arktan 0 Posted June 4, 2007 I've been playing Ofp since it came out and i've enjoyed it even more when the DMA Anims came out because they also moved the weapon in the first person view. There was actually the feeling that you would really hold the weapon in your hands and not like in Vanilla Ofp "from the hip" (as it is right now also in ArmA) My question is: Is there any way to move the first person view camera to a more suitable position (near the weapon) and to get rid of that "I'm holding a weapon and my head is almost before the ironsights" Please help Share this post Link to post Share on other sites
Daniel 0 Posted June 4, 2007 Press F and walk? Not too sure, been ages since I used DMA. Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted June 4, 2007 i dont know what ure talking about, but if u double tap left shift, then press and keep in left alt, u can move ure weapon/head without moving the derection you're moving. Share this post Link to post Share on other sites
arktan 0 Posted June 4, 2007 I'm sorry guys I didnt describe it well It's just the gun placement in the first person view that is annoying because you've got the feeling that you're holding your weapon at the height of the hip. The camera position is placed at the wrong place (When you look at a soldier who aims with his weapon in ArmA you will notice that the optics are at his eye level, while looking from the first person view your optics are about 20-30cm underneath your eye level wich is pretty confusing) When you look closer at a soldier (with no weapons) who stands in front of you (also without weapons), you will notice that your center of view is at his helmet when you even out your view with the horizon. So why did Bis change the first person view before the Arma release? Here's a pic with the old view before the release of arma You have to admit that it would be cooler to play Arma like that without crosshairs... Share this post Link to post Share on other sites
kroky 1 Posted June 4, 2007 I think the weapon placement like BIS did it is very good. When you running, sprinting you would not be able to hold your weapon in the height of your shoulder. When you walk or stand then you could. When you play on 1.07beta fix, you will notice that when you press you aiming button once, the weapon will move up to the height of your shoulder and you're able to aim. When you additionally hold your aiming button, then you can zoom in. So what's wrong with this? And BTW I don't use crosshairs, for about 3 years now. Share this post Link to post Share on other sites
bravo 6 0 Posted June 4, 2007 i understand arktan position and idea, i kinda (60%) agree. i doubt that BIS improves this feeling then the present one. if theres a better way, i hope someone can find it Share this post Link to post Share on other sites
Rg 0 Posted June 4, 2007 Good news arktan, I made a post about this awhile ago. http://www.flashpoint1985.com/cgi-bin....=rg7621 The first section deals with this..... Quote[/b] ]------------------------------------------------------------------------------------- Gun Position In First Person View ------------------------------------------------------------------------------------- a) position of your weapon in first person view. This applies to both cadet and veteran players, but changing it would be more useful for players that do not use crosshairs. The current gun position does not give you a sense that you’re actually holding the gun up to your shoulder. When you look at a soldier in game, they’re gun is pretty close up to they’re eye, but when you look at your gun placement in first person view, it almost looks like your firing from the hip. Instead of the sight line close to your eye and the butt of the gun in your shoulder (I know if you freelook, the butt of the gun is in your shoulder, but when looking straight it doesn’t give that impression). It looks like the gun is held like a firing from the hip position. I made an animation to illustrate this point.....(Notice that if your gun is higher up and closer into your body, your sense of aim (without using crosshairs) increases. This included with the free aim that is already in the game, gives players much more awareness of where your gun is actually pointed to with more precision and control then before)........... Sorry for my poor Photoshop skills, as this animation is clearly not accurate, but this should give you a clearer understanding of what I mean. Of course the perspective and other things are slightly off (the butt of the gun should be slightly more inward towards the center and the gun shouldn’t be as high and slanted, ect...), but you should be able to see what I’m getting at. ................................................................ Since I now know more about how the game works, all we need now is the tools. The above pictures are incorrect, because it's not a matter of raising the gun, you can't, it's part of the 3d modeling and animations, it's a matter of moving your head camera down and closer to the weapon (when in ironsights, thats a different head camera). When we can edit p3d files, I will try to make a standalone mod that moves your head camera down toward the gun which will solve this issue, but there is one problem that I see occurring. The g36 and guns that are taller might block a lot of our view. For me, it won't be a big deal, because I use full freeaim and can aim the weapon toward the ground, but for people that don't use it, might not like it. Thanks for posting this pic. It's a damn shame they didn't keep this head camera position. This is a comparison that I will use. When I start testing it, I will see what comes up, but now we wait........... Share this post Link to post Share on other sites
arktan 0 Posted June 4, 2007 and i thought i was the only one..... Thanks for the reply I still wonder where that cameraViewPoint is (on the Soldier 3D Model) because it cannot be on the eye level.... Anyway, thank you and if you need any help for your mod, let me know P.S. I don't bother either about those taller guns, all i need is the better weapon handling feeling.... Share this post Link to post Share on other sites
xnodunitx 0 Posted June 5, 2007 I may be incorrect at this but I believe that what defines a soldier POV is effected in O2 with a point, I do not think that current O2 would allow it to be done effectivly and without error, which is probably why we have not heard of others attempting this. Share this post Link to post Share on other sites
sanctuary 19 Posted June 5, 2007 Indeed, in OFP it is a simple vertice named " pilot ",used in the Memory LOD of an unit model, that will define the point of view of the player. By experimenting and moving this vertice you could obtain some interesting results. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 5, 2007 Quote[/b] ]not like in Vanilla Ofp "from the hip" (as it is right now also in ArmA) Wow, you must really be confused about your body parts if you think the anims in ArmA are "from the hip"... Share this post Link to post Share on other sites