berghoff 11 Posted March 24, 2007 Check our own wiki for info to setup the tools. Wiki Share this post Link to post Share on other sites
raedor 8 Posted March 24, 2007 Indeed a good idea to post that here... thanks Share this post Link to post Share on other sites
feersum.endjinn 6 Posted March 24, 2007 I can write installer program for toolset using "Nullsoft installer", if it is ok with BIS (it's open source "zlib" license so that shouldn't be an issue). Only hard part is finding out what files are actually required for functional installation and what is leftovers from development and maybe reorganizing some like Maya plugin to more descriptive folder names. Generating .bat file with proper subst commands according to what directory user selected at installation is fairly easy too. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"># CWR test script Name "Oxygen 2.0" OutFile "Oxygen2Setup.exe" InstallDir "C:\BIS\" #InstallDir "C:\$PROGRAMFILES\Bohemia Interactive\Mod tools" Page Directory Page InstFiles Section SetOutPath $INSTDIR File /r BinMake File /r TexConvert File /r Oxygen # texViewNEW.inf WriteRegStr HKLM "Software\BIStudio\TextureConvert" "configPath" "$INSTDIR\TexConvert\TexConvert.cfg" # binMakeNEW.inf WriteRegStr HKLM "Software\BIStudio\BinMake" "path" "$INSTDIR\BinMake\" WriteRegStr HKLM "Software\BIStudio\BinMake" "exe" "$INSTDIR\BinMake\BinMake.exe" WriteRegStr HKLM "Software\BIStudio\BinMake" "binarize" "$INSTDIR\BinMake\binMakeRules.txt" ClearErrors FileOpen $0 $INSTDIR\mapDrives.bat w IfErrors doneMapDrives FileWrite $0 "subst p: $INSTDIR\Project$\r$\n" FileWrite $0 "subst u: $INSTDIR\u$\r$\n" FileWrite $0 "subst b: $INSTDIR\b$\r$\n" FileClose $0 doneMapDrives: SectionEnd Share this post Link to post Share on other sites
W0lle 1051 Posted March 24, 2007 I can write installer program for toolset using "Nullsoft installer", if it is ok with BIS (it's open source "zlib" license so that shouldn't be an issue). Only hard part is finding out what files are actually required for functional installation and what is leftovers from development and maybe reorganizing some like Maya plugin to more descriptive folder names. Install the whole thing with just a few clicks? No more frigging commandline mumbo-jumbo? No more finding the correct .inf file? If you could do that I would merry you (if I wouldn't be already that is). Share this post Link to post Share on other sites
berghoff 11 Posted March 25, 2007 That would be very nice . Share this post Link to post Share on other sites
metalchris 0 Posted March 25, 2007 that would be awesome. Share this post Link to post Share on other sites
suma 8 Posted March 25, 2007 If you could do that I would merry you (if I wouldn't be already that is). You can merry as many people as you wish. Marrying them would be a different story, though. Share this post Link to post Share on other sites
W0lle 1051 Posted March 25, 2007 You can merry as many people as you wish. Marrying them would be a different story, though. Haha now that's a good point, indeed. Share this post Link to post Share on other sites
Hudson 0 Posted March 29, 2007 I am having an issue with buldozer. When trying to preview a model in buldozer I get a popup window (rundll32.exe) I think is binMake comes up with the following error "X:\Finalize\Pal2PacE.exe returned error -1". I have the tools setup as shown on the wiki but I didnt when I first installed them. When I got the tools I set them up on a X: drive. When that wiki page was finished I moved my folders to the appropriate places. Now when I try to use buldozer I get the above error. I have gone thru my registry changing anything pointing at X: to P: but that didnt seem to help. Does anyone know how this can be fixed without me doing a complete operating system reinstall? Also another little problem. Every time I reboot I loose my drives I made with the DOS subst commands. Is this normal? Do I need to drop the bat file I made into my startup folder so I dont have to run it everytime my computer is rebooted? Share this post Link to post Share on other sites
W0lle 1051 Posted March 29, 2007 I can't help you with the first question, but yes it's normal you lose the drives after a reboot. Moving the batch file to your autostart folder is a solution. Share this post Link to post Share on other sites
Hudson 0 Posted March 29, 2007 I managed to fix my problem with binMake. In binMakeRules.txt it is looking for Pal2PacE.exe in X:\Finalize. I just copied the tex folder to my x: drive and renamed it finalize. Now all tga textures are converted as should be when viewing with buldozer. Share this post Link to post Share on other sites