Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Elias999

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Elias999

  • Rank
    Rookie
  1. I've had ECS for a few days and one issue I have is that I cannot complete missions because after a while freindlys start shooting at me. No its not because I have shot a few teammates. The one mission I was able to finally complete listed several of my freindly fire casualties as "Internal: ECS thingEFFECT". Also, I've noticed that at about the same time my team starts shooting at me the medpack function stops working. Is there any way to disable the bleeding effects or just to resolve this issue. Does anyone else have this issue?
  2. Cool thx. It never occured to me that since they were still armed they would still attack BLUFOR. Kinda unfair since BLUFOR wouldn't attack them since they were captive. Incase anyone else ever comes across this here is what I did.<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x setcaptive true} foreach units group bmp1_1; {_x setCombatMode "Blue"} foreach units group bmp1_1; and on the ied trigger <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x setcaptive false} foreach units group bmp1_1; {_x setCombatMode "Red"} foreach units group bmp1_1; After the ied is triggered the fight is on...Thx again for the help.
  3. I have a similar situation. Â In my mission a large opfor force is ambushed in a city. Â To prevent my guys from attacking them I "unitname setcaptive true" for all the opfor units. Â I have a trigger set off by radio alpha that detonates an ied. Â I also want to "setcaptive false" when this happens. Â Is there anyway to do this for each group with out adding "unitname setcaptive false" for each individual unit? Â What am I missing? I know I read somewhere how to name a player group using the squad leader but I can't seem to find how to name an ai group.
  4. Elias999

    Camera.sqs BASICS

    As you can see this is my first post so, you guessed it, I'm a noob. Anyway, I followed MadDogX's example leaving out the: _cam camSetTarget camtarget2 _cam camCommit 5 ~5 I only want the camara to follow 1 target so what I have is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _cam = "camera" camCreate (position camviewer) _cam cameraEffect ["Internal", "Back"] _cam camSetTarget camtarget _cam camCommit 0 ~1 ~3 cameraEffect ["Terminate", "Back"] camDestroy _cam I put that into a text file and named it camera.sqs and placed it in the same folder as my mission. Just as an extra precaution I also created a subfolder called scripts and placed a copy there too. My problem is the camera faces north and never faces the cobra I have named camtarget.
×