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Children Units

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Please read the next sentance before posting....

This thread is for disucssing the technical side to getting children units to work, the thread is not for peoples opinions regarding the moral implications of this.

No one wants your opinion of the moral side of this.... go search for other threads which have covered this topic.

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So I figured the best candidate for this would be the SLX people.

I selected everything and in O2 rescaled all LODs and animations. Just one click

Then tested it in game....

believe it or not it almost worked for the most part. I scaled the unit down 25 percent so it fits a 9-12 year old range. Everything scaled correctly except the hands, feet and neck. The unit could run around and do all the normal things more or less.

I suspect this has been tried before with ofp. I am not sure if it is even possible to reweight the hands and feet to keep from mutating.

Does anyone know if this has ever been successfully accomplished?

Im hoping to have Iraqi and african children troops when it is all finished.

Personally I am using it for making movies.... and also will have them for the Fallujah Island and missions that take place there.

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yeah it could be nice idea.

I remember than in OFP wasnt anny children addon...erm ok, there was children(little "civilian" that can only run but there were some anim problems) in Singapore Addon pack or something like that.

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in oxygen instead of manually scaling the model

hit the scaling button

in the new prompt theres a checker box to inlucde animations wink_o.gif

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That how i did it with one click...

But I guess there is something not working with the current o2 that would translate into arma.

Lets see with the new tools...

to be continued...

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You'll have to take into account the fact children proportions are different to that of adults:

Children have big round heads, large eyes (actually they have adult sized eyes) and short legs.

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You'll have to take into account the fact children proportions are different to that of adults:

Children have big round heads, large eyes (actually they have adult sized eyes) and short legs.

So would it make sense to set up the unit prior to scaling uniformly down to a smaller size?

Like if i get the head bigger while as an adult, it will end up proportionate upon scaling..... The legs however AFAIK are going to be difficult to change without something bizzare happening.

I unfortunately am not able to animate and make RTMs which would be needed to make a child unit under the normal way of setting up a unit.....

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I've worked on child units

You would need to rerun the animations with a new link.lst

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It would be a great addition to atmosphere, and a greater deep to mission/campaigns, but I guess a rant against it would probably occur.

I would myself not use any children units to go ballistic on children, but instead implement them in a realistic way, so that the mission has a deeper emotional side.

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Hi, i think that if the head model changes (and must be different)

from an adult head model, the (default and custom) face textures

will look bad or weird, almost like aliens or the chupacabra; but yes.

Add children to the game will add more realism to the enviroment

and will also make possible to form guerrillas like in the real life;

made with children too that we'll have to kill. Let's C ya

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I've worked on child units

You would need to rerun the animations with a new link.lst

What do you mean exactly by 'rerun' the animations?

How did your project turn out?

Quote[/b] ]Hi, i think that if the head model changes (and must be different)

from an adult head model, the (default and custom) face textures

will look bad or weird, almost like aliens or the chupacabra;

good point... I dont want that to happen.. but i think if it is done evenly it shouldnt distort too much...

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RTM animations exist outside of the character model (anims.pbo), and they only work properly for a character that exactly matches the same size as the bind pose from which those rtms were produced. If you scale down a character model, you will see strange results when trying to animate it with adult sized RTMs, esp in the head and hands where it would be most offset.

The whole animation set would need to be rescaled too, which is no small task.

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RTM animations exist outside of the character model (anims.pbo), and they only work properly for a character that exactly matches the same size as the bind pose from which those rtms were produced. If you scale down a character model, you will see strange results when trying to animate it with adult sized RTMs, esp in the head and hands where it would be most offset.

The whole animation set would need to be rescaled too, which is no small task.

Ouch! Well thats exactly what I didnt want to hear but am glad I did. Thanks Earl

Hmmm looks like a banghead.gif experience

and probally not worth the effort.

oh well....

back to making afghan villages... smile_o.gif

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Shouldn't it be possible, assuming a deep understanding of the RTM format, to scale down the animations automatically in a batch process? As far as I am informed, the animation files basically hold information on position and orientation of all named selections of the model. It may be possible to write a script that linearly scales all the position information down, like 25% in this case. Can anyone verify this?

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forget children.. we want giants! \o/

100x size

just add a fist smashing on ground animation for the melee attack, and a fly swat for air units

and make feet collide with environment.. flattening everything

running away from one in a forest or city would look damn cool

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Yeah, maybe then we could reenact the ending of Serious Sam, or have an even nicer Godzilla in ArmA than there was for OFP!! thumbs-up.gif

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Giants would also be good... Even better... Giant Kids with their toy soldiers on the loose

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I have 2 kids of my own and sometimes out of frustration in would be great to shoot m once in a while to pieces is ArmA (i have 2 adorable kids though).

Also in horror packs it would be great to kill giant zombies and have a level end-boss or something.

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