ves86 0 Posted April 20, 2007 Can someone make a mod/addon so that when u are on the "Group" menu before the mission starts, we can select what we issue to our squad and ourselves? Or at least someone can teach me how to get it done? I'm very new to ArmA and maybe this is how OFP/ArmA works. But I'd like to issue weapons to my squad so that everyone balance out... It only works during some missions, other than that, it's quite redundant. So why not bring it up and running? Being able to equip ur squad with anything from ArmA's arsenal.. Share this post Link to post Share on other sites
Callsign 128 Posted April 20, 2007 welcome to the ARMA/OFP world! to edit the units weapon and equipment click on the individual in question in the editor then in the init box type; removeallweapons this, this addmagazine "magazine name", this addweapon "weapon name", this addmagazine "magazine name" and so on until they cannot have any more equipment hope this helps, know it did when i asked this question about 4/5 years with OFP :P bootneckofficer Share this post Link to post Share on other sites
ves86 0 Posted April 20, 2007 Thanks, but i'm really puzzled about where to find my units. Are u using the editor that comes with the game? If so, how do you even "load" a mission? it doesnt register anything i type... And i think u missed my point. I meant the menu interface where u can select equipments for ur soldier. That menu allows you to change ur equipment only in some missions, but it doesnt work on general missions...So i feel that it'd be nice if we can "unlock" this feature for all missions/campaigns so we can customize everyone in our squad. Share this post Link to post Share on other sites
baddo 0 Posted April 20, 2007 It must be done by editing a mission. It is the decision of a mission designer if you are allowed to customize your equipment. Share this post Link to post Share on other sites
ves86 0 Posted April 20, 2007 So i believe we can edit the mission? And if so, how do we go about it? Using the in-game editor? Or use a text editor for mission text...Can someone do a short tutorial for me? Thank you! Share this post Link to post Share on other sites
redface 1 Posted April 20, 2007 this belongs in the mission editing forum, not the addon/mods discussion you need to de-pbo the mission (extract it from the .pbo format), e.g. by means of Kegetys' tool cpbo (PBO extractor/repacker) http://www.kegetys.net/arma/ then you need to put the resulting "mission directory" into your username/documents/Arma/user missions/ directory then you open the editor the mission file can now be selected and edited under the appropriate island (which will be Sahrani atm) adding choice of weapons is a bit complicated, you better check another mission to see how it is done weapons are listed here here:http://community.bistudio.com/wiki/ArmA:_Weapons check out this site: http://community.bistudio.com/wiki/Missions Share this post Link to post Share on other sites
ves86 0 Posted April 20, 2007 Hmmm...I'm actually asking someone to make this OR someone willing to teach, that's why i put it in "Addons & Mods Discussion". I'm glad that everyone helped out ^^ Alright, thank you, I'll try my best to cook it up. And if it turns out good, i might even be able to distribute it...Heh heh...But i'm v green, so redface, can i pm u to ask questions about it? Or you're not very sure in this as well? Edit: I unpacked the .pbo files. Inside, i found mission briefing, notes but no sign of the weapon screen stuffs...Can anyone tell me which file is the one i should edit? And if possible, show me just one example on how to get m24 and it's ammunition selectable? Share this post Link to post Share on other sites
redface 1 Posted April 20, 2007 add this to the file description.ext (with notepad) Quote[/b] ]class Weapons{ class M16A2 { count = 2; }; class M4A1 { count = 2; }; class M16A2GL { count = 2; }; class M249 { count = 1; }; class M136 { count = 1; }; class M24 { count = 1; }; class M9 { count = 3; }; }; class Magazines { class 30rnd_556x45_stanag { count = 20; }; class 20rnd_556x45_stanag { count = 20; }; class HandGrenadeTimed { count = 20; }; class 200Rnd_556x45_M249 { count = 10; }; class 1rnd_he_M203 { count = 10; }; class 5rnd_762x51_M24 { count = 10; }; class M136 { count = 4; }; class 15rnd_9x19_M9 { count = 16; }; }; for a more exhaustive overview, see this topic Share this post Link to post Share on other sites
ves86 0 Posted April 21, 2007 I've tried it out, it doesnt work. Whether on missions where we can choose or cannot choose weapons, after i edit the description.ext, it still doesnt work... Even missions that allows us to customize our weapons, after i edit the name of the weapon and ammo, it still comes up as the original one... Share this post Link to post Share on other sites
Jackal326 1179 Posted April 21, 2007 Did you re-PBO the mission(s)? and over-write the original mission(s)? Share this post Link to post Share on other sites
ves86 0 Posted April 22, 2007 Yes, i did. Unpacked the .pbo and edit. After that, i repacked the .pbo but still didnt work. I changed the description.ext to a mission which doesnt allows me to select weapons by adding this line class Weapons { class M16A2 { count = 2; }; And referred to BIS' missions, exactly the same way BIS makes it work. But it didnt work for me. In another mission that BIS allows the player to choose their own weapons, Mission: M01Sniper_S02, I tried changing the line: class AK74 { count = 1; }; to class M107 { count = 1; }; But it still comes back as AK74 after i change the data...It didnt work after the changed the line, even though this is how BIS makes it work... Share this post Link to post Share on other sites