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HWM 1st Release Addon Pack

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As promised, the Hellenic Warfare Mod in association with the Hellenic ArmA Community proudly presents the 1st HWM Add-On Pack.

Our first effort towards the total conversion of the game gives you the opportunity to have a look at our work in progress, as our first add-ons are completed. In this pack, you will find new vehicles, weapons, scripts and units, bearing some interesting enhanced capabilities.

Though we strived to produce a bug free version, problems might be found. Please bear in mind that the add-ons are in a beta stage.

Kindly refer to the manual included in the archive for a detailed presentation.

This new addon pack contains the following:

Vehicles - Leopard1A4, M113A1

Weapons - G3A3, G3A4, G3A3_Scope, MG3, MG3_Static

Units - HWM Greek Units

Manual - Complete features manual and Disclaimer

Creators:

Aplion

Sparky

Mainframe

Liongreek

Arigram

Thanks go out to all members of the Hellenic ArmA Community for beta testing and ideas as also to BI for this game.

Here some screenshots

4-hwm_1.jpg

4-hwm_2.jpg

Download from : Armaholic

Download from : Rapidshare

Download from : Armed Assault Info

Enjoy.

HAC Site

HWM Site

Aplion aka [HAC]_Whiskey

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Nice addon i really like it thumbs-up.gif

But there are few problems:

1. conflict with other addons (missing infantry weapons, soldiers firing forom belly etc.) while i use only your addons everything works fine

2. sometimes disembarking soldiers got stuck and die

i upload image showing this. (it only happen to me twice on 9 tests).

EDIT: 3.while in Leopard you can swith main gun ammo by pressing f instead selecting it form action menu (now i can fire 1 HEAT and 1 sabot in 1 second smile_o.gif )

i hope this helps.

sorry for my english confused_o.gif

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1)We did quite an extensive beta testing with 1.08 version and 1.08 hotfix, (and in several different computers) so it shouldn't have the "chest firing problem" maybe an other addons is causing this problem and not HWM pack, try putting one by one the addons and see which is causing the problem, there are already iknown issues with some addons already published.

2)The memory point of get in and get out is quite close to the vehicle. But cause you dead that shouldn't happen. It can happen only if you try at the same time to animate the ramp, or the cargo hatch, cause of the animated geometry that can make you stuck or die if you are at a specific spot.

3)Now as far as the leopard, that's a small side effect in order to be able to have both HEAT and APDS rounds. in fact as you think that you switch ammo types you switch weapon types, causing that.

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1. All my addons work fine, but bug occur when i add yours

(i tried removeing all other infantry weapon addons - bug is still there)

2. like i said it only happed to me twice (all hatches were closed at taht time)

3. In BIS tanks you can switch ammo type (HEAT and SABOT) from action menu while sitting in tank as gunner, it takes time to reload new type of round and you dont have to press f to switch them

Now in yours i can fire 2 rounds (SABOT and HEAT) in 1 second i'm sure real Leopard can't do it

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Ok, 1st of all this is a beta version,

2nd)not only weapons but units,vehicles config mod addons can cause that problem too, (still you're the 1st to report it), so we have to wait, and gather information about how many others have the same problem). I ensure you that we follow exactly BIS way in making our configs, for every addon

3rd) i said "side effect", surely we can fix this, as it should be.

At this point, we have in mind all the bugs you stated. But you have to understand that we don't have responsibility as far as other addon conflicts.

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First thanks for your comments.I hope you enjoy messing-playing around with our "15t beasts" yay.gif

Now replaying to your bug report, I don't thing any vehicle,unit or weapon addon can do what are you describing, except if you are using units that are utilizing heavy scripting in back round.Also keep in mind that for our beta test we didn't use any mods for sound graphics or GUI engine tune up.

This is because we wanted our job to be primary BIS compatible.

For the second glitch you are right.But we are still learning and this is something temporary we hope we can unlock all BIS secrets .

smile_o.gifsmile_o.gif .

thanks for your comments again

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uff... i finally found addon that causes that bug. It's a "SD_btr80". and yes it have nightvision script. Sorry for problem.

Now i can fully enjoy your addon smile_o.gif

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uff... i finally found addon that causes that bug. It's a "SD_btr80". and yes it have nightvision script. Sorry for problem.

Now i can fully enjoy your addon  smile_o.gif

Thats good news.

It is logical I think, for every new comming MOD, that is impossible to be fully compatible with all other MODs that community produces.

In HWM we worked hard for more than six months in order to have this releaseable result, plus a couple of months beta testing in SP & MP modes fixing all bugs we found.

Please feel free to test our addon and send us any feedback but keep in mind that we made all our tests with no other addon installed. So please in case you have something to report be sure that you have it tested using the same method as we did.

Thanks again for your support.

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@Admins - sorry I didn't noticed that especially the second image of my post is a little bit over than 100kb.

As photobucket seems to be down for a reason I will correct this as soon it will be up again.

In any case you can't wait ..... rules are rules.

Thanks in advance and sorry for the inconvenience.

OK PICTURES RESIZED wink_o.gif

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great work, especially the destruction effect, we need more of that...

the camonet on the leopard and the animations on the m113 are really great but I was woundering if it was possible to apply the net on an AI tank and open the ramp on an AI m113?

