Jocko Flocko 0 Posted July 28, 2007 It's amazing you can get a none multi-threaded coded game to run so smoothly on such serious hardware. Nice setup. Share this post Link to post Share on other sites
andersson 285 Posted July 28, 2007 what are your settings and FPS? ~Medium/high  settings are playable. Good thing with Kegetys SoftTH, you can choose lower res for the left/right screens for better performance. MfG Lee Ahh, thank you! I have to fix one more monitor and a cheap suitable GFX-card then I`m thinking of buying fresnel-lenses to get bigger screen and get rid of the borders. Not near Dslyecxi`s setup, but anyway Share this post Link to post Share on other sites
shinRaiden 0 Posted July 28, 2007 @dsylexci I see you got the 4x FOV adjusted adequately. @all : The 4x setup generally isn't targeted at immersive wrap-around situations, rather it is designed for expanded multiple unit firing lines. Additionally, affordable projectors are normally going to be in the 1024x768 resolution range, so ArmA performance with even three of them linked in a Matrox TripleHead2Go is quite good on a moderate video card setup. As was mentioned previously, VR goggles with a separate motion tracking system is used in the Loadmaster program, but VR goggles are normally counter-productive for most training situations. A couple other projects are shown here : http://vbs2.com/site/iitsec_06.html That integration was done just before the trade show, with astounding results. It took another 15 minutes to merge the missions to create a combined land and sea scenario with both the boat and the hmmwv in the same scenario. The boat also sits on a motion platform which iirc can simulate up to Sea States 3, maybe 4. You'd just need longer hydraulics to go bigger :P Just at the trade shows alone, there's been M240's, M249's, M4's, M92f's, and SIG p220(?) demonstrated, and I know M2's have been added since. Share this post Link to post Share on other sites
Jambo17 0 Posted July 28, 2007 can you achieve the same effect with say Airsoft rifles, projectors and high spec PC - Or this there something else I would need? Share this post Link to post Share on other sites
dslyecxi 23 Posted July 28, 2007 can you achieve the same effect with say Airsoft rifles, projectors and high spec PC - Or this there something else I would need? Yes, there are plenty of other things you would need. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 28, 2007 Anyone here with knowledge about "wiimote" and "GlovePIE"? Please send me a PM if yes. I'm "working" on something like Dslyecxi showed in THIS video. pc/arma/wiimote/bluetooth/glovepie/airsoft gun/beamer MfG Lee Edit: Oh, good timing Share this post Link to post Share on other sites
Jambo17 0 Posted July 28, 2007 Care to enlighten, where do you get that rifle or the kit to turn an airsoft rifle into a laser pointing device. Share this post Link to post Share on other sites
DBO_ 0 Posted July 28, 2007 A fantastic setup you have there , i could state my jealousy but you already can feel it . it seems to be very wip from the video i.e the fov in the helo setup and the dust created from the artificial projectile versus your actual live round unless you activated fade lol /j/k .looks like your aiming at there bodies but the game projectile is on a trajectory towards there feet ,the dust knocked up seem to give this impression or you could be simply a shit shot lol another,jk. looking forward to watch the progression of this system, hope you keep us well informed. Share this post Link to post Share on other sites
dslyecxi 23 Posted July 28, 2007 it seems to be very wip from the video i.e the fov in the helo setup and the dust created from the artificial projectile versus your actual live round unless you activated fade lol /j/k .looks like your aiming at there bodies but the game projectile is on a trajectory towards there feet ,the dust knocked up seem to give this impression or you could be simply a shit shot lol another,jk. looking forward to watch the progression of this system, hope you keep us well informed. I have no idea what you mean re: the helo FOV. As to the live-fire, I explained why it was registering low in the original post. Quote[/b] ]Care to enlighten, where do you get that rifle or the kit to turn an airsoft rifle into a laser pointing device. http://www.lasershot.com Share this post Link to post Share on other sites
dm 9 Posted July 28, 2007 ...the dust created from the artificial projectile versus your actual live round unless you activated fade lol /j/k .looks like your aiming at there bodies but the game projectile is on a trajectory towards there feet ,the dust knocked up seem to give this impression or you could be simply a shit shot lol... If you bothered to read the thread... This is me, with my own personal rifle, with real bullets, shooting virtual bad guys. The calibration was off a bit (shots were registering low, hence the many leg shots and near-misses below the enemies) Share this post Link to post Share on other sites
