.

2. Reduced RPG effectiveness, does less damage, slightly faster, but has less thrust time (moved from 1 second to 1/2 second) and can just barely damage tanks now (unless using the PG7R round)

3. Reduced T72 125mm cannon damage.

More to come.

Still need help ^^see first post.

EDIT: Update:

Changed thrust on RPG from 0.5 seconds to 2 seconds to make it more like real life(research updates)

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U should make coop whit ACE-team why there have to again be some 5-10 realism mod... only one good enought.

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U should make coop whit ACE-team why there have to again be some 5-10 realism mod... only one good enought.

Its a matter of preference- also, i havent seen any other realism mods yet so..

I was tired of other "realism mods" having these small annoying incorrect things, so now here we are.

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UPDATE: Noticeable Changes

Made FFAR realistic on helicopters and planes based on specifications of each type of rocket (FFAR is rocket propelled- note the R in FFAR and the rocket engine was too short in game)

Changed AH-1Z to AH-64D Apache Longbow (WIP)- Army does not use the cobra anymore- only the marines.

Changed AH-1Z (Apache) main gun to the Apache's M230 with explosive rounds and correct firing rate and correct round count of 1200

Modified M1A1 Armor

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Nice to have more realism projects. Would you consider implementing other mods (if permission is given) such as THIS one and definitely NWD's realistic ballistics mod. I remember for instance he made the RPG fire a lot faster and the 5m/s (?) BIS did was far, far too slow. If you made it only slightly faster who is right?

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Nice to have more realism projects. Would you consider implementing other mods (if permission is given) such as THIS one and definitely NWD's realistic ballistics mod. I remember for instance he made the RPG fire a lot faster and the 5m/s (?) BIS did was far, far too slow. If you made it only slightly faster who is right?

Definitely going to try to get permission to use little mods like that and tracer mods etc to help out the mod.

As for the RPG speeds, dont worry about that, when this mod is done, almost everything will be modified as realisticly as we can make them. We use facts in order to modify.

I have quite a few years of experience with warfare and combat simulators, and things that I even slightly doubt I will look up the specifications for to try to make it realistic.

I have actually been doing a lot of modifying as i play the game. For example, ill be playing in a tank when i realize "hmm, that would never happen" or "thats not what it looks like in real life"... You get the point

I enjoy doing this and i am excited about each new update i give.

I want to make this the game that its known to be.

By the way, the RPG BIS made goes over 150 m/s  xmas_o.gif

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Hmm my mistake wow_o.gif I'm eagerly awaiting any updates and info on your project smile_o.gif Good luck with the rest of it and getting permission.

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Hmm my mistake wow_o.gif I'm eagerly awaiting any updates and info on your project smile_o.gif Good luck with the rest of it and getting permission.

Thanks for your support

Oh and another update- we have a website now, but its being worked on right now- we will reveal the website name when its looking good.

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Maybe you could get a permission from OFrP to use their tank gunnery system ? Would be neat to have it in this great package. Also, how about replacing M1A1 with M1A2 and adding Bradleys ?

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Maybe you could get a permission from OFrP to use their tank gunnery system ? Would be neat to have it in this great package. Also, how about replacing M1A1 with M1A2 and adding Bradleys ?

About OFrP- i am not sure how that works as i have not played that mod

M1A2- I am a huge fan of this tank and will do whatever i need to get this baby into the mod

Bradleys- It is possible we will try to get one of these in game, although the Stryker is pretty much starting to replace them, they are also an old favorite of mine

Also, We HUGELY need someone who has experience with converting models from OFP to ArmA. If we can find someone good enough, I can get that wonderful M1A2 SEP and an also wonderful M2A2 from OFP. The team we have now would be able to replace the M1A1 etc. Maybe you can help us find a converter?

Update- more tweaking of the RPG and now starting work on the HMMWV

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For what things are you needing scripters?

Just general things, most of which have to do with converting models from OFP to ArmA and replacing units entirely with others.

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Before converting you should ask the original creator if it's okay to do so.

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I don't know people within the modding community so sorry, I won't be able to help sad_o.gif But it's really nice to hear that you're going for the SEP and Bradley. I really miss them in ArmA (and can't understand why would BIS choose M1A1 as main US battle tank... come on, it's pretty much obsolete, right ?)

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Before converting you should ask the original creator if it's okay to do so.

Yeah, yeah, dont worry about that.

...come on, it's pretty much obsolete, right ?

Maybe BIS didnt want it to be too easy for US tankers biggrin_o.gif

The M1A1 isnt quite obsolete, the Marines still use them, and they still pack enough punch to destroy anything else with ease.

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UPDATE:

Working on redesigning the menu, it is about 40% done.

And note our new siggies, thanks to master ProPilot  smile_o.gif

Oh and note that this also brings about the announcement of our mod title. It will be officially called Project REAL, and the site is still being worked on.

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