Chip360 0 Posted August 6, 2007 BTW, if you are able to de-PBO any mission that you want to see effects in, you can always add your own trigger. Im currently having problems getting DePbo/Cpbo to work on my Vista Comp Edit: Fixed ! Thread: Here Share this post Link to post Share on other sites
frogg 0 Posted August 6, 2007 BTW, if you are able to de-PBO any mission that you want to see effects in, you can always add your own trigger. Im currently having problems getting DePbo/Cpbo to work on my Vista Comp Its horrible because now I cant work on any of my projects... If Anyone knows what could be wrong the thread is below, still no replies... Edit: No replies that have solved it anyway... Thread: Here I have un-pbo'd Evolution SP and added the trigger in to it, and it works great. I've also done it to Dynamic War by MrN. PM me if you would like me to send you a copy. Oh and DM, my words cannot express my appreciation for this mod. This, combined with chammys sound mod and 6th sense tracers have really put the fun back into arma for me. Nothing puts a smile on my face like shooting down that pesky Kamov, only to have it crash into and level a city block 50m away from me, and being absorbed in the dustcloud Thank you for the wonderful work sir, and I look forward to the next update Share this post Link to post Share on other sites
dmarkwick 261 Posted August 16, 2007 OK, after a short hiatus I am continuing with the smoke effects. Firstly, the new improvements will include a restructuring of the sripts, that is, it's no longer one huge SQF file but is split into more logical scripts easier to edit. And while I did that made some optimisations. Here's a preview of the new fuel burning effects: ... and here's another preview, more spectacular as it's at night, which I think looks pretty damn good : I was getting a little despondent yesterday as I couldn't get a decent fire effect, but I think I pulled it off eventually. I'll try & get a new beta out quite soon. Share this post Link to post Share on other sites
Chip360 0 Posted August 16, 2007 OK, after a short hiatus I am continuing with the smoke effects. Firstly, the new improvements will include a restructuring of the sripts, that is, it's no longer one huge SQF file but is split into more logical scripts easier to edit. And while I did that made some optimisations.Here's a preview of the new fuel burning effects: ... and here's another preview, more spectacular as it's at night, which I think looks pretty damn good : I was getting a little despondent yesterday as I couldn't get a decent fire effect, but I think I pulled it off eventually. I'll try & get a new beta out quite soon. Awesome work man Alright! Btw, some questions really fast sir D? 1) Do you currently have huge billowing smoke effects for burning vehicles? For some reason it appears I have stock smoke textures! Â Could this be because I havent activated the script or whatever in the editor? (I was creating a map) 2) Could change the really dark dark grenade textures in your pack to a lighter color? (Somewhere along the lines of light-grey smoke compared to black oil?) Something this colorish: Your current textures are pretty dark (Or atleast on my machine? is it just me?) Share this post Link to post Share on other sites
dmarkwick 261 Posted August 16, 2007 1) Do you currently have huge billowing smoke effects for burning vehicles? For some reason it appears I have stock smoke textures! Could this be because I havent activated the script or whatever in the editor? (I was creating a map) The readme describes the steps needed to have smoke effects in mission. Basically it involves making one trigger. 2) Could change the really dark dark grenade textures in your pack to a lighter color? (Somewhere along the lines of light-grey smoke compared to black oil?) Something this colorish: Originally the grenade effect was much lighter, but people complained it was too light. I darkened some of it (the lower-lying cloud) to try & match what I saw in images like the one above. Thanks for the comments Share this post Link to post Share on other sites
Chip360 0 Posted August 16, 2007 Ok, because, the entire cloud is now really dark, and in that picture, though the dark is definetely there, the light is the more dominant texture, could it be possible to create both shades, maybe add another particle fountain thing or whatever the hell you use to make those effects for the lighter (and larger) layer? Edit: and If youve given up on trying to perfect the grenade effect (which already looks pretty damn fine, aside from the textures) can I have an under-the-table-just-for-you-blake-(chip360) lighter grenade texture effect release from you? Share this post Link to post Share on other sites
dmarkwick 261 Posted August 16, 2007 Edit: and If youve given up on trying to perfect the grenade effect (which already looks pretty damn fine, aside from the textures) can I have an under-the-table-just-for-you-blake-(chip360) lighter grenade texture effect release from you? Surely Are you able to un-PBO and re-PBO a file? If so I can tell you exactly what parameters to change in what file, so you can set it yourself. If not, I'll do a special one for you. Share this post Link to post Share on other sites
