Αplion 1122 Posted August 20, 2007 As promised, the Hellenic Warfare Mod in association with the Hellenic ArmA Community proudly presents the 1st HWM Add-On Pack. Our first effort towards the total conversion of the game gives you the opportunity to have a look at our work in progress, as our first add-ons are completed. In this pack, you will find new vehicles, weapons, scripts and units, bearing some interesting enhanced capabilities. Though we strived to produce a bug free version, problems might be found. Please bear in mind that the add-ons are in a beta stage. Kindly refer to the manual included in the archive for a detailed presentation. This new addon pack contains the following: Vehicles - Leopard1A4, M113A1 Weapons - G3A3, G3A4, G3A3_Scope, MG3, MG3_Static Units - HWM Greek Units Manual - Complete features manual and Disclaimer Creators: Aplion Sparky Mainframe Liongreek Arigram Thanks go out to all members of the Hellenic ArmA Community for beta testing and ideas as also to BI for this game. Here some screenshots Download from : Armaholic Download from : Rapidshare Download from : Armed Assault Info Enjoy. HAC Site HWM Site Aplion aka [HAC]_Whiskey Share this post Link to post Share on other sites
USMC NEEDER 0 Posted August 20, 2007 Good work with this stuff! Keep it up... Share this post Link to post Share on other sites
Wiciu 0 Posted August 20, 2007 Nice addon i really like it But there are few problems: 1. conflict with other addons (missing infantry weapons, soldiers firing forom belly etc.) while i use only your addons everything works fine 2. sometimes disembarking soldiers got stuck and die i upload image showing this. (it only happen to me twice on 9 tests). EDIT: 3.while in Leopard you can swith main gun ammo by pressing f instead selecting it form action menu (now i can fire 1 HEAT and 1 sabot in 1 second ) i hope this helps. sorry for my english Share this post Link to post Share on other sites
sparky 0 Posted August 20, 2007 1)We did quite an extensive beta testing with 1.08 version and 1.08 hotfix, (and in several different computers) so it shouldn't have the "chest firing problem" maybe an other addons is causing this problem and not HWM pack, try putting one by one the addons and see which is causing the problem, there are already iknown issues with some addons already published. 2)The memory point of get in and get out is quite close to the vehicle. But cause you dead that shouldn't happen. It can happen only if you try at the same time to animate the ramp, or the cargo hatch, cause of the animated geometry that can make you stuck or die if you are at a specific spot. 3)Now as far as the leopard, that's a small side effect in order to be able to have both HEAT and APDS rounds. in fact as you think that you switch ammo types you switch weapon types, causing that. Share this post Link to post Share on other sites
Wiciu 0 Posted August 20, 2007 1. All my addons work fine, but bug occur when i add yours (i tried removeing all other infantry weapon addons - bug is still there) 2. like i said it only happed to me twice (all hatches were closed at taht time) 3. In BIS tanks you can switch ammo type (HEAT and SABOT) from action menu while sitting in tank as gunner, it takes time to reload new type of round and you dont have to press f to switch them Now in yours i can fire 2 rounds (SABOT and HEAT) in 1 second i'm sure real Leopard can't do it Share this post Link to post Share on other sites
sparky 0 Posted August 20, 2007 Ok, 1st of all this is a beta version, 2nd)not only weapons but units,vehicles config mod addons can cause that problem too, (still you're the 1st to report it), so we have to wait, and gather information about how many others have the same problem). I ensure you that we follow exactly BIS way in making our configs, for every addon 3rd) i said "side effect", surely we can fix this, as it should be. At this point, we have in mind all the bugs you stated. But you have to understand that we don't have responsibility as far as other addon conflicts. Share this post Link to post Share on other sites
Wiciu 0 Posted August 20, 2007 Roger that, Godspeed Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted August 20, 2007 First thanks for your comments.I hope you enjoy messing-playing around with our "15t beasts" Now replaying to your bug report, I don't thing any vehicle,unit or weapon addon can do what are you describing, except if you are using units that are utilizing heavy scripting in back round.Also keep in mind that for our beta test we didn't use any mods for sound graphics or GUI engine tune up. This is because we wanted our job to be primary BIS compatible. For the second glitch you are right.But we are still learning and this is something temporary we hope we can unlock all BIS secrets . . thanks for your comments again Share this post Link to post Share on other sites
Wiciu 0 Posted August 20, 2007 uff... i finally found addon that causes that bug. It's a "SD_btr80". and yes it have nightvision script. Sorry for problem. Now i can fully enjoy your addon Share this post Link to post Share on other sites
Αplion 1122 Posted August 20, 2007 uff... i finally found addon that causes that bug. It's a "SD_btr80". and yes it have nightvision script. Sorry for problem.Now i can fully enjoy your addon  Thats good news. It is logical I think, for every new comming MOD, that is impossible to be fully compatible with all other MODs that community produces. In HWM we worked hard for more than six months in order to have this releaseable result, plus a couple of months beta testing in SP & MP modes fixing all bugs we found. Please feel free to test our addon and send us any feedback but keep in mind that we made all our tests with no other addon installed. So please in case you have something to report be sure that you have it tested using the same method as we did. Thanks again for your support. Share this post Link to post Share on other sites
Αplion 1122 Posted August 20, 2007 @Admins - sorry I didn't noticed that especially the second image of my post is a little bit over than 100kb. As photobucket seems to be down for a reason I will correct this as soon it will be up again. In any case you can't wait ..... rules are rules. Thanks in advance and sorry for the inconvenience. OK PICTURES RESIZED Share this post Link to post Share on other sites
canis lupus 20 Posted August 20, 2007 great work, especially the destruction effect, we need more of that... the camonet on the leopard and the animations on the m113 are really great but I was woundering if it was possible to apply the net on an AI tank and open the ramp on an AI m113? Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted August 20, 2007 Super, glad to hear you are enjoying this. To be honest we were a little anxious if you would like the results of our custom destruction. We thing it is giving pretty random results but we are working on make in it even more better. As for your guestion regarding the goodies, unfortunately arma engine and its AI handling isn't allows us to do so with out the help of the mission maker. So if you need to enable any custom "action" for our tanks-units then you should do it thought the help of initialization-command exec on waypoints or triggers. Share this post Link to post Share on other sites
sparky 0 Posted August 20, 2007 I would like to a make a clarification about Leopard's 3dmodel. Our Leopard is a heavily Remodelled Version of Sigma 6 Leopard (originally published for OFP). Regarding the above we would like to give him a credit for the original model. Share this post Link to post Share on other sites
GAU-8 vs Life 0 Posted August 20, 2007 Great stuff!  Please keep it coming that way! Just one little problem: the M113. Getting in it and standing in the "cargo well" won't be something one does if the fighting has already begun. Currently I find it very tricky because I have to walk (standing) up the ramp and then crouch to get inside. If I take one step wrong when entering (crouching), I have to rise again and start all over. Maybe you could change the LOD so that you can crouch all way up? Otherwise a very precise LOD. I tried to close the hatch when standing in the "well". To my amazement, I didn't get my head stuck but got the crap knocked out of my head and died! _mainframe @ Aug. 20 2007,20:49)]As for your guestion regarding the goodies, unfortunately arma engine and its AI handling isn't allows us to do so with out the help of the mission maker.So if you need to enable any custom "action" for our tanks-units then you should do it thought  the help of  initialization-command exec on waypoints or triggers. Please include those commands in the readme! And thanks alot for the smokeshells on the Leopard! Share this post Link to post Share on other sites
canis lupus 20 Posted August 20, 2007 this is a little followup on my first question but I completely forgot, is there any way to get the fixed mg3 gunner as AI to fix the gun, I just love those guy's I wanted them so badly in OFP and I am so happy that they are in arma now, but they don't do me much good if I can't get the AI to fix the guns Share this post Link to post Share on other sites
-HAC-_mainframe 0 Posted August 20, 2007 xmm I didn't thought you would find them useful thats why we didn't include them on the manual. Nevertheless I thing this should do the trick. deploy_smoke>>> this exec ""\HWM_Core\scripts\smoker.sqs""; Apply Camonet>>> this exec ""\HWM_Core\scripts\camo.sqs""; Remove Camonet>>> this exec ""\HWM_Core\scripts\camo.sqs""; Open back Ramp>>> "this animate [""ramp"", 1]"; Close back Ramp>>> "this animate [""ramp"", 0]"; So according to the above place accordingly in a)unit init field b)Wp statement c)trigger statement Be sure in which state is the animation state before you run the commands because you may experience the strangest results NOTE: I believe this will do the trick, but bear in mind that I haven't test them in MP and by doing so you are bypassing the build in checks in the configs. Share this post Link to post Share on other sites
Blue_Flight 0 Posted August 20, 2007 Like the addon very much, keep working at it! Two more pics in the combat photography thread  Share this post Link to post Share on other sites
sparky 0 Posted August 21, 2007 excellent pics. We are pleased that some of you are enjoying our addon pack. As it seems we've already gather a tiny bug list (only 3) and some feature changes to more realistic. Thanks a lot to all the people that tried our addon pack and give us their precious feedback, in order to help us, and improve our work. for further comment, suggestions ,bug reports ,don't hesitate to post. Share this post Link to post Share on other sites
Stewy 1 Posted August 21, 2007 The pack is FANTASTIC - I love the G3! But are the faces 'fixed' to the models? I tried to use the Swiss Cam-Face pack and the soldiers still had white faces. Just a minor grip though - it's excellent! Share this post Link to post Share on other sites
Αplion 1122 Posted August 21, 2007 The pack is FANTASTIC - I Â love the G3! Â But are the faces 'fixed' to the models? Â I tried to use the Swiss Cam-Face pack and the soldiers still had white faces.Just a minor grip though - it's excellent! Â I'm glad you like it m8. Regarding the faces, yes they are "fixed" to units for the moment. I'm working on some camo faces in order to replace the original white ones but still is just a "work in progress" issue. Share this post Link to post Share on other sites
Stewy 1 Posted August 21, 2007 Efcharisto mate! Good luck with it! Share this post Link to post Share on other sites
canis lupus 20 Posted August 21, 2007 @[HAC]_mainframe thanks alot mate... Share this post Link to post Share on other sites
NoRailgunner 0 Posted August 21, 2007 Well nice ideas you have! Please fix the errors in arma.rpt (~1MB) asap!! Would be nice if you can add following in command menu: Leo 1A4 6-Action AI Commander ----> 4 Apply Camonet ----> 5 Remove Camonet ----> 6 turn out AI-Gunner --> 2 deploy smoke --> 3 change ammo HEAT/SABOT Sorry one shoot from T-72 and crew ejects? Give this Leo more armor and accuracy. M113A1 6-Action AI Gunner and Driver 3 ----> open/close cargo hatch 4 ----> open/close ramp 5 ----> turn out MG3 static (HWM_Armored_bunkers) missing Hellenic BDU, soldier only with M9 or maybe align an weapon box (with one G3 + ammo, and MG3 ammo) close by. suggestion make an MG3 static bunker (or fortress) MG3 deployed (is an mix between MG3 gunner and MG3 static) missing sounds, loading animation suggestion make for MG3 gunner an option in action menu > deploy > undeploy > leave there are some visual updates left eg optics should be centered, M2 optics on M113 give some marks, on some weapons there are no bullet animations yet, driver with speed/ fuel indicator, camo net in stealth mode all over Leo.. Keep up good work and make this awesome addon final!!! Share this post Link to post Share on other sites
Blue_Flight 0 Posted August 21, 2007 One more suggestion: I was unable to see any reflections on the models although they shoud have normal maps as stated in the readme Share this post Link to post Share on other sites