5133p39 16 Posted July 7, 2007 Does anybody know what exactly is sensitivityEar? Does it set how good the AI can hear certain unit, or does it set how good certain unit can hear others? Does higher value mean better hearing (or louder movement) or vice versa? Share this post Link to post Share on other sites
suma 8 Posted July 7, 2007 It sets how good certain unit hears other. Higher value means given unit hears better. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted July 7, 2007 There' re several parameteres that seems to be defining unit ability to see/hear otheres <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sensitivity=1; // sensor sensitivity sensitivityEar=0.0075; irScanRangeMin=0; irScanRangeMax=0; gunnerCanSee = CanSeeEye+CanSeeEar; But there's no explanation for this two <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">irScanToEyeFactor=1; irScanGround=true; Share this post Link to post Share on other sites
5133p39 16 Posted July 8, 2007 It sets how good certain unit hears other.Higher value means given unit hears better. Thanks very much for the clarification. I know i could do some experiments and figure it out by myself, but i was really tired by performing some other experiments - sometimes its very time consuming. Share this post Link to post Share on other sites
malick 0 Posted September 7, 2007 As regards to 'sensitivity' and 'sensitivityEar', are they related ? For example, if I increase the value for 'sentivity', will it have an influence on 'sentivityEar' ? If not, does that mean that 'sensitivity' is in fact 'sensitivityEye' ? Thanks ! Malick Share this post Link to post Share on other sites
madmedic 0 Posted September 9, 2007 There' re several parameteres that seems to be defining unit ability to see/hear otheres <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sensitivity=1; // sensor sensitivity sensitivityEar=0.0075; irScanRangeMin=0; irScanRangeMax=0; gunnerCanSee = CanSeeEye+CanSeeEar; But there's no explanation for this two <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">irScanToEyeFactor=1; irScanGround=true; AFAIK, These are all the same as in OFP. (except for "irscanto eyefactor"...never seen that one) "Irscanground = true" means ground units will show up on the radar of a vehicle...."=false" means they will not. Share this post Link to post Share on other sites
.kju 3245 Posted September 9, 2007 well well. good old OFP forum. still useful to search in the right part (search item "irScanToEyeFactor") Irscanrange Whats up with irscanground Getting Choppers to engage infantry Share this post Link to post Share on other sites
RN Malboeuf 12 Posted September 9, 2007 Q great search http://www.flashpoint1985.com/cgi-bin....eyefact Quote[/b] ]There are three settings working in together:irScanToEyeFactor irScanRangeMin irScanRangeMax Those settings can be used instead of irScanRange to make IR scan dange depend on the visibility distance. If there is irScanRange, fixed value is used. The same thing can also be acomplished by setting both irScanRangeMin and irScanRangeMax to the same value. If there is no irScanRange, IR scan range is calculated as: Code Sample scanRange = visibility_range*irScanToEyeFactor if (scanRange<irScanRangeMin) scanRange = irScanRangeMin; if (scanRange>irScanRangeMax) scanRange = irScanRangeMax; Where visiblity_range is basically a drawing distance, but may be shortenet by rain or fog. Share this post Link to post Share on other sites