Chip360 0 Posted August 16, 2007 Edit: and If youve given up on trying to perfect the grenade effect (which already looks pretty damn fine, aside from the textures) can I have an under-the-table-just-for-you-blake-(chip360) lighter grenade texture effect release from you? Surely Are you able to un-PBO and re-PBO a file? If so I can tell you exactly what parameters to change in what file, so you can set it yourself. If not, I'll do a special one for you. I got the pbo thing working, but honestly I dont know how it should be tweaked :O Could you just tweak me up a quick fix? Something similiar to the smoke in madmmatts mod maybe (just a dab less dark) I would be so happy! Ps: Do you think in a future release you may be adding the light grey particle effect with the dark smoke (combining the two) to make the most realistic grenade effect around?You know what I mean, so it looks like that photo? Share this post Link to post Share on other sites
dmarkwick 261 Posted August 16, 2007 I got the pbo thing working, but honestly I dont know how it should be tweaked :OCould you just tweak me up a quick fix? Something similiar to the smoke in madmmatts mod maybe (just a dab less dark) Well to be honest if you can un-PBO and re-PBO that would be the best option, I can supply you with the entire file to replace, no editing for you That way you can replace the same file each time I make a release and you'll always get your own grenade effects. Otherwise I'd be constantly supplying you with special downloads. Ps: Do you think in a future release you may be adding the light grey particle effect with the dark smoke (combining the two) to make the most realistic grenade effect around?You know what I mean, so it looks like that photo? Well I tried to make the lower cloud dark & short lasting, and the higher cloud lighter colour & longer lasting. Personally I'm quite happy with it, some grenade footage I've seen is quite light but they seem to be range grenades mostly, the footage I've seen of grenades on non-range surfaces seem to be slightly darker generally. I went for a mid catch-all setting in the end Share this post Link to post Share on other sites
Chip360 0 Posted August 16, 2007 So that is a le no? How sad I love you addon, i just wish.... *Cries...* So then theres absolutely no way that you would try to make a mix effect for the grenades again? Not anyway at all? its done, gone, dust in the wind? Zipp? Can you be persuaded by my friend Virtual Ben? Â Â Share this post Link to post Share on other sites
dmarkwick 261 Posted August 16, 2007 Hey look on the bright side - I'm offering you your own, personal, absolutely unique grenade settings file Share this post Link to post Share on other sites
Chip360 0 Posted August 16, 2007 Hey look on the bright side - I'm offering you your own, personal, absolutely unique grenade settings file Well then, Ill take it  (and do u think someday in the future you can give me my own personal grenade settings file that includes the black and white smooke?!?? ) And wait a min, y did u decide to make a compromise again instead of a mix (a realistic mix, for a realistic mod?) Share this post Link to post Share on other sites
frogg 0 Posted August 17, 2007 OK, after a short hiatus I am continuing with the smoke effects. Firstly, the new improvements will include a restructuring of the sripts, that is, it's no longer one huge SQF file but is split into more logical scripts easier to edit. And while I did that made some optimisations.Here's a preview of the new fuel burning effects: ... and here's another preview, more spectacular as it's at night, which I think looks pretty damn good : I was getting a little despondent yesterday as I couldn't get a decent fire effect, but I think I pulled it off eventually. I'll try & get a new beta out quite soon. Great work DM, once again you have outdone yourself =D The fire effects at night look wonderful! Can't wait for the release. Share this post Link to post Share on other sites
dmarkwick 261 Posted August 17, 2007 Here's a set of grenade variants for you chip360, set in order of light, lighter & lightest. You'll need to de-PBO the DMSmokeEffects addon, find the right file and replace, then re-PBO the lot back up again. Unfortunately you'll need to re-start the game each time you try one out, but that's no biggie. I haven't tried them out myself, I just tweaked each setting up by 0.2 for each file, so the lightest settings file will be 0.6 lighter than the default. They might look horrible but maybe one of them is close to what you'd like Grenade Variants And wait a min, y did u decide to make a compromise again instead of a mix (a realistic mix, for a realistic mod?) I do regard the final as a realistic mix, remember that there's only one grenade effect, and it has to look good in all settings, including desert, urban, woodland etc. Some amount of compromise has to be made to find a middle-ground Share this post Link to post Share on other sites
