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Gigan

SCUD - Nuclear Explosion

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wow, it really look exciting. biggrin_o.gif

Submarine that can launch nuke becomes a more important element of the sea.

The rocket seems to be a little too large to the submarine.

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yeah this sub wasn't really used for launching nukes.. it could launch torpedos with nukes kinda. But what the heck, the game needs to be fun too smile_o.gif

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I see. Submarine that can launch a nuclear missile might be larger. It is interesting.

My nuke script might be read difficult because of spaghetti code. :P Please decipher it.

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is ok to use the code for my Whiskey class submarine?

Yes, use liking it. smile_o.gif

excellent smile_o.gif

Will do some work on animations and stuff, but atleast its working now smile_o.gif

Before it was just a sub without any purpose.. soon it will be great for insertions and nukes smile_o.gif

Nice one ! smile_o.gif

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Hello,

Updated to Scud version 1.3

Download

Mirror Download (Armaholic)

Mirror Download (ArmedAssault.info)

scud130_01s.jpgscud130_02s.jpg

What's new

Added 80kt warhead.

Added Scud Hanger. Can missile loading onto Scud.

Added Config Panel. Can some Scud parameter changing.

Added Camera production mode.

Corrected some issue.

Please look at Readme.txt about details.

Have fun :)

Edited by Gigan

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ArmedAssault.info Mirror and News:

2742935.gif

We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

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Is it MP compatible now (all players see the effect)?

Will you add the damage/destroyed textures?

Can you add the conventional explosive to one of the warheads?

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>El nino Foxhound

>Old Bear

Thx for mirroring :)

Is it MP compatible now (all players see the effect)?

Will you add the damage/destroyed textures?

Can you add the conventional explosive to one of the warheads?

Please add the following descriptions to the arranged Scud in mission.

[this] exec "gig_scud\onmp.sqs"

scudmp.th.jpg

Perhaps, it can see the mushroom cloud.

Only the mushroom of 15kt is displayed in this method. That of 80kt is not displayed. The mushroom cloud of 15kt appears even if 80kt is exploded.

However,, I am not testing onmp.sqs, it is likely not to operate originally.

About the damage texture, it was not included in this update, It seems to become next time.

I have the plan to make the normal warhead. I am assuming the destructive power about nine times GBU-19.

Edited by Gigan

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Gigan that would be great, 9x GBU sounds great.. maybe 3-5x would be cool, too.

Its kinda bummer now as you don't know if launcher is destroyed or not... especially when doing recon from air (assault chopper / fighter-bomber).

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Gigan that would be great, 9x GBU sounds great.. maybe 3-5x would be cool, too.

Its kinda bummer now as you don't know if launcher is destroyed or not... especially when doing recon from air (assault chopper / fighter-bomber).

When investigating a little more, when assuming that the amount of ammunition of gbu-19 is 400kg, the warhead of the SCUD missile might be about 2x :icon_rolleyes:

I assume and make the destructive power of normal warhead near 2-3x.

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Boys I have a problew with SCUD 1.3 ( with Hangar) I dont know hot to build him, and were can be these building. And when i start arsenal with scud I see the error( hangar error)..... Please help, my version is 1.14

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Any thoughts of upgrading the scripts to sqf and using spawn for some of the effects? Might help the frame rates.

Keep up the good work Gigan!!

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