ProPilot 0 Posted August 26, 2007 Hello, A friend and I would like to edit projectiles in ArmA to make them more realistic, How would we go about doing so? Would we edit the weapon .cfg?? or what? Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 26, 2007 Specifically we want to remove the smoke from the M136 projectile, and place the tank muzzle flash effect at the rear of the M136. We need help almighty modders   !! Share this post Link to post Share on other sites
MoS 0 Posted August 26, 2007 from the verry little I know about modelling, i think in order to change the muzzle flash you would have to open the M136 model and put the right muzzle flash behind the M136. About the smoke: I absolutely don´t know anything about changing the smoke Share this post Link to post Share on other sites
Jackal326 1182 Posted August 26, 2007 Well, you could script a "back-blast" like the one Earl/Suchey et al did for their Marine Assault Pack AT weapons (specifically the SMAW and Javeline). I'm no scripter, but I would recommend you download the Marine Assault Pack from an OFP addon website (probably OFP.info) and check how its done in there. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 26, 2007 I don't think the launcher objects even support a "muzzle flash" at all, so that approach won't work. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 26, 2007 We at least need to get rid of the smoke on the projectile, tis very annoying and unrealistic. And if there is any way to get the muzzle flash onto the AT4, as long as we dont have to cut off our arms or something, we will do whatever it takes to get that too. More info would be appreciated. Share this post Link to post Share on other sites
MehMan 0 Posted August 26, 2007 I don't think the launcher objects even support a "muzzle flash" at all, so that approach won't work. You could do it with setobjecttexture. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 27, 2007 Does anyone else have any info on how to do these things? Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 29, 2007 I'm in the weapons.pbo config now and not sure which we would edit to remove the smoke on the m136 projectile, would we be looking for the magazine class or the weapon class to edit? Share this post Link to post Share on other sites
max power 21 Posted August 29, 2007 Haha, I'm getting frustrated just reading this thread. I want to know too. Perhaps PMing DMarkwick or Maddmatt would give you an actual answer, as they have been editting effects for quite a few versions now. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 29, 2007 Well, i managed to fix the projectile on my own, as for the backblast, we are still searching for an answer. This is realistic enough, but it would be better with a backblast. Share this post Link to post Share on other sites
ProPilot 0 Posted August 29, 2007 We actually sat there for 8 hours and figured it out, we are on are way to making a realism mod, Im not going to say any more. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 29, 2007 We actually sat there for 8 hours and figured it out, we are on are way to making a realism mod, Im not going to say any more. *cough* half an hour* cough* Share this post Link to post Share on other sites
ProPilot 0 Posted August 29, 2007 We actually sat there for 8 hours and figured it out, we are on are way to making a realism mod, Im not going to say any more. *cough* half an hour* cough* Lol, shudup. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 29, 2007 We still need that backblast though. Share this post Link to post Share on other sites
max power 21 Posted August 29, 2007 Could you please share how you editted the smoke trail for the rockets? Share this post Link to post Share on other sites
Apache-Cobra 0 Posted August 30, 2007 Could you please share how you editted the smoke trail for the rockets? Edited the thrust directly (now not only is there limited smoke, but the projectile now runs on its own like in real life). See the thread titled "Realism mod." in this forum subtopic. Share this post Link to post Share on other sites