miller 49 Posted August 17, 2007 @DMarkwick This is without your new fuel burning effects,  and new great fuel burning effects  comes later ? correctly ?  Share this post Link to post Share on other sites
dmarkwick 261 Posted August 17, 2007 @DMarkwickThis is without your new fuel burning effects, and new great fuel burning effects comes later ? correctly ? Yep. I want to add a few more things to make it worth a release, just small stuff like the tank firing dust effect. Share this post Link to post Share on other sites
Chip360 0 Posted August 18, 2007 Here's a set of grenade variants for you chip360, set in order of light, lighter & lightest. You'll need to de-PBO the DMSmokeEffects addon, find the right file and replace, then re-PBO the lot back up again.Unfortunately you'll need to re-start the game each time you try one out, but that's no biggie. I haven't tried them out myself, I just tweaked each setting up by 0.2 for each file, so the lightest settings file will be 0.6 lighter than the default. They might look horrible but maybe one of them is close to what you'd like Grenade Variants And wait a min, y did u decide to make a compromise again instead of a mix (a realistic mix, for a realistic mod?) I do regard the final as a realistic mix, remember that there's only one grenade effect, and it has to look good in all settings, including desert, urban, woodland etc. Some amount of compromise has to be made to find a middle-ground Alright... I am ever so happy about the grenades variants ! Thankyou so much ill go check 'em out in a min. Its sad that the grenades arent bein worked on anymore, but I understand the whole middle-ground compromise deelio, so im happy with it Keep up the tremendous work ! Share this post Link to post Share on other sites
fuc847 0 Posted August 19, 2007 looks very nice. how does it affect performance on low-medium comps tho..? can you maybe create several versions like minimal particle desnity and optimal particle density? so that ppl with abit lesser comps can enjoy ur beautiful work without lagging like crazy Share this post Link to post Share on other sites
Mabes 0 Posted August 19, 2007 looks very nice.how does it affect performance on low-medium comps tho..? can you maybe create several versions like minimal particle desnity and optimal particle density? so that ppl with abit lesser comps can enjoy ur beautiful work without lagging like crazy I haven't noticed any of his effects adding any lag/decreasing performance in any way. I thought that his building collapse effects surely would but if anything, they increased performance. Share this post Link to post Share on other sites
Kirq 0 Posted August 19, 2007 Superb addon DMarkwick. I love new smoke effects, looks very realistic. Are You planing to add new smoke effects to other explosions ? Tank HE shell detonation for an example ? Great work ! Share this post Link to post Share on other sites
dmarkwick 261 Posted August 19, 2007 looks very nice.how does it affect performance on low-medium comps tho..? can you maybe create several versions like minimal particle desnity and optimal particle density? so that ppl with abit lesser comps can enjoy ur beautiful work without lagging like crazy Config effects should not affect performance at all, extra smoke effects can get a little busy if there's 50 tanks all on fire at the same time but if the battle is a reasonable size (say 20 tanks) then the impact isn't noticeable. Share this post Link to post Share on other sites
dmarkwick 261 Posted August 19, 2007 Superb addon DMarkwick. I love new smoke effects, looks very realistic. Are You planing to add new smoke effects to other explosions ? Tank HE shell detonation for an example ? Great work ! Yep I'll be doing any effect I can identify in the config, as well as adding & improving extra smoke effects Share this post Link to post Share on other sites
Kirq 0 Posted August 19, 2007 Superb addon DMarkwick. I love new smoke effects, looks very realistic. Are You planing to add new smoke effects to other explosions ? Tank HE shell detonation for an example ? Great work ! Yep I'll be doing any effect I can identify in the config, as well as adding & improving extra smoke effects I glad to hear that ! ArmA is great game thanks to ppl like You. Long live the Moders Share this post Link to post Share on other sites
dmarkwick 261 Posted August 20, 2007 Thankyou so much ill go check 'em out in a min. Its sad that the grenades arent bein worked on anymore, but I understand the whole middle-ground compromise deelio, so im happy with it No probs, post up screenies if any of them are any good, I'm not totally against changing the grenade, I'm just against it right now Share this post Link to post Share on other sites
IronTiger 0 Posted August 23, 2007 Love your Smoke Effects!!! Share this post Link to post Share on other sites