dooley 0 Posted April 18, 2007 Does anyone know how to make mod folders and were to put them? Share this post Link to post Share on other sites
baddo 0 Posted April 18, 2007 FDF Mod sound pack mod folder is installed into ArmA game folder and it seems to work. Share this post Link to post Share on other sites
SeppSchrot 0 Posted April 18, 2007 Make a new subdirectory in the ArmA game directory, e.g "@mymod". In @mymod make another subdirectory called 'addons' where you put all wanted additional *.pbo files. Start the game via *.bat or *.lnk and add the command line parameter "-mod=@mymod". Share this post Link to post Share on other sites
Infam0us 10 Posted April 18, 2007 Get Kegteys ArmA Launcher, and configure it so that the name of your MOD Folder is the same as it is on the launcher, much more easier than mucking around with target lines and the like ... Share this post Link to post Share on other sites
-CS-SOBR-1st-I-R- 0 Posted April 18, 2007 If you want the good old standard way... this is how it works: 1st. Create a folder for example named "Mapfact_WP" 2nd. Do like on this pic. The line must be added with: -mod="foldername" after the exe file. It works for OFP and ArmA the same. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted April 18, 2007 In that last example, instead of -mod=@Mod1 -mod=@Mod2 you can alternatively write it -mod=@Mod1;@Mod2 Share this post Link to post Share on other sites
Jack-UK 0 Posted April 18, 2007 Also if you're using the batch file to run patch 1.05+ beta you can edit the batch file (right click -> edit) and you can add your mod folders after the -mod=xxxxx;beta YOU MUST put the other mod folders before the beta mod folder otherwise it will go wierd aparently.. Share this post Link to post Share on other sites
-CS-SOBR-1st-I-R- 0 Posted April 19, 2007 In that last example, instead of -mod=@Mod1 -mod=@Mod2 you can alternatively write it -mod=@Mod1;@Mod2 Oh thanks.. didnt knew that even as a vet. Share this post Link to post Share on other sites