DBO_ 0 Posted July 28, 2007 why have you edited that reply so as to remove the fact that i said another joke ? I dont like the way you edit my posts . my reply Quote[/b] ] actual live round unless you activated fade lol /j/k .looks like your aiming at there bodies but the game projectile is on a trajectory towards there feet ,the dust knocked up seem to give this impression or you could be simply a shit shot lol another,jk.looking forward to watch the progression of this system, hope you keep us well informed. your edited miss representation of my reply Quote[/b] ]...the dust created from the artificial projectile versus youractual live round unless you activated fade lol /j/k .looks like your aiming at there bodies but the game projectile is on a trajectory towards there feet ,the dust knocked up seem to give this impression or you could be simply a shit shot lol... That was not clever nor was it big , i would ask you refrain from doing that in future if you would be so kind. @dyslexi a) helo fov doesnt look very good if it was to be for a training purpose ,is what i meant. b) my apologies for not seeing tht you had mentioned your low shots in first post. at least you know i watched the video with haked eyes :0. Share this post Link to post Share on other sites
dslyecxi 23 Posted July 28, 2007 a) helo fov doesnt look very good if it was to be for a training purpose ,is what i meant What do you mean by that? The FOV is roughly equal to what you would see in reality, seated where I was, with a viewable slice like what those screens provide. In any case, that's just something I was screwing around with on the systems. Share this post Link to post Share on other sites
dm 9 Posted July 28, 2007 I dont like the way you edit my posts That was not clever nor was it big , i would ask you refrain from doing that in future if you would be so kind. Don't recall trying to be big or clever. Reading the thread, especially the first post, before shooting your mouth off trying to be clever yourself is always a good idea. Now, I don't want to derail Dslyecxi's thread anymore, so if you want to duke it out. PM me Share this post Link to post Share on other sites
DBO_ 0 Posted July 28, 2007 Quote[/b] ]Now, I don't want to derail Dslyecxi's thread anymore, so if you want to duke it out. PM me It is not a debate it is a request ,pure and simple. Do not quote me in the style of a tabloid journalist. Share this post Link to post Share on other sites
shinRaiden 0 Posted July 28, 2007 a) helo fov doesnt look very good if it was to be for a training purpose ,is what i meant What do you mean by that? The FOV is roughly equal to what you would see in reality, seated where I was, with a viewable slice like what those screens provide. In any case, that's just something I was screwing around with on the systems. The FOV is correct, it just looks weird because in effect Dsylexci's 'unwrapped' a circular space and laid it flat against the wall. Share this post Link to post Share on other sites
DBO_ 0 Posted July 28, 2007 Quote[/b] ]The FOV is correct, it just looks weird because in effect Dsylexci's 'unwrapped' a circular space and laid it flat against the wall. That could be what it is , Thankyou for the explanation shinraiden Share this post Link to post Share on other sites
jasono 0 Posted July 28, 2007 Next we'll see the Ai shooting bullets thru the screen at ya :P LOL LOL. Says on the box: Quote[/b] ]CAUTION : May cause serious injury or death if you don't move fast enough How long have you been doing what you are doing Dslyecxi ? Share this post Link to post Share on other sites
KaiserPanda 0 Posted July 29, 2007 Wow. Your job rules. Share this post Link to post Share on other sites
libertyordeath776 0 Posted July 29, 2007 Dear Santa........ Share this post Link to post Share on other sites
Jocko Flocko 0 Posted July 29, 2007 I'd love to see how Flight Simulator X plays on that setup... Share this post Link to post Share on other sites
Correction 0 Posted July 29, 2007 This is just sick. Where do I find a job application? Share this post Link to post Share on other sites
evilnate 0 Posted July 29, 2007 Thanks for sharing Dslyecxi! It sure is cool to see what happens when the government throws tax revenue into simulators. Share this post Link to post Share on other sites
BloodOmen 0 Posted July 30, 2007 Awesome setup lol But i think i prefer my 1280 x 1024 Share this post Link to post Share on other sites
Nutty_101 0 Posted July 30, 2007 The real question is will this work in arma? I didn't know arma went past the trip head view. VBS might but as i don't have the lux of owning that one i can only assume it prolly does. Also if the enemy didnt know are you creating the shots thru scripts or are you in control of a player? Sorry just curious as to how the shots are registered into the game. Share this post Link to post Share on other sites
dslyecxi 23 Posted July 31, 2007 The real question is will this work in arma? I didn't know arma went past the trip head view. VBS might but as i don't have the lux of owning that one i can only assume it prolly does. Also if the enemy didnt know are you creating the shots thru scripts or are you in control of a player?Sorry just curious as to how the shots are registered into the game. The enemy is not reacting because that's how I scripted the scenario. That's about as far as I will go with details. Share this post Link to post Share on other sites