Doc_69 0 Posted March 23, 2007 I just had one of my rare thoughts. Would it be possible to create an addon that would allow you to set up a standard ambush say a l formation point ambush or a line formation ambush. What I was thinking that somehow based on the player's location and the direction he is facing he would anchor one end of the ambush and based on that would determine the positioning of his troops. Maybe a custom radio command to execute this layout that would also place the troops in stealth/prone/holdfire mode. Anyone think this would be doable? Doc_69 Share this post Link to post Share on other sites
Shashman 0 Posted March 23, 2007 All of that can be done, easily, in the mission editor. No need for an addon. EDIT: Lol in fact, you don't even need the mission editor for that. Just order your soldiers into the relevant positions and order them to hold fire/open fire Share this post Link to post Share on other sites
Doc_69 0 Posted March 23, 2007 I am aware you can order them in game into position using the map. What I am wondering about is it possible to do this as an addon with which you can now basically command a ambush by radio in a mission without it explicitly being scripted into the mission. Since the map interface is somewhat klunky and it can be a pain to get your troops positioned where you want and looking in the correct direction quickly. Basically it would a special formation with a few additional commands tied to it. Doc_69 Share this post Link to post Share on other sites
-Puma- 2 Posted March 23, 2007 The thing about making all these addons is, that they will be a bitch to make work in MP. Share this post Link to post Share on other sites
Doc_69 0 Posted March 23, 2007 Agreed but I doubt this would be used in MP anyway since how often do you command AI in a MP game/mission? Share this post Link to post Share on other sites
paragraphic l 2 Posted March 23, 2007 I guess some "costum" formations will be doable, when the tools are available? Share this post Link to post Share on other sites
Col. Faulkner 0 Posted March 24, 2007 I'd often wondered about something similar. The user interface for commanding AI men in the field (especially when you come under effective enemy fire and need to direct activities quickly and precisely) really leaves a lot to be desired. It doesn't give a very realistic feeling. I'm really hoping that it might be possible to make improvements to this somehow. Share this post Link to post Share on other sites
Wolfrug 0 Posted March 24, 2007 Just as an addition to the thoughts going on here : at least if this mod would change how some of the standard formations worked, that'd be swell. Who the hell ever uses "echelon right/left" or "vee" anyway? The only ones I ever use are column and line, and sometimes delta (because the AI seems to be pretty good at keeping it together), so modding a change on some of the "unnecessary" formations could be cool. .fsm editing, anyone? Regards, Wolfrug Share this post Link to post Share on other sites
zwobot 22 Posted March 24, 2007 The user interface for commanding AI men in the field (especially when you come under effective enemy fire and need to direct activities quickly and precisely) really leaves a lot to be desired. I second that. Share this post Link to post Share on other sites
Doc_69 0 Posted March 24, 2007 Basically that is along the lines of what I was thinking. To use an example from a different game, look at the tactical map interface on GR:AW. I don't like a lot of it but one function that I definitely would not mind seeing in ArmA is the ability to as a direction to face directly in the map. Granted this would have to be modified to match the engine, but how do this sound. When you go into the map and select all of your troops simply by clicking and dragging being able to align your formation in a specific direction at a location? Say the location you click would be the center of the formation and by keeping the mouse button depressed and dragging the cursor in the direction you want the formation to face. Sort of how the waypoint or cover command functions work in GR:AW. Secondly, in the military you learn certain responses to certain tactical situations. I.E. when troops are ambushed certain decisions must be made very quickly. Is it a close ambush or not is one example that comes to mind. In a close ambush 9/10 the correct response would be to face and charge into the ambushing troops. Goal being to get among them and hamper thier ability to lay down aimed fire without endagering their own men. There are plenty of other examples that could be made. While I do not expect this game to be able to simulate combat anywhere near accurately, ambush formations or the abilty to designate a direction to face in the tactical map should be able to be done within the existing game engine since you are able to do it manually between the map and the radio commands. Doc_69 Share this post Link to post Share on other sites