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ManDay

Game-Logic: CYCLE-Waypoint 'd be really helpful

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As I work really a lot with Game-Logics – I think those make the missions always less buggy then scripts, more simple to comprehend, "nicer" and easier with regards to locality/globality – I 'd love to see a "CYCLE" Waypoint next to the "AND" and "OR" WP-Types. Other operators beside "AND" and "OR" (like "XOR","NOR" and especially "NAND") would also be nice.

But a cycle WP realyl should be there since there is no other way to make a GL loop its way.

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there already is a "CYCLE" waypoint, look again.

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@manday

Just did a check for you so you dont tink its your game, it aint there when you make a waypoint for a gamelogic.

@5133p39

He is talking about giveing a waypoint to a gamelogic, you are probally talking about all the other units in the game cause they do have cycle waypoints.

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I'm curious now, since I've never seen it done before.

What functionality does giving a Game Logic waypoints provide? What does it allow you to achieve?

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I'm curious now, since I've never seen it done before.

What functionality does giving a Game Logic waypoints provide? What does it allow you to achieve?

it's best when you experience yourself. game-logics are used to control the flow of the game. the normal practice is to creat logics, give them waypoints, link those waypoints (syncro) to waypoints of other logics and to triggers - and last but not least you assign actions to the waypoints.

its in fact the best way to script your "overall mission plot" by using game logics rather than wrting sqf-files.

game-logics only exist on the server and so there will occur no confusion as well.

as my english is not the best i leave it up to someone else to explain it biggrin_o.gif

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If you still got your ofp Res installed take a look at the campaign mission where you have to ambush the convoy and steal all the ammo.

They used gamelogics in there to make the spotter dude talk.

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I think I see what you're getting at. However, I'm not sure that CYCLE would be appropriate, given what I think is the intended use of the GameLogic waypoints in the first place. I think that they're set up so that if specific conditions apply, you can use the logic waypoints to link to triggers.

There's nothing wrong with using a trigger to assign a CYCLE waypoint for a unit, is there? Would that sort of approach do what you need?

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I think I see what you're getting at. However, I'm not sure that CYCLE would be appropriate, given what I think is the intended use of the GameLogic waypoints in the first place. I think that they're set up so that if specific conditions apply, you can use the logic waypoints to link to triggers.

There's nothing wrong with using a trigger to assign a CYCLE waypoint for a unit, is there? Would that sort of approach do what you need?

I see (or at least guess) that you don't use game logics in your maps wink_o.gif

No, it wouldn't. Game-Logics dont stand in any relation to actual "units". You seem to think that I'd need a "Cycle"-Waypoint for a game-logic so this logic may make another patrol of "real units" cycle. No.

Game-Logics should be capable of all what scripts can do - but do it just more comprehensively and easly. The only thing they currently lack is the ability to loop.

I cannot really explain you if you didnt use those logics yourself sometime.

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I tink I start to get where he is going.

#loop

blabla

goto "Loop"

That would be your cycle for gamelogics, useing the logics would get ride of the local problem.

But the cycle aint there.

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I tink I start to get where he is going.

#loop

blabla

goto "Loop"

That would be your cycle for gamelogics, useing the logics would get ride of the local problem.

But the cycle aint there.

Roughly smile_o.gif

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