yesac113 0 Posted July 15, 2007 How do you put objects on map like sandbags,weapons,wrecks ect. i know it is under the unit icon and you select empty but empty isn't there? Share this post Link to post Share on other sites
Denz 0 Posted July 15, 2007 I thought we answered this? Right in the editor select "unit" - then either BLUFOR/OPFOR etc. Pick a soldier basically. Now in the editor window you will see a small box that will says "control" - Player This unit needs to be on the map before the other options will appear. Now you can select the sandbags etc. Share this post Link to post Share on other sites
Correction 0 Posted July 15, 2007 I wish they'd remove that playable unit requirement. I usually build my mission first and then I place the players. Having to start every mission with one temporary playable unit gets annoying. Share this post Link to post Share on other sites
Guest Ti0n3r Posted July 15, 2007 Haha wtf bid deal? Share this post Link to post Share on other sites
ck-claw 1 Posted July 15, 2007 ? when building your mission,how can you check stuff-placment of things-if triggers work etc? if you dont have a playable unit down first? Share this post Link to post Share on other sites
Jack-UK 0 Posted July 15, 2007 Yeah personally i always stick a flying RACs MH6 so i can fly around my mission area to see ifall objects are in place, waypoints working etc But to place lots of objects, u need to download an editor addon.. Search for 6th Sense.. im pretty sure Sickboy made one Share this post Link to post Share on other sites
Wolfrug 0 Posted July 15, 2007 Well, you don't -actually- need to place the player object first. It's just that the player can't be an Empty object, but unless a player is placed already it will always revert to "Control - Player" until one has been placed (and also whine about "No player present!") To place empty objects without having a player-unit present, simple switch the control on the unit you're placing into...whatever it's called again "Not Playable" I believe, and the Empty side option will become available. But really, you'll prolly need that player soon enough anyway to preview stuff... Regards, Wolfrug Share this post Link to post Share on other sites
Correction 0 Posted July 16, 2007 Well, you don't -actually- need to place the player object first. It's just that the player can't be an Empty object, but unless a player is placed already it will always revert to "Control - Player" until one has been placed (and also whine about "No player present!")To place empty objects without having a player-unit present, simple switch the control on the unit you're placing into...whatever it's called again "Not Playable" I believe, and the Empty side option will become available. But really, you'll prolly need that player soon enough anyway to preview stuff... Regards, Wolfrug How come I was too stupid to realize this? D: Thanks very much for clarifying that! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 16, 2007 Well, you don't -actually- need to place the player object first. It's just that the player can't be an Empty object, but unless a player is placed already it will always revert to "Control - Player" until one has been placed (and also whine about "No player present!")To place empty objects without having a player-unit present, simple switch the control on the unit you're placing into...whatever it's called again "Not Playable" I believe, and the Empty side option will become available. Â But really, you'll prolly need that player soon enough anyway to preview stuff... Regards, Wolfrug How come I was too stupid to realize this? Â D: Thanks very much for clarifying that! Don't worry, 95% of the people on these forums don't know this either, dispite my efforts to educate them. Share this post Link to post Share on other sites
DBO_ 0 Posted July 16, 2007 Quote[/b] ]Don't worry, 95% of the people on these forums don't know this either, dispite my efforts to educate them That is not really a good thing to teach people, when this method is used with some custom addons and the map is played on a dedicated server it can create the age old error "missing addon". always better to preview a mission rather than save it without ever playing. my two cents Share this post Link to post Share on other sites
ck-claw 1 Posted July 17, 2007 Well, you don't -actually- need to place the player object first. It's just that the player can't be an Empty object, but unless a player is placed already it will always revert to "Control - Player" until one has been placed (and also whine about "No player present!")To place empty objects without having a player-unit present, simple switch the control on the unit you're placing into...whatever it's called again "Not Playable" I believe, and the Empty side option will become available. But really, you'll prolly need that player soon enough anyway to preview stuff... Regards, Wolfrug How come I was too stupid to realize this? D: Thanks very much for clarifying that! Don't worry, 95% of the people on these forums don't know this either, dispite my efforts to educate them. Me being one of them! Share this post Link to post Share on other sites