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ves86

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About ves86

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  1. No one wants to help or nobody knows how to do it?
  2. Nono, i'm just plainly editing the campaign mission. I dont have another mission of my own...And so i edited the campaign missions in ca.pbo but still it doesnt work...
  3. I get an error that says Include file campaign\ca\rscWeaponGear.hpp not found And i'm editing campaign missions, so do i only add it in e .ext of missions that i want weapons to be selectable?
  4. Which description.ext do i have to add this #include "rscWeaponGear.hpp" Should i add it in the .ext in the missions that i want weapons selectable? Or the ca.pbo main folder's description.ext?
  5. Yes, i did. Unpacked the .pbo and edit. After that, i repacked the .pbo but still didnt work. I changed the description.ext to a mission which doesnt allows me to select weapons by adding this line class Weapons { class M16A2 { count = 2; }; And referred to BIS' missions, exactly the same way BIS makes it work. But it didnt work for me. In another mission that BIS allows the player to choose their own weapons, Mission: M01Sniper_S02, I tried changing the line: class AK74 { count = 1; }; to class M107 { count = 1; }; But it still comes back as AK74 after i change the data...It didnt work after the changed the line, even though this is how BIS makes it work...
  6. Okay, looking into BIS' format that allows players to select weapons before the missions, I've used the description.ext to do the same thing to other missions. Adding this line class Weapons { class M16A2 { count = 2; }; Exactly the same way BIS makes it work. But it didnt work for me. In another mission that BIS allows the player to choose their own weapons: M01Sniper_S02 I changed the line class AK74 { count = 1; }; to class M107 { count = 1; }; But it still comes back as AK74 after i change the data...So, it didnt work after the changed the line, even though this is how BIS makes it work...
  7. I added this topic on another section but it seems that more OFP/ArmA Gurus are here...So...Here goes: Can someone make a mod/addon so that when u are on the "Group" menu before the mission starts, we can select what we issue to our squad and ourselves? Or at least someone can teach me how to get it done? I'm very new to ArmA and maybe this is how OFP/ArmA works. But I'd like to issue weapons to my squad so that everyone balance out... It only works during some missions, other than that, it's quite redundant. So why not bring it up and running? Being able to equip ur squad with anything from ArmA's arsenal.. I've tried doing something like this: class Weapons { class M16A2 { count = 2; }; inside the description.ext of the missions, and even tried replacing this line on some maps that allows u to select weapons, but it still has original/no weapon selection. I hope someone helps...It's quite boring seeing everyone using M4 in every mission...
  8. I've tried it out, it doesnt work. Whether on missions where we can choose or cannot choose weapons, after i edit the description.ext, it still doesnt work... Even missions that allows us to customize our weapons, after i edit the name of the weapon and ammo, it still comes up as the original one...
  9. Hmmm...I'm actually asking someone to make this OR someone willing to teach, that's why i put it in "Addons & Mods Discussion". I'm glad that everyone helped out ^^ Alright, thank you, I'll try my best to cook it up. And if it turns out good, i might even be able to distribute it...Heh heh...But i'm v green, so redface, can i pm u to ask questions about it? Or you're not very sure in this as well? Edit: I unpacked the .pbo files. Inside, i found mission briefing, notes but no sign of the weapon screen stuffs...Can anyone tell me which file is the one i should edit? And if possible, show me just one example on how to get m24 and it's ammunition selectable?
  10. So i believe we can edit the mission? And if so, how do we go about it? Using the in-game editor? Or use a text editor for mission text...Can someone do a short tutorial for me? Thank you!
  11. Thanks, but i'm really puzzled about where to find my units. Are u using the editor that comes with the game? If so, how do you even "load" a mission? it doesnt register anything i type... And i think u missed my point. I meant the menu interface where u can select equipments for ur soldier. That menu allows you to change ur equipment only in some missions, but it doesnt work on general missions...So i feel that it'd be nice if we can "unlock" this feature for all missions/campaigns so we can customize everyone in our squad.
  12. Can someone make a mod/addon so that when u are on the "Group" menu before the mission starts, we can select what we issue to our squad and ourselves? Or at least someone can teach me how to get it done? I'm very new to ArmA and maybe this is how OFP/ArmA works. But I'd like to issue weapons to my squad so that everyone balance out... It only works during some missions, other than that, it's quite redundant. So why not bring it up and running? Being able to equip ur squad with anything from ArmA's arsenal..
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