icebreakr 3159 Posted March 25, 2007 I did a mission for our squad training where around 80% of OPFOR guys surrender when they see you. Now I wonder how do i join these surrendered guys to my team or remove them from OPFOR side? Share this post Link to post Share on other sites
icebreakr 3159 Posted March 25, 2007 One more question: it would be cool if the player (BLUFOR side for example) touches the surrendered unit the unit would be stripped of guns & started running toward the BLUFOR m113 that is outside the "trigger is OPFOR present" zone. Is that doable with scripting (MP)? Share this post Link to post Share on other sites
scubaman3D 0 Posted March 26, 2007 Could you give them a "join" way point and synchronize to a west "join and follow" waypoint? This should get them on the blue team and you can "setcaptive=true" and "remove all weapons this;" them at the waypoint and then command them to do whatever. ...but I'm a novice at this so maybe that won't work... Share this post Link to post Share on other sites
mchide 0 Posted March 26, 2007 No waypoints, sqs file is ok. Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted March 26, 2007 What kind of method do you use to make them surrender? Is it dynamic or preset? Share this post Link to post Share on other sites
icebreakr 3159 Posted March 27, 2007 majority of the armed "civilian" group surrenders when they detect you (trigger detected), but random number of guys are there to shoot back... Share this post Link to post Share on other sites
namreg 0 Posted March 27, 2007 First of all name the enemy units such as "e01, e02, e03", etc.... Name your unit or the leader of your group as "w01" Use a trigger with a radius big enough to cover all your battlefield In the activation menu put your side (OPFOR, BLUFOR, etc...) then activate... DETECTED BY (Your enemy) And in the Activation text removeallweapons e01; removeallweapons e02; removeallweapons e03; [e01, e02, e03] join w01 This command will remove all weapons from each of your captives and then it will add them to your team, you don't have to use the SETCAPTIVE command if you use the join command, because when they join your team, they instantly join your side tooo and will start killing their old teammates. And if you want to keep on going killing them all by yourself , then use this in the next waypoint [e01, e02, e03] join w02 w02 is the name of a lone unit so your prisioners will join him and leave you alone. Share this post Link to post Share on other sites
icebreakr 3159 Posted March 27, 2007 tnx! so when they join me they are not treated as OPFOR so trigger for "OPFOR not present" will give the victory condition, right? Share this post Link to post Share on other sites
namreg 0 Posted March 28, 2007 That's right!!! Happy editing!! Share this post Link to post Share on other sites
namreg 0 Posted April 17, 2007 Sorry for the last post.... I used it.... I had an enemy officer captured joined in my platoon.... and after killing all the enemies, the trigger didn't work.... so I got close to the enemy officer in my platoon and killed him.... and then the trigger....triggered. Sorry Share this post Link to post Share on other sites
icebreakr 3159 Posted April 17, 2007 guess its another bug to fix for BIS? Share this post Link to post Share on other sites
crashdome 3 Posted April 17, 2007 use only setCaptive [b said: Quote[/b] ]A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side. Share this post Link to post Share on other sites
Elias999 0 Posted June 9, 2007 I have a similar situation. Â In my mission a large opfor force is ambushed in a city. Â To prevent my guys from attacking them I "unitname setcaptive true" for all the opfor units. Â I have a trigger set off by radio alpha that detonates an ied. Â I also want to "setcaptive false" when this happens. Â Is there anyway to do this for each group with out adding "unitname setcaptive false" for each individual unit? Â What am I missing? I know I read somewhere how to name a player group using the squad leader but I can't seem to find how to name an ai group. Share this post Link to post Share on other sites
johnnyboy 3797 Posted June 10, 2007 Just name the squad leader somehting, say "eGroup1"; Then with one line you can set all members of the group captive: {_x setcaptive true} foreach units group eGroup1; Share this post Link to post Share on other sites
Elias999 0 Posted June 11, 2007 Cool thx. It never occured to me that since they were still armed they would still attack BLUFOR. Kinda unfair since BLUFOR wouldn't attack them since they were captive. Incase anyone else ever comes across this here is what I did.<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x setcaptive true} foreach units group bmp1_1; {_x setCombatMode "Blue"} foreach units group bmp1_1; and on the ied trigger <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x setcaptive false} foreach units group bmp1_1; {_x setCombatMode "Red"} foreach units group bmp1_1; After the ied is triggered the fight is on...Thx again for the help. Share this post Link to post Share on other sites