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Super, glad to hear you are enjoying this.

To be honest we were a little anxious if you would like the results of our custom destruction.

We thing it is giving pretty random results but we are working on make in it even more better.

As for your guestion regarding the goodies, unfortunately arma engine and its AI handling isn't allows us to do so with out the help of the mission maker.

So if you need to enable any custom "action" for our tanks-units then you should do it thought the help of initialization-command exec on waypoints or triggers.

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I would like to a make a clarification about Leopard's 3dmodel. Our Leopard is a heavily Remodelled Version of Sigma 6 Leopard (originally published for OFP). Regarding the above we would like to give him a credit for the original model.

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Great stuff!  notworthy.gif Please keep it coming that way!

Just one little problem: the M113. Getting in it and standing in the "cargo well" won't be something one does if the fighting has already begun. Currently I find it very tricky because I have to walk (standing) up the ramp and then crouch to get inside. If I take one step wrong when entering (crouching), I have to rise again and start all over. Maybe you could change the LOD so that you can crouch all way up?

Otherwise a very precise LOD. I tried to close the hatch when standing in the "well". To my amazement, I didn't get my head stuck but got the crap knocked out of my head and died! tounge2.gif

_mainframe @ Aug. 20 2007,20:49)]As for your guestion regarding the goodies, unfortunately arma engine and its AI handling isn't allows us to do so with out the help of the mission maker.

So if you need to enable any custom "action" for our tanks-units then you should do it thought  the help of  initialization-command exec on waypoints or triggers.

Please include those commands in the readme! And thanks alot for the smokeshells on the Leopard!

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this is a little followup on my first question but I completely forgot, is there any way to get the fixed mg3 gunner as AI to fix the gun, I just love those guy's I wanted them so badly in OFP and I am so happy that they are in arma now, but they don't do me much good if I can't get the AI to fix the guns

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xmm I didn't thought you would find them useful thats why we didn't include them on the manual.

Nevertheless I thing this should do the trick.

deploy_smoke>>>

this exec ""\HWM_Core\scripts\smoker.sqs"";

Apply Camonet>>>

this exec ""\HWM_Core\scripts\camo.sqs"";

Remove Camonet>>>

this exec ""\HWM_Core\scripts\camo.sqs"";

Open back Ramp>>>

"this animate [""ramp"", 1]";

Close back Ramp>>>

"this animate [""ramp"", 0]";

So according to the above place accordingly in

a)unit init field

b)Wp statement

c)trigger statement

Be sure in which state is the animation state before you run the commands because you may experience the strangest results tounge2.gif

NOTE:

I believe this will do the trick, but bear in mind that I haven't test them in MP and by doing so you are bypassing the build in checks in the configs.

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leopard3sl0.jpg

smile_o.gif

Like the addon very much, keep working at it!

Two more pics in the combat photography thread  tounge2.gif

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excellent pics.

We are pleased that some of you are enjoying our addon pack.

As it seems we've already gather a tiny bug list (only 3) and some feature changes to more realistic.

Thanks a lot to all the people that tried our addon pack and give us their precious feedback, in order to help us, and improve our work. xmas_o.gif

for further comment, suggestions ,bug reports ,don't hesitate to post.

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The pack is FANTASTIC - I love the G3! But are the faces 'fixed' to the models? I tried to use the Swiss Cam-Face pack and the soldiers still had white faces.

Just a minor grip though - it's excellent! pistols.gif

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The pack is FANTASTIC - I  love the G3!  But are the faces 'fixed' to the models?  I tried to use the Swiss Cam-Face pack and the soldiers still had white faces.

Just a minor grip though - it's excellent!  pistols.gif

I'm glad you like it m8.

Regarding the faces, yes they are "fixed" to units for the moment. I'm working on some camo faces in order to replace the original white ones but still is just a "work in progress" issue.

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Well nice ideas you have! smile_o.gif

Please fix the errors in arma.rpt (~1MB) asap!!

Would be nice if you can add following in command menu:

Leo 1A4

6-Action

AI Commander

----> 4 Apply Camonet

----> 5 Remove Camonet

----> 6 turn out

AI-Gunner

--> 2 deploy smoke

--> 3 change ammo HEAT/SABOT

Sorry one shoot from T-72 and crew ejects? Give this Leo more armor and accuracy.

M113A1

6-Action

AI Gunner and Driver

3 ----> open/close cargo hatch

4 ----> open/close ramp

5 ----> turn out

MG3 static (HWM_Armored_bunkers)

missing Hellenic BDU, soldier only with M9 or maybe align an weapon box (with one G3 + ammo, and MG3 ammo) close by.

suggestion make an MG3 static bunker (or fortress)

MG3 deployed (is an mix between MG3 gunner and MG3 static)

missing sounds, loading animation

suggestion make for MG3 gunner an option in action menu

> deploy

> undeploy

> leave

there are some visual updates left eg

optics should be centered, M2 optics on M113 give some marks, on some weapons there are no bullet animations yet, driver with speed/ fuel indicator, camo net in stealth mode all over Leo..

Keep up good work and make this awesome addon final!!! thumbs-up.gif

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One more suggestion: I was unable to see any reflections on the models although they shoud have normal maps as stated in the readme wink_o.